Improvements to rAdmin admin_shutdown and admin_restart. Both methods can now accept a parameter of noticetype = dialog in order to display a blue persistant dropdown instead of a short notice. Added an optional and configurable delay to the restart method, defaulting at 30 seconds as before. Both methods can also accept a noticetype = none dialog in order to act silently.
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63b6b9cdce
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@ -213,9 +213,59 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene))
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throw new Exception("region not found");
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int timeout = 30000;
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string message;
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if (requestData.ContainsKey("restart")
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&& ((string)requestData["restart"] == "delayed")
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&& requestData.ContainsKey("milliseconds"))
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{
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timeout = Int32.Parse(requestData["milliseconds"].ToString());
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if (timeout < 15000)
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{
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//It must be at least 15 seconds or we'll cancel the reboot request
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timeout = 15000;
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}
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message
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= "Region is restarting in " + ((int)(timeout / 1000)).ToString()
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+ " second(s). Please save what you are doing and log out.";
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}
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else
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{
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message = "Region is restarting in 30 second(s). Please save what you are doing and log out.";
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}
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if (requestData.ContainsKey("noticetype")
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&& ((string)requestData["noticetype"] == "dialog"))
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{
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m_app.SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
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});
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}
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else
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{
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if (!requestData.ContainsKey("noticetype")
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|| ((string)requestData["noticetype"] != "none"))
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{
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m_app.SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendGeneralAlert(message);
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});
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}
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}
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responseData["rebooting"] = true;
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response.Value = responseData;
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rebootedScene.Restart(30);
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rebootedScene.Restart(timeout / 1000,false);
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}
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catch (Exception e)
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{
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@ -419,13 +469,33 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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message = "Region is going down now.";
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}
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m_app.SceneManager.ForEachScene(
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if (requestData.ContainsKey("noticetype")
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&& ((string) requestData["noticetype"] == "dialog"))
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{
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m_app.SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
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});
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}
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else
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{
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if (!requestData.ContainsKey("noticetype")
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|| ((string)requestData["noticetype"] != "none"))
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{
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m_app.SceneManager.ForEachScene(
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delegate(Scene scene)
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{
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IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
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if (dialogModule != null)
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dialogModule.SendGeneralAlert(message);
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});
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}
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}
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// Perform shutdown
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System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
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@ -872,6 +872,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// <param name="seconds">float indicating duration before restart.</param>
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public virtual void Restart(float seconds)
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{
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Restart(seconds, true);
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}
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/// <summary>
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/// Given float seconds, this will restart the region. showDialog will optionally alert the users.
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/// </summary>
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/// <param name="seconds">float indicating duration before restart.</param>
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public virtual void Restart(float seconds, bool showDialog)
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{
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// notifications are done in 15 second increments
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// so .. if the number of seconds is less then 15 seconds, it's not really a restart request
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@ -893,8 +902,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed);
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m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes");
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m_restartTimer.Start();
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m_dialogModule.SendNotificationToUsersInRegion(
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UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes");
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if (showDialog)
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{
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m_dialogModule.SendNotificationToUsersInRegion(
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UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in " + (seconds / 60).ToString() + " Minutes");
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}
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}
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}
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