Return objects which are NoCopy instead of just leaving them when cleaning the scene, if exceptNoCopy = true.

avinationmerge
Tom Grimshaw 2010-06-26 11:24:36 -07:00
parent 70d3b9aeca
commit acab2a159d
1 changed files with 4 additions and 0 deletions

View File

@ -2206,6 +2206,10 @@ namespace OpenSim.Region.Framework.Scenes
{
DeleteSceneObject((SceneObjectGroup)e, false);
}
else
{
DeRezObject(null, sog.RootPart.LocalId, sog.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
}
}
}
}