Further limit the amount of avatar collisions that will actually trigger

sounds. They are distracting.
avinationmerge
Melanie 2012-06-07 23:41:10 +02:00
parent b700f58d5e
commit ad1df33006
1 changed files with 4 additions and 2 deletions

View File

@ -266,9 +266,11 @@ namespace OpenSim.Region.Framework.Scenes
else else
{ {
volume = Math.Abs(colInfo.relativeVel); volume = Math.Abs(colInfo.relativeVel);
if (volume < 0.2f) // Most noral collisions (running into walls, stairs)
// should never be heard.
if (volume < 2.0f)
continue; continue;
m_log.DebugFormat("Collision speed was {0}", volume); // m_log.DebugFormat("Collision speed was {0}", volume);
// Cap to 0.2 times volume because climbing stairs should not be noisy // Cap to 0.2 times volume because climbing stairs should not be noisy
// Also changed scaling // Also changed scaling