diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 75b3fe6b53..f52a287e31 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -33,7 +33,6 @@ using log4net; using Nini.Config; using OpenMetaverse; using OpenSim.Framework; -using OpenSim.Region.CoreModules.World.Terrain; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; @@ -47,7 +46,7 @@ namespace OpenSim.Region.CoreModules.World.Estate private Scene m_scene; - private EstateTerrainXferHandler TerrainUploader = null; + private EstateTerrainXferHandler TerrainUploader; #region Packet Data Responders @@ -668,7 +667,7 @@ namespace OpenSim.Region.CoreModules.World.Estate LookupUUID(uuidNameLookupList); } - private void LookupUUIDSCompleted(IAsyncResult iar) + private static void LookupUUIDSCompleted(IAsyncResult iar) { LookupUUIDS icon = (LookupUUIDS)iar.AsyncState; icon.EndInvoke(iar); @@ -683,7 +682,7 @@ namespace OpenSim.Region.CoreModules.World.Estate } private void LookupUUIDsAsync(List uuidLst) { - UUID[] uuidarr = new UUID[0]; + UUID[] uuidarr; lock (uuidLst) { @@ -707,7 +706,7 @@ namespace OpenSim.Region.CoreModules.World.Estate for (int i = 0; i < avatars.Count; i++) { - HandleRegionInfoRequest(avatars[i].ControllingClient); ; + HandleRegionInfoRequest(avatars[i].ControllingClient); } } @@ -768,7 +767,7 @@ namespace OpenSim.Region.CoreModules.World.Estate else { m_scene.RegionInfo.EstateSettings.UseGlobalTime = false; - m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0; + m_scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0; } if ((parms1 & 0x00000010) != 0) @@ -828,8 +827,58 @@ namespace OpenSim.Region.CoreModules.World.Estate m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += EventManager_OnNewClient; m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; + + m_scene.AddCommand(this, "set terrain texture", + "set terrain texture [] []", + "Sets the terrain to , if or are specified, it will only " + + "set it on regions with a matching coordinate. Specify -1 in or to wildcard" + + " that coordinate.", + consoleSetTerrainTexture); + + m_scene.AddCommand(this, "set terrain heights", + "set terrain heights [] []", + "Sets the terrain texture heights on corner # to /, if or are specified, it will only " + + "set it on regions with a matching coordinate. Specify -1 in or to wildcard" + + " that coordinate. Corner # SW = 0, NW = 1, SE = 2, NE = 3.", + consoleSetTerrainTexture); } + #region Console Commands + + public void consoleSetTerrainTexture(string module, string[] args) + { + string num = args[3]; + string uuid = args[4]; + int x = (args.Length > 5 ? int.Parse(args[5]) : -1); + int y = (args.Length > 6 ? int.Parse(args[6]) : -1); + + if (x != -1 && m_scene.RegionInfo.RegionLocX != x) + { + if (y != -1 && m_scene.RegionInfo.RegionLocY != y) + { + setEstateTerrainBaseTexture(null, int.Parse(num), UUID.Parse(uuid)); + } + } + } + + public void consoleSetTerrainHeights(string module, string[] args) + { + string num = args[3]; + string min = args[4]; + string max = args[5]; + int x = (args.Length > 6 ? int.Parse(args[6]) : -1); + int y = (args.Length > 7 ? int.Parse(args[7]) : -1); + + if (x != -1 && m_scene.RegionInfo.RegionLocX != x) + { + if (y != -1 && m_scene.RegionInfo.RegionLocY != y) + { + setEstateTerrainTextureHeights(null, int.Parse(num), float.Parse(min), float.Parse(max)); + } + } + } + + #endregion public void PostInitialise() {