From accab1e086b8a77b233371b07b648195355d6603 Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 15 May 2012 16:56:43 +0100 Subject: [PATCH] sop colisions don't play sounds on volume detectors --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 11d6b57b4b..3850e46b70 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2652,7 +2652,7 @@ namespace OpenSim.Region.Framework.Scenes m_lastColliders.Remove(localID); } // play the sound. - if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f) + if (startedColliders.Count > 0 && CollisionSound != UUID.Zero && CollisionSoundVolume > 0.0f && !ParentGroup.RootPart.VolumeDetectActive) SendSound(CollisionSound.ToString(), CollisionSoundVolume, true, (byte)0, 0, false, false); SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);