* Script prototype

0.1-prestable
lbsa71 2007-04-03 16:50:17 +00:00
parent ba2c94721c
commit ad39897144
12 changed files with 219 additions and 47 deletions

View File

@ -70,10 +70,6 @@
<HintPath>System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenSim.Framework.Interfaces" >
<HintPath>OpenSim.Framework.Interfaces.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="libsecondlife.dll" >
<HintPath>..\bin\libsecondlife.dll</HintPath>
<Private>False</Private>

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@ -25,7 +25,6 @@
<include name="System.Data.dll" />
<include name="System.Xml.dll" />
<include name="../bin/OpenSim.Framework.dll" />
<include name="OpenSim.Framework.Interfaces.dll" />
<include name="../bin/OpenSim.Framework.Console.dll" />
<include name="../bin/libsecondlife.dll" />
<include name="../bin/Db4objects.Db4o.dll" />

View File

@ -7,6 +7,8 @@ using OpenSim.UserServer;
using OpenSim.Servers;
using OpenSim.Assets;
using OpenSim.Framework.Inventory;
using libsecondlife;
using OpenSim.RegionServer.world.scripting;
namespace OpenSim.CAPS
{
@ -34,7 +36,10 @@ namespace OpenSim.CAPS
server.AddRestHandler("GET", "/Admin", GetAdminPage);
server.AddRestHandler("GET", "/Admin/Welcome", GetWelcomePage);
server.AddRestHandler("GET", "/Admin/Accounts", GetAccountsPage );
server.AddRestHandler("GET", "/Admin/Clients", GetConnectedClientsPage );
server.AddRestHandler("GET", "/Admin/Clients", GetConnectedClientsPage);
server.AddRestHandler("GET", "/Admin/Entities", GetEntitiesPage);
server.AddRestHandler("GET", "/Admin/Scripts", GetScriptsPage);
server.AddRestHandler("GET", "/Admin/AddTestScript", AddTestScript );
server.AddRestHandler("GET", "/ClientInventory", GetClientsInventory);
server.AddRestHandler("POST", "/Admin/NewAccount", PostNewAccount );
@ -133,6 +138,68 @@ namespace OpenSim.CAPS
return responseString;
}
private class TestScript : Script
{
int toggle = 0;
public TestScript()
: base(LLUUID.Random())
{
OnFrame += MyOnFrame;
}
private void MyOnFrame(IScriptContext context)
{
toggle = 2 - toggle;
LLVector3 pos = context.GetPos();
pos.X += (toggle - 1);
context.MoveTo(pos);
}
}
private string AddTestScript(string request, string path)
{
int index = path.LastIndexOf('/');
string lluidStr = path.Substring(index+1);
LLUUID id;
if( LLUUID.TryParse( lluidStr, out id ) )
{
// This is just here for concept purposes... Remove!
m_world.AddScript( m_world.Entities[id], new TestScript());
return String.Format("Added new script to object [{0}]", id);
}
else
{
return String.Format("Couldn't parse [{0}]", lluidStr );
}
}
private string GetScriptsPage(string request, string path)
{
return String.Empty;
}
private string GetEntitiesPage(string request, string path)
{
string responseString;
responseString = " <p> Listing current entities</p><ul>";
foreach (Entity entity in m_world.Entities.Values)
{
string testScriptLink = "javascript:loadXMLDoc('Admin/AddTestScript/" + entity.uuid.ToString() + "');";
responseString += String.Format( "<li>[{0}] \"{1}\" @ {2} <a href=\"{3}\">add test script</a></li>", entity.uuid, entity.getName(), entity.position, testScriptLink );
}
responseString += "</ul>";
return responseString;
}
private string GetClientsInventory(string request, string path)
{
string[] line;
@ -187,38 +254,17 @@ namespace OpenSim.CAPS
try
{
StreamReader SR;
string lines;
AdminPage = "";
NewAccountForm = "";
LoginForm = "";
SR = File.OpenText("testadmin.htm");
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
AdminPage += lines + "\n";
}
AdminPage = SR.ReadToEnd();
SR.Close();
SR = File.OpenText("newaccountform.htm");
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
NewAccountForm += lines + "\n";
}
NewAccountForm = SR.ReadToEnd();
SR.Close();
SR = File.OpenText("login.htm");
while (!SR.EndOfStream)
{
lines = SR.ReadLine();
LoginForm += lines + "\n";
}
LoginForm = SR.ReadToEnd();
SR.Close();
}
catch (Exception e)

View File

@ -184,6 +184,15 @@
<Compile Include="world\scripting\IScript.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup>

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@ -35,6 +35,9 @@
<include name="world/SurfacePatch.cs" />
<include name="world/World.cs" />
<include name="world/scripting/IScript.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>

View File

@ -11,6 +11,8 @@ using OpenSim.Framework.Assets;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.world.scripting;
using OpenSim.RegionServer.world.scripting;
namespace OpenSim.world
{
@ -29,6 +31,7 @@ namespace OpenSim.world
private uint _primCount = 702000;
private int storageCount;
private Dictionary<uint, SimClient> m_clientThreads;
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
private ulong m_regionHandle;
private string m_regionName;
private InventoryCache _inventoryCache;
@ -40,6 +43,8 @@ namespace OpenSim.world
m_regionHandle = regionHandle;
m_regionName = regionName;
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
@ -52,6 +57,12 @@ namespace OpenSim.world
Avatar.LoadAnims();
}
public void AddScript(Entity entity, Script script)
{
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
}
public InventoryCache InventoryCache
{
set
@ -102,6 +113,11 @@ namespace OpenSim.world
Entities[UUID].update();
}
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
}
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
@ -194,7 +210,7 @@ namespace OpenSim.world
foreach (SimClient client in m_clientThreads.Values)
{
this.SendLayerData(pointx , pointy , client);
this.SendLayerData(pointx, pointy, client);
}
}
}
@ -251,10 +267,10 @@ namespace OpenSim.world
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
/* if (patchx > 12)
{
patchx = 12;
}*/
/* if (patchx > 12)
{
patchx = 12;
}*/
patchy = py / 16;
patches[0] = patchx + 0 + patchy * 16;
@ -270,9 +286,10 @@ namespace OpenSim.world
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
if (Entities[UUID].ToString() == "OpenSim.world.Primitive")
if (Entities[UUID] is Primitive)
{
((OpenSim.world.Primitive)Entities[UUID]).UpdateClient(RemoteClient);
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
}
}
}
@ -306,7 +323,7 @@ namespace OpenSim.world
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
}
}
//prim.PhysicsEnabled = true;
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
@ -314,7 +331,7 @@ namespace OpenSim.world
public bool DeRezObject(SimClient simClient, Packet packet)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
// Console.WriteLine(DeRezPacket);
// Console.WriteLine(DeRezPacket);
//Needs to delete object from physics at a later date
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{

View File

@ -0,0 +1,13 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public interface IScriptContext
{
bool MoveTo(LLVector3 newPos);
LLVector3 GetPos();
}
}

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@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.world;
using Primitive=OpenSim.world.Primitive;
namespace OpenSim.RegionServer.world.scripting
{
public delegate void ScriptEventHandler( IScriptContext context );
public class ScriptHandler : IScriptContext
{
private World m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler( Script script, Entity entity, World world )
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
bool IScriptContext.MoveTo(LLVector3 newPos)
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition( newPos );
return true;
}
return false;
}
LLVector3 IScriptContext.GetPos()
{
return m_entity.position;
}
#endregion
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public class Script
{
private LLUUID m_scriptId;
public virtual LLUUID ScriptId
{
get
{
return m_scriptId;
}
}
public Script( LLUUID scriptId )
{
m_scriptId = scriptId;
}
public ScriptEventHandler OnFrame;
}
}

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@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C# Express 2005
# Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim", "OpenSim\OpenSim.csproj", "{438A9556-0000-0000-0000-000000000000}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Physics.OdePlugin", "OpenSim.Physics\OdePlugin\OpenSim.Physics.OdePlugin.csproj", "{63A05FE9-0000-0000-0000-000000000000}"

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@ -115,6 +115,7 @@ if (http_request.readyState==4)
</div><br />
<button onclick="loadXMLDoc('Admin/Clients')">Clients</button>
<button onclick="loadXMLDoc('Admin/Accounts')">Accounts</button>
<button onclick="loadXMLDoc('Admin/Entities')">Entities</button>
</body>

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@ -118,7 +118,6 @@
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Interfaces"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Db4objects.Db4o.dll"/>