Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2012-09-28 00:16:22 +02:00
commit acdbe6e9dd
5 changed files with 147 additions and 57 deletions

View File

@ -75,6 +75,10 @@ namespace OpenSim.Framework.Servers.Tests
/// </summary>
public event EventHandler<RequestEventArgs> RequestReceived = delegate { };
public bool CanSend { get { return true; } }
public string RemoteEndPoint { get { return ""; } }
public string RemoteEndPointAddress { get { return ""; } }
public string RemoteEndPointPort { get { return ""; } }
}
public class TestHttpRequest: IHttpRequest

View File

@ -161,9 +161,6 @@ namespace OpenSim.Region.Physics.OdePlugin
private List<OdePrim> childrenPrim = new List<OdePrim>();
// private bool m_throttleUpdates;
// private int throttleCounter;
public float m_collisionscore;
private int m_colliderfilter = 0;
@ -175,7 +172,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private bool m_lastUpdateSent;
public IntPtr Body = IntPtr.Zero;
// public String Name { get; private set; }
private Vector3 _target_velocity;
public Vector3 primOOBsize; // prim real dimensions from mesh
@ -366,12 +363,7 @@ namespace OpenSim.Region.Physics.OdePlugin
public override bool ThrottleUpdates {get;set;}
/*
{
get { return m_throttleUpdates; }
set { m_throttleUpdates = value; }
}
*/
public override bool Stopped
{
get { return _zeroFlag; }
@ -418,7 +410,6 @@ namespace OpenSim.Region.Physics.OdePlugin
public override Vector3 Force
{
//get { return Vector3.Zero; }
get { return m_force; }
set
{
@ -673,7 +664,7 @@ namespace OpenSim.Region.Physics.OdePlugin
get { return m_buoyancy; }
set
{
m_buoyancy = value;
AddChange(changes.Buoyancy,value);
}
}
@ -691,28 +682,35 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (value.IsFinite())
{
m_PIDTarget = value;
AddChange(changes.PIDTarget,value);
}
else
m_log.WarnFormat("[PHYSICS]: Got NaN PIDTarget from Scene on Object {0}", Name);
}
}
public override bool PIDActive { set { m_usePID = value; } }
public override bool PIDActive
{
set
{
AddChange(changes.PIDActive,value);
}
}
public override float PIDTau
{
set
{
if (value <= 0)
m_PIDTau = 0;
else
float tmp = 0;
if (value > 0)
{
float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
if (value < mint)
m_PIDTau = mint;
tmp = mint;
else
m_PIDTau = value;
tmp = value;
}
AddChange(changes.PIDTau,tmp);
}
}
@ -720,27 +718,39 @@ namespace OpenSim.Region.Physics.OdePlugin
{
set
{
m_PIDHoverHeight = value;
if (value == 0)
m_useHoverPID = false;
AddChange(changes.PIDHoverHeight,value);
}
}
public override bool PIDHoverActive { set { m_useHoverPID = value; } }
public override PIDHoverType PIDHoverType { set { m_PIDHoverType = value; } }
public override bool PIDHoverActive
{
set
{
AddChange(changes.PIDHoverActive, value);
}
}
public override PIDHoverType PIDHoverType
{
set
{
AddChange(changes.PIDHoverType,value);
}
}
public override float PIDHoverTau
{
set
{
if (value <= 0)
m_PIDHoverTau = 0;
else
float tmp =0;
if (value > 0)
{
float mint = (0.05f > m_timeStep ? 0.05f : m_timeStep);
if (value < mint)
m_PIDHoverTau = mint;
tmp = mint;
else
m_PIDHoverTau = value;
tmp = value;
}
AddChange(changes.PIDHoverTau, tmp);
}
}
@ -981,7 +991,6 @@ namespace OpenSim.Region.Physics.OdePlugin
return false;
}
public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size,
Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical,bool pisPhantom,byte _shapeType,uint plocalID)
{
@ -3099,7 +3108,6 @@ namespace OpenSim.Region.Physics.OdePlugin
resetCollisionAccounting();
}
private void changeDisable(bool disable)
{
if (disable)
@ -3250,7 +3258,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodyEnable(Body);
}
private void changeAddForce(Vector3 theforce)
{
m_forceacc += theforce;
@ -3267,7 +3274,6 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodyEnable(Body);
}
}
m_collisionscore = 0;
}
}
@ -3317,7 +3323,6 @@ namespace OpenSim.Region.Physics.OdePlugin
_velocity = newVel;
}
private void changeangvelocity(Vector3 newAngVel)
{
float len = newAngVel.LengthSquared();
@ -3384,6 +3389,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_vehicle = new ODEDynamics(this);
m_vehicle.DoSetVehicle(vdata);
}
private void changeVehicleType(int value)
{
if (value == (int)Vehicle.TYPE_NONE)
@ -3429,6 +3435,48 @@ namespace OpenSim.Region.Physics.OdePlugin
m_vehicle.ProcessVehicleFlags(bp.param, bp.value);
}
private void changeBuoyancy(float b)
{
m_buoyancy = b;
}
private void changePIDTarget(Vector3 trg)
{
m_PIDTarget = trg;
}
private void changePIDTau(float tau)
{
m_PIDTau = tau;
}
private void changePIDActive(bool val)
{
m_usePID = val;
}
private void changePIDHoverHeight(float val)
{
m_PIDHoverHeight = val;
if (val == 0)
m_useHoverPID = false;
}
private void changePIDHoverType(PIDHoverType type)
{
m_PIDHoverType = type;
}
private void changePIDHoverTau(float tau)
{
m_PIDHoverTau = tau;
}
private void changePIDHoverActive(bool active)
{
m_useHoverPID = active;
}
#endregion
public void Move()
@ -3987,6 +4035,39 @@ namespace OpenSim.Region.Physics.OdePlugin
case changes.SetVehicle:
changeSetVehicle((VehicleData) arg);
break;
case changes.Buoyancy:
changeBuoyancy((float)arg);
break;
case changes.PIDTarget:
changePIDTarget((Vector3)arg);
break;
case changes.PIDTau:
changePIDTau((float)arg);
break;
case changes.PIDActive:
changePIDActive((bool)arg);
break;
case changes.PIDHoverHeight:
changePIDHoverHeight((float)arg);
break;
case changes.PIDHoverType:
changePIDHoverType((PIDHoverType)arg);
break;
case changes.PIDHoverTau:
changePIDHoverTau((float)arg);
break;
case changes.PIDHoverActive:
changePIDHoverActive((bool)arg);
break;
case changes.Null:
donullchange();
break;

View File

@ -134,6 +134,17 @@ namespace OpenSim.Region.Physics.OdePlugin
AddAngForce,
AngLock,
Buoyancy,
PIDTarget,
PIDTau,
PIDActive,
PIDHoverHeight,
PIDHoverType,
PIDHoverTau,
PIDHoverActive,
Size,
Shape,

View File

@ -10599,31 +10599,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID key = new UUID();
if (UUID.TryParse(id, out key))
{
try
{
/*
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
if (obj != null)
return (double)obj.GetMass();
*/
// return total object mass
SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId);
if (obj != null)
return obj.GetMass();
SceneObjectPart part = World.GetSceneObjectPart(key);
if (part != null)
return part.ParentGroup.GetMass();
// the object is null so the key is for an avatar
ScenePresence avatar = World.GetScenePresence(key);
if (avatar != null)
{
if (avatar.IsChildAgent)
{
// reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
// child agents have a mass of 1.0
return 1;
}
else
{
return (double)avatar.GetMass();
}
catch (KeyNotFoundException)
{
return 0; // The Object/Agent not in the region so just return zero
}
}
return 0;

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