Return objects which are NoCopy instead of just leaving them when cleaning the scene, if exceptNoCopy = true.
parent
70d3b9aeca
commit
acab2a159d
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@ -2206,6 +2206,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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DeleteSceneObject((SceneObjectGroup)e, false);
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}
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else
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{
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DeRezObject(null, sog.RootPart.LocalId, sog.RootPart.GroupID, DeRezAction.Return, UUID.Zero);
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}
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}
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}
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}
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