Add the XInventoryServicesConnector, a new inventory connector without the cruft
of the old one that makes inventory crash on folder creation. This is just the connector part, the handler is still ont he todo list.mysql-performance
parent
be41ba6670
commit
aca01f5415
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@ -108,14 +108,14 @@ namespace OpenSim.Server.Handlers.Presence
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out info.RegionID))
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return FailureResult();
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foreach (KeyValuePair<string, string> kvp in request)
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foreach (KeyValuePair<string, object> kvp in request)
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{
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if (kvp.Key == "METHOD" ||
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kvp.Key == "PrincipalID" ||
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kvp.Key == "RegionID")
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continue;
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info.Data[kvp.Key] = kvp.Value;
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info.Data[kvp.Key] = kvp.Value.ToString();
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}
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if (m_PresenceService.Report(info))
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@ -96,19 +96,55 @@ namespace OpenSim.Services.Connectors
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return bool.Parse(ret["RESULT"].ToString());
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}
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public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETINVENTORYSKELETON",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() }
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});
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if (ret == null)
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return null;
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (Object o in ret.Values)
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folders.Add(BuildFolder((Dictionary<string,object>)o));
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return folders;
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}
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public InventoryFolderBase GetRootFolder(UUID principalID)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETROOTFOLDER",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() }
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});
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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}
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public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() },
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{ "TYPE", ((int)type).ToString() }
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});
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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}
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public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
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@ -205,8 +241,28 @@ namespace OpenSim.Services.Connectors
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public bool AddItem(InventoryItemBase item)
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{
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Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
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Dictionary<string,object> ret = MakeRequest("ADDITEM",
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new Dictionary<string,object> {
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{ "AssetID", item.AssetID.ToString() },
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{ "AssetType", item.AssetType.ToString() },
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{ "Name", item.Name.ToString() },
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{ "Owner", item.Owner.ToString() },
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{ "ID", item.ID.ToString() },
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{ "InvType", item.InvType.ToString() },
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{ "Folder", item.Folder.ToString() },
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{ "CreatorId", item.CreatorId.ToString() },
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{ "Description", item.Description.ToString() },
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{ "NextPermissions", item.NextPermissions.ToString() },
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{ "CurrentPermissions", item.CurrentPermissions.ToString() },
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{ "BasePermissions", item.BasePermissions.ToString() },
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{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
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{ "GroupPermissions", item.GroupPermissions.ToString() },
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{ "GroupID", item.GroupID.ToString() },
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{ "GroupOwned", item.GroupOwned.ToString() },
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{ "SalePrice", item.SalePrice.ToString() },
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{ "SaleType", item.SaleType.ToString() },
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{ "Flags", item.Flags.ToString() },
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{ "CreationDate", item.CreationDate.ToString() }
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});
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if (ret == null)
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@ -217,8 +273,28 @@ namespace OpenSim.Services.Connectors
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public bool UpdateItem(InventoryItemBase item)
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{
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Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
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Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
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new Dictionary<string,object> {
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{ "AssetID", item.AssetID.ToString() },
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{ "AssetType", item.AssetType.ToString() },
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{ "Name", item.Name.ToString() },
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{ "Owner", item.Owner.ToString() },
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{ "ID", item.ID.ToString() },
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{ "InvType", item.InvType.ToString() },
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{ "Folder", item.Folder.ToString() },
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{ "CreatorId", item.CreatorId.ToString() },
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{ "Description", item.Description.ToString() },
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{ "NextPermissions", item.NextPermissions.ToString() },
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{ "CurrentPermissions", item.CurrentPermissions.ToString() },
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{ "BasePermissions", item.BasePermissions.ToString() },
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{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
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{ "GroupPermissions", item.GroupPermissions.ToString() },
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{ "GroupID", item.GroupID.ToString() },
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{ "GroupOwned", item.GroupOwned.ToString() },
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{ "SalePrice", item.SalePrice.ToString() },
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{ "SaleType", item.SaleType.ToString() },
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{ "Flags", item.Flags.ToString() },
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{ "CreationDate", item.CreationDate.ToString() }
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});
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if (ret == null)
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@ -227,9 +303,28 @@ namespace OpenSim.Services.Connectors
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
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public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
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{
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return false;
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List<string> idlist = new List<string>();
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List<string> destlist = new List<string>();
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foreach (InventoryItemBase item in items)
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{
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idlist.Add(item.ID.ToString());
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destlist.Add(item.Folder.ToString());
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}
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Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
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new Dictionary<string,object> {
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{ "PrincipalID", principalID.ToString() },
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{ "IDLIST", idlist },
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{ "DESTLIST", destlist }
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});
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if (ret == null)
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return false;
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return bool.Parse(ret["RESULT"].ToString());
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}
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public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
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@ -253,17 +348,52 @@ namespace OpenSim.Services.Connectors
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public InventoryItemBase GetItem(InventoryItemBase item)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETITEM",
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new Dictionary<string,object> {
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{ "ID", item.ID.ToString() }
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});
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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return BuildItem(ret);
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}
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public InventoryFolderBase GetFolder(InventoryFolderBase folder)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETFOLDER",
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new Dictionary<string,object> {
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{ "ID", folder.ID.ToString() }
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});
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if (ret == null)
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return null;
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if (ret.Count == 0)
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return null;
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return BuildFolder(ret);
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}
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public List<InventoryItemBase> GetActiveGestures(UUID userId)
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public List<InventoryItemBase> GetActiveGestures(UUID principalID)
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{
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return null;
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Dictionary<string,object> ret = MakeRequest("GETACTIVEGESTURES",
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new Dictionary<string,object> {
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{ "PRINCIPAL", principalID.ToString() }
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});
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if (ret == null)
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return null;
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List<InventoryItemBase> items = new List<InventoryItemBase>();
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foreach (Object o in ret.Values)
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items.Add(BuildItem((Dictionary<string,object>)o));
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return items;
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}
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public int GetAssetPermissions(UUID principalID, UUID assetID)
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@ -275,7 +405,7 @@ namespace OpenSim.Services.Connectors
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});
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if (ret == null)
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return false;
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return 0;
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return int.Parse(ret["RESULT"].ToString());
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}
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@ -313,5 +443,47 @@ namespace OpenSim.Services.Connectors
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return replyData;
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}
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InventoryFolderBase BuildFolder(Dictionary<string,object> data)
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = new UUID(data["ParentID"].ToString());
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folder.Type = short.Parse(data["Type"].ToString());
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folder.Version = ushort.Parse(data["Version"].ToString());
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folder.Name = data["Name"].ToString();
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folder.Owner = new UUID(data["Owner"].ToString());
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folder.ID = new UUID(data["ID"].ToString());
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return folder;
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}
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InventoryItemBase BuildItem(Dictionary<string,object> data)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.AssetID = new UUID(data["AssetID"].ToString());
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item.AssetType = int.Parse(data["AssetType"].ToString());
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item.Name = data["Name"].ToString();
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item.Owner = new UUID(data["Owner"].ToString());
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item.ID = new UUID(data["ID"].ToString());
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item.InvType = int.Parse(data["InvType"].ToString());
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item.Folder = new UUID(data["Folder"].ToString());
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item.CreatorId = data["CreatorId"].ToString();
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item.Description = data["Description"].ToString();
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item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
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item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
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item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
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item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
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item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
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item.GroupID = new UUID(data["GroupID"].ToString());
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item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
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item.SalePrice = int.Parse(data["SalePrice"].ToString());
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item.SaleType = byte.Parse(data["SaleType"].ToString());
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item.Flags = uint.Parse(data["Flags"].ToString());
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item.CreationDate = int.Parse(data["CreationDate"].ToString());
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return item;
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}
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}
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}
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