* refactor: Move god related methods in Scene out to a module

0.6.5-rc1
Justin Clarke Casey 2009-03-30 18:20:41 +00:00
parent 6957803759
commit ac8fc02afc
4 changed files with 218 additions and 119 deletions

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@ -0,0 +1,150 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.Gods
{
public class GodsModules : IRegionModule, IGodsModule
{
protected Scene m_scene;
protected IDialogModule m_dialogModule;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
m_scene.RegisterModuleInterface<IGodsModule>(this);
}
public void PostInitialise() {}
public void Close() {}
public string Name { get { return "Gods Module"; } }
public bool IsSharedModule { get { return false; } }
public void RequestGodlikePowers(
UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient)
{
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp != null)
{
if (godLike == false)
{
sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
return;
}
// First check that this is the sim owner
if (m_scene.Permissions.IsGod(agentID))
{
// Next we check for spoofing.....
UUID testSessionID = sp.ControllingClient.SessionId;
if (sessionID == testSessionID)
{
if (sessionID == controllingClient.SessionId)
{
//m_log.Info("godlike: " + godLike.ToString());
sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
}
}
}
else
{
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
}
/// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid
/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
/// that you're kicking it even if the avatar's UUID isn't the UUID that the
/// agent is assigned
/// </summary>
/// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">This isn't used apparently</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
{
// For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
ScenePresence sp = m_scene.GetScenePresence(agentID);
if (sp != null || agentID == kickUserID)
{
if (m_scene.Permissions.IsGod(godID))
{
if (agentID == kickUserID)
{
m_scene.ClientManager.ForEachClient(
delegate(IClientAPI controller)
{
if (controller.AgentId != godID)
controller.Kick(Utils.BytesToString(reason));
}
);
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
m_scene.ForEachScenePresence(
delegate(ScenePresence p)
{
if (p.UUID != godID && !p.IsChildAgent)
{
// Possibly this should really be p.Close() though that method doesn't send a close
// to the client
p.ControllingClient.Close(true);
}
}
);
}
else
{
m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent);
sp.ControllingClient.Kick(Utils.BytesToString(reason));
sp.ControllingClient.Close(true);
}
}
else
{
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
}
}
}
}
}

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@ -0,0 +1,58 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
/// <summary>
/// This interface provides god related methods
/// </summary>
public interface IGodsModule
{
/// <summary>
/// Handle a request for admin rights
/// </summary>
/// <param name="agentID"></param>
/// <param name="sessionID"></param>
/// <param name="token"></param>
/// <param name="godLike"></param>
/// <param name="controllingClient"></param>
void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient);
/// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid.
/// </summary>
/// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">This isn't used apparently</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
}
}

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@ -1931,9 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes
client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily;
client.OnRequestGodlikePowers += handleRequestGodlikePowers;
client.OnGodKickUser += HandleGodlikeKickUser;
client.OnObjectPermissions += HandleObjectPermissionsUpdate; client.OnObjectPermissions += HandleObjectPermissionsUpdate;
client.OnCreateNewInventoryItem += CreateNewInventoryItem; client.OnCreateNewInventoryItem += CreateNewInventoryItem;
client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
@ -1970,9 +1968,12 @@ namespace OpenSim.Region.Framework.Scenes
client.OnSetScriptRunning += SetScriptRunning; client.OnSetScriptRunning += SetScriptRunning;
client.OnRegionHandleRequest += RegionHandleRequest; client.OnRegionHandleRequest += RegionHandleRequest;
client.OnUnackedTerrain += TerrainUnAcked; client.OnUnackedTerrain += TerrainUnAcked;
client.OnObjectOwner += ObjectOwner; client.OnObjectOwner += ObjectOwner;
IGodsModule godsModule = RequestModuleInterface<IGodsModule>();
client.OnGodKickUser += godsModule.KickUser;
client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers;
if (StatsReporter != null) if (StatsReporter != null)
client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats;
@ -2658,7 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="maxY"></param> /// <param name="maxY"></param>
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
{ {
m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY);
m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY);
} }
@ -2817,116 +2818,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion #endregion
#region Alert Methods
/// <summary>
/// Handle a request for admin rights
/// </summary>
/// <param name="agentID"></param>
/// <param name="sessionID"></param>
/// <param name="token"></param>
/// <param name="controllingClient"></param>
public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike,
IClientAPI controllingClient)
{
ScenePresence sp = null;
lock (m_scenePresences)
{
// User needs to be logged into this sim
m_scenePresences.TryGetValue(agentID, out sp);
}
if (sp != null)
{
if (godLike == false)
{
sp.GrantGodlikePowers(agentID, sessionID, token, godLike);
return;
}
// First check that this is the sim owner
if (Permissions.IsGod(agentID))
{
// Next we check for spoofing.....
UUID testSessionID = sp.ControllingClient.SessionId;
if (sessionID == testSessionID)
{
if (sessionID == controllingClient.SessionId)
{
//m_log.Info("godlike: " + godLike.ToString());
sp.GrantGodlikePowers(agentID, testSessionID, token, godLike);
}
}
}
else
{
m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied");
}
}
}
/// <summary>
/// Kicks User specified from the simulator. This logs them off of the grid
/// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes
/// that you're kicking it even if the avatar's UUID isn't the UUID that the
/// agent is assigned
/// </summary>
/// <param name="godID">The person doing the kicking</param>
/// <param name="sessionID">The session of the person doing the kicking</param>
/// <param name="agentID">the person that is being kicked</param>
/// <param name="kickflags">This isn't used apparently</param>
/// <param name="reason">The message to send to the user after it's been turned into a field</param>
public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason)
{
// For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb");
lock (m_scenePresences)
{
if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
{
if (Permissions.IsGod(godID))
{
if (agentID == kickUserID)
{
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
if (controller.AgentId != godID)
controller.Kick(Utils.BytesToString(reason));
}
);
// This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message?
ClientManager.ForEachClient(delegate(IClientAPI controller)
{
ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = p != null && p.IsChildAgent;
if (controller.AgentId != godID && !childagent)
// Do we really want to kick the initiator of this madness?
{
controller.Close(true);
}
}
);
}
else
{
m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent);
m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason));
m_scenePresences[agentID].ControllingClient.Close(true);
}
}
else
{
m_dialogModule.SendAlertToUser(godID, "Kick request denied");
}
}
}
}
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
{ {
// Check for spoofing.. since this is permissions we're talking about here! // Check for spoofing.. since this is permissions we're talking about here!
@ -2944,8 +2835,6 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
#endregion
/// <summary> /// <summary>
/// Causes all clients to get a full object update on all of the objects in the scene. /// Causes all clients to get a full object update on all of the objects in the scene.
/// </summary> /// </summary>
@ -3077,7 +2966,9 @@ namespace OpenSim.Region.Framework.Scenes
} }
else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0)
{ {
if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID)) if (part.OwnerID == parcel.landData.OwnerID
|| (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID)
|| Permissions.IsGod(part.OwnerID))
{ {
return true; return true;
} }

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@ -696,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
protected internal void removeUserCount(bool TypeRCTF) public void removeUserCount(bool TypeRCTF)
{ {
if (TypeRCTF) if (TypeRCTF)
{ {