enable typing animation for chat, maybe
parent
33086fb3df
commit
ad002835d3
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@ -50,6 +50,8 @@ namespace OpenSim.Framework
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Whisper = 0,
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Whisper = 0,
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Say = 1,
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Say = 1,
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Shout = 2,
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Shout = 2,
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StartTyping = 4,
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StopTyping = 5,
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Broadcast = 0xFF
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Broadcast = 0xFF
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} ;
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} ;
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@ -83,11 +83,7 @@ namespace OpenSim.Region.ClientStack
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break;
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break;
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case PacketType.ChatFromViewer:
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket) Pack;
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket) Pack;
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if (Helpers.FieldToUTF8String(inchatpack.ChatData.Message) == "")
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{
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//empty message so don't bother with it
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break;
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}
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string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
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string fromName = ""; //ClientAvatar.firstname + " " + ClientAvatar.lastname;
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byte[] message = inchatpack.ChatData.Message;
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byte[] message = inchatpack.ChatData.Message;
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byte type = inchatpack.ChatData.Type;
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byte type = inchatpack.ChatData.Type;
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@ -143,7 +143,6 @@ namespace OpenSim.Region.Environment.Modules
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new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0);
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new LLVector3(scene.RegionInfo.RegionLocX*256, scene.RegionInfo.RegionLocY*256, 0);
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromName = avatar.Firstname + " " + avatar.Lastname;
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fromAgentID = e.Sender.AgentId;
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fromAgentID = e.Sender.AgentId;
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avatar = null;
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}
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}
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string typeName;
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string typeName;
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@ -166,6 +165,8 @@ namespace OpenSim.Region.Environment.Modules
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break;
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break;
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}
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}
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if (e.Message.Length > 0)
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{
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m_log.Verbose("CHAT",
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m_log.Verbose("CHAT",
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fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
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fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
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e.Message);
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e.Message);
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@ -243,6 +244,23 @@ namespace OpenSim.Region.Environment.Modules
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}
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}
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}
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}
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}
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}
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else
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{
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if (avatar != null)
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{
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switch (e.Type)
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{
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case ChatTypeEnum.StartTyping:
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avatar.setTyping(true);
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break;
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case ChatTypeEnum.StopTyping:
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avatar.setTyping(false);
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break;
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}
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}
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}
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}
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}
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}
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internal class IRCChatModule
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internal class IRCChatModule
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@ -53,6 +53,8 @@ namespace OpenSim.Region.Environment.Scenes
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private LLVector3 m_requestedSitOffset = new LLVector3();
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private LLVector3 m_requestedSitOffset = new LLVector3();
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private float m_sitAvatarHeight = 2.0f;
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private float m_sitAvatarHeight = 2.0f;
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private bool m_isTyping = false;
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private Quaternion m_bodyRot;
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private Quaternion m_bodyRot;
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private byte[] m_visualParams;
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private byte[] m_visualParams;
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private AvatarWearable[] m_wearables;
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private AvatarWearable[] m_wearables;
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@ -367,7 +369,6 @@ namespace OpenSim.Region.Environment.Scenes
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AddToPhysicalScene();
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AddToPhysicalScene();
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m_physicsActor.Flying = isFlying;
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m_physicsActor.Flying = isFlying;
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m_scene.SendAllSceneObjectsToClient(this);
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m_scene.SendAllSceneObjectsToClient(this);
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}
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}
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@ -662,6 +663,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
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SendAnimPack(Animations.AnimsLLUUID["CROUCH"], 1);
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}
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}
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else if (m_isTyping)
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{
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SendAnimPack(Animations.AnimsLLUUID["TYPE"], 1);
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}
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else
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else
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{
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{
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SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
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SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
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@ -670,7 +675,6 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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}
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protected void AddNewMovement(Vector3 vec, Quaternion rotation)
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protected void AddNewMovement(Vector3 vec, Quaternion rotation)
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{
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{
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if (m_isChildAgent)
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if (m_isChildAgent)
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@ -708,6 +712,19 @@ namespace OpenSim.Region.Environment.Scenes
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m_forcesList.Add(newVelocity);
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m_forcesList.Add(newVelocity);
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}
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}
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public void setTyping(bool typing)
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{
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if (m_isChildAgent)
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{
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MainLog.Instance.Warn("setTyping called on child agent");
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return;
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}
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m_isTyping = typing;
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UpdateMovementAnimations(true);
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}
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#endregion
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#endregion
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#region Overridden Methods
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#region Overridden Methods
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@ -11,4 +11,5 @@
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<animation name="PRE_JUMP">7a4e87fe-de39-6fcb-6223-024b00893244</animation>
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<animation name="PRE_JUMP">7a4e87fe-de39-6fcb-6223-024b00893244</animation>
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<animation name="CROUCH">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation>
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<animation name="CROUCH">201f3fdf-cb1f-dbec-201f-7333e328ae7c</animation>
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<animation name="CROUCHWALK">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation>
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<animation name="CROUCHWALK">47f5f6fb-22e5-ae44-f871-73aaaf4a6022</animation>
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<animation name="TYPE">c541c47f-e0c0-058b-ad1a-d6ae3a4584d9</animation>
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</animations>
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</animations>
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