diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 4abac434f0..1a0b7baa7c 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; // big debug - //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); +// m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) { @@ -601,7 +601,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); if (wearableCacheValid) { - //m_log.Debug("[ValidateBakedCache] have valid local cache"); +// m_log.Debug("[ValidateBakedCache] have valid local cache"); } else wearableCache[19].TextureAsset = null; // clear optional skirt @@ -629,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { bool gotbacked = false; - m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); +// m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); try { bakedModuleCache = bakedModule.Get(sp.UUID); @@ -642,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory if (bakedModuleCache != null) { - //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); + m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); for (int i = 0; i < bakedModuleCache.Length; i++) { @@ -697,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } // debug - //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); +// m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); /* for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) {