Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since this is now being down in OdeCharacter.DestroyOdeStructures()
parent
af90b52731
commit
ace4324e75
|
@ -1735,12 +1735,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
internal void RemoveCharacter(OdeCharacter chr)
|
||||
{
|
||||
if (_characters.Contains(chr))
|
||||
{
|
||||
_characters.Remove(chr);
|
||||
geom_name_map.Remove(chr.Shell);
|
||||
actor_name_map.Remove(chr.Shell);
|
||||
}
|
||||
_characters.Remove(chr);
|
||||
}
|
||||
|
||||
private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
|
||||
|
|
Loading…
Reference in New Issue