Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars are allowed to cross regions at all.
Defaults to true. For test purposes.ghosts
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d582db6132
commit
ac866a1c46
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@ -224,6 +224,12 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_clampPrimSize;
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public bool m_trustBinaries;
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public bool m_allowScriptCrossings = true;
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/// <summary>
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/// Can avatars cross from and to this region?
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/// </summary>
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public bool AllowAvatarCrossing { get; set; }
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public bool m_useFlySlow;
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public bool m_useTrashOnDelete = true;
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@ -1023,6 +1029,12 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Region Config
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IConfig entityTransferConfig = m_config.Configs["EntityTransfer"];
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if (entityTransferConfig != null)
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{
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AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
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}
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#region Interest Management
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IConfig interestConfig = m_config.Configs["InterestManagement"];
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@ -1091,6 +1103,8 @@ namespace OpenSim.Region.Framework.Scenes
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CollidablePrims = true;
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PhysicsEnabled = true;
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AllowAvatarCrossing = true;
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PeriodicBackup = true;
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UseBackup = true;
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@ -5613,6 +5627,9 @@ namespace OpenSim.Region.Framework.Scenes
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return true;
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}
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if (!AllowAvatarCrossing && !viaTeleport)
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return false;
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// FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
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// However, the long term fix is to make sure root agent count is always accurate.
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m_sceneGraph.RecalculateStats();
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@ -3226,7 +3226,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastVelocity = Velocity;
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}
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CheckForBorderCrossing();
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if (Scene.AllowAvatarCrossing)
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CheckForBorderCrossing();
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CheckForSignificantMovement(); // sends update to the modules.
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}
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@ -711,6 +711,9 @@
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;
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max_distance = 65535
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; Allow avatars to cross into and out of the region.
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AllowAvatarCrossing = true
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; Minimum user level required for HyperGrid teleports
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LevelHGTeleport = 0
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