Added emergency monitoring of UDP Outgoing packets thread. Just type "emergency-monitoring on/off"
parent
34bd41d186
commit
ac7bc78555
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@ -27,6 +27,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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@ -1053,6 +1054,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#endregion Update Timers
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#endregion Update Timers
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if (m_scene.EmergencyMonitoring)
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clientPacketHandler = MonitoredClientOutgoingPacketHandler;
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// Handle outgoing packets, resends, acknowledgements, and pings for each
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// Handle outgoing packets, resends, acknowledgements, and pings for each
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// client. m_packetSent will be set to true if a packet is sent
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// client. m_packetSent will be set to true if a packet is sent
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m_scene.ForEachClient(clientPacketHandler);
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m_scene.ForEachClient(clientPacketHandler);
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@ -1068,6 +1072,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
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m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler loop threw an exception: " + ex.Message, ex);
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}
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}
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}
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}
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Watchdog.RemoveThread();
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Watchdog.RemoveThread();
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@ -1105,6 +1110,101 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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}
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}
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#region Emergency Monitoring
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private Stopwatch watch1 = new Stopwatch();
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private Stopwatch watch2 = new Stopwatch();
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private float avgProcessingTicks = 0;
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private float avgResendUnackedTicks = 0;
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private float avgSendAcksTicks = 0;
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private float avgSendPingTicks = 0;
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private float avgDequeueTicks = 0;
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private long nticks = 0;
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private long nticksUnack = 0;
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private long nticksAck = 0;
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private long nticksPing = 0;
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private void MonitoredClientOutgoingPacketHandler(IClientAPI client)
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{
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nticks++;
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watch1.Start();
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try
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{
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if (client is LLClientView)
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{
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LLUDPClient udpClient = ((LLClientView)client).UDPClient;
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if (udpClient.IsConnected)
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{
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if (m_resendUnacked)
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{
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nticksUnack++;
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watch2.Start();
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ResendUnacked(udpClient);
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watch2.Stop();
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avgResendUnackedTicks = (nticksUnack - 1)/(float)nticksUnack * avgResendUnackedTicks + (watch2.ElapsedTicks / (float)nticksUnack);
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watch2.Reset();
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}
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if (m_sendAcks)
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{
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nticksAck++;
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watch2.Start();
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SendAcks(udpClient);
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watch2.Stop();
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avgSendAcksTicks = (nticksAck - 1) / (float)nticksAck * avgSendAcksTicks + (watch2.ElapsedTicks / (float)nticksAck);
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watch2.Reset();
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}
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if (m_sendPing)
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{
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nticksPing++;
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watch2.Start();
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SendPing(udpClient);
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watch2.Stop();
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avgSendPingTicks = (nticksPing - 1) / (float)nticksPing * avgSendPingTicks + (watch2.ElapsedTicks / (float)nticksPing);
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watch2.Reset();
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}
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watch2.Start();
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// Dequeue any outgoing packets that are within the throttle limits
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if (udpClient.DequeueOutgoing())
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m_packetSent = true;
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watch2.Stop();
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avgDequeueTicks = (nticks - 1) / (float)nticks * avgDequeueTicks + (watch2.ElapsedTicks / (float)nticks);
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watch2.Reset();
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}
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else
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m_log.WarnFormat("[LLUDPSERVER]: Client is not connected");
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}
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}
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catch (Exception ex)
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{
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m_log.Error("[LLUDPSERVER]: OutgoingPacketHandler iteration for " + client.Name +
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" threw an exception: " + ex.Message, ex);
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}
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watch1.Stop();
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avgProcessingTicks = (nticks - 1) / (float)nticks * avgProcessingTicks + (watch1.ElapsedTicks / (float)nticks);
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watch1.Reset();
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// reuse this -- it's every 100ms
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if (m_scene.EmergencyMonitoring && nticks % 100 == 0)
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{
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m_log.InfoFormat("[LLUDPSERVER]: avg processing ticks: {0} avg unacked: {1} avg acks: {2} avg ping: {3} avg dequeue: {4} (pack sent? {5})",
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avgProcessingTicks, avgResendUnackedTicks, avgSendAcksTicks, avgSendPingTicks, avgDequeueTicks, m_packetSent);
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}
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}
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#endregion
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private void ProcessInPacket(object state)
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private void ProcessInPacket(object state)
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{
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{
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IncomingPacket incomingPacket = (IncomingPacket)state;
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IncomingPacket incomingPacket = (IncomingPacket)state;
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@ -64,6 +64,8 @@ namespace OpenSim.Region.Framework.Scenes
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#region Fields
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#region Fields
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public bool EmergencyMonitoring = false;
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public SynchronizeSceneHandler SynchronizeScene;
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public SynchronizeSceneHandler SynchronizeScene;
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public SimStatsReporter StatsReporter;
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public SimStatsReporter StatsReporter;
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public List<Border> NorthBorders = new List<Border>();
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public List<Border> NorthBorders = new List<Border>();
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@ -96,6 +96,14 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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"Without the 'full' option, only root agents are shown."
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"Without the 'full' option, only root agents are shown."
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+ " With the 'full' option child agents are also shown.",
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+ " With the 'full' option child agents are also shown.",
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ShowThrottlesReport);
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ShowThrottlesReport);
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scene.AddCommand(
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this, "emergency-monitoring",
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"Go on/off emergency monitoring mode",
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"Go on/off emergency monitoring mode",
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"Go on/off emergency monitoring mode",
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EmergencyMonitoring);
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}
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}
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public void RemoveRegion(Scene scene)
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public void RemoveRegion(Scene scene)
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@ -121,6 +129,24 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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MainConsole.Instance.Output(GetThrottlesReport(cmd));
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MainConsole.Instance.Output(GetThrottlesReport(cmd));
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}
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}
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protected void EmergencyMonitoring(string module, string[] cmd)
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{
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bool mode = true;
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if (cmd.Length == 1 || (cmd.Length > 1 && cmd[1] == "on"))
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{
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mode = true;
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MainConsole.Instance.Output("Emergency Monitoring ON");
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}
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else
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{
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mode = false;
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MainConsole.Instance.Output("Emergency Monitoring OFF");
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}
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foreach (Scene s in m_scenes.Values)
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s.EmergencyMonitoring = mode;
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}
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protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
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protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
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{
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{
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return string.Format(
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return string.Format(
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