* Added more methods to MessageService
parent
05fbed403c
commit
ad411d52a8
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@ -61,54 +61,29 @@ namespace OpenSim.Grid.MessagingServer
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m_cfg = cfg;
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m_cfg = cfg;
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}
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}
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public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new LLUUID((string)requestData["session_id"]);
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agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agentData.firstname = (string)requestData["firstname"];
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agentData.lastname = (string)requestData["lastname"];
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agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agentData.CapsPath = (string)requestData["caps_path"];
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agentData.child = true;
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}
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else
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{
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agentData.startpos =
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new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
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Convert.ToUInt32(requestData["startpos_y"]),
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Convert.ToUInt32(requestData["startpos_z"]));
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agentData.child = false;
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}
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ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
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UserPresenceData up = new UserPresenceData();
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up.agentData = agentData;
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List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
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up.friendData = flData;
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RegionProfileData riData = GetRegionInfo(regionHandle);
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up.regionData = riData;
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ProcessFriendListSubscriptions(up);
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return new XmlRpcResponse();
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}
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#region RegionComms Methods
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#region RegionComms Methods
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public void SendRegionPresenceUpdate(UserPresenceData AgentData)
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/// <summary>
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/// Informs a region about an Agent
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/// </summary>
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/// <param name="TalkingAbout">User to talk about</param>
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/// <param name="UserToUpdate">User we're sending this too (contains the region)</param>
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public void SendRegionPresenceUpdate(UserPresenceData TalkingAbout, UserPresenceData UserToUpdate)
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{
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{
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RegionProfileData whichRegion = AgentData.regionData;
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// TODO: Fill in pertenant Presence Data from 'TalkingAbout'
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RegionProfileData whichRegion = UserToUpdate.regionData;
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//whichRegion.httpServerURI
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//whichRegion.httpServerURI
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Hashtable PresenceParams = new Hashtable();
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ArrayList SendParams = new ArrayList();
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SendParams.Add(PresenceParams);
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MainLog.Instance.Verbose("PRESENCE", "Informing " + whichRegion.regionName + " at " + whichRegion.httpServerURI);
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// Send
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XmlRpcRequest RegionReq = new XmlRpcRequest("presence_update", SendParams);
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XmlRpcResponse RegionResp = RegionReq.Send(whichRegion.httpServerURI, 6000);
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}
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}
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@ -116,8 +91,12 @@ namespace OpenSim.Grid.MessagingServer
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#region FriendList Methods
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#region FriendList Methods
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#region FriendListProcessing
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/// <summary>
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/// Process Friendlist subscriptions for a user
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/// The login method calls this for a User
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/// </summary>
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/// <param name="userpresence">The Agent we're processing the friendlist subscriptions</param>
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public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
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public void ProcessFriendListSubscriptions(UserPresenceData userpresence)
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{
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{
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List<FriendListItem> uFriendList = userpresence.friendData;
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List<FriendListItem> uFriendList = userpresence.friendData;
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@ -138,6 +117,15 @@ namespace OpenSim.Grid.MessagingServer
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m_presences.Add(userpresence.agentData.AgentID, userpresence);
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m_presences.Add(userpresence.agentData.AgentID, userpresence);
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}
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}
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/// <summary>
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/// Does the necessary work to subscribe one agent to another's presence notifications
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/// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
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/// unless you know what you're doing
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/// </summary>
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/// <param name="userpresence">P1</param>
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/// <param name="friendpresence">P2</param>
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/// <param name="uFriendListItem"></param>
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/// <param name="uFriendListIndex"></param>
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public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
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public void SubscribeToPresenceUpdates(UserPresenceData userpresence, UserPresenceData friendpresence,
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FriendListItem uFriendListItem, int uFriendListIndex)
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FriendListItem uFriendListItem, int uFriendListIndex)
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{
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{
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@ -149,12 +137,14 @@ namespace OpenSim.Grid.MessagingServer
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{
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{
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userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
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userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
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//Send Region Notice....
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//Send Region Notice....
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}
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}
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else
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else
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{
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{
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// we need to send out online status update, but the user is already subscribed
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// we need to send out online status update, but the user is already subscribed
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}
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}
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SendRegionPresenceUpdate(friendpresence, userpresence);
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}
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}
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if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
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{
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{
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@ -168,6 +158,7 @@ namespace OpenSim.Grid.MessagingServer
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// we need to send out online status update, but the user is already subscribed
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// we need to send out online status update, but the user is already subscribed
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}
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}
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SendRegionPresenceUpdate(userpresence, friendpresence);
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}
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}
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}
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}
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@ -221,10 +212,54 @@ namespace OpenSim.Grid.MessagingServer
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}
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}
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}
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}
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}
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}
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/// <summary>
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/// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
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/// </summary>
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/// <param name="AgentID"></param>
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private void ProcessLogOff(LLUUID AgentID)
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{
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if (m_presences.Contains(AgentID))
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{
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UserPresenceData AgentData = (UserPresenceData)m_presences[AgentID];
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if (m_presence_BackReferences.Contains(AgentID))
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{
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List<LLUUID> AgentsNeedingNotification = (List<LLUUID>)m_presence_BackReferences[AgentID];
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for (int i = 0; i < AgentsNeedingNotification.Count; i++)
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{
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// TODO: Do Region Notifications
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if (m_presences.Contains(AgentsNeedingNotification[i]))
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{
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UserPresenceData friendd = (UserPresenceData)m_presences[AgentsNeedingNotification[i]];
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// This might need to be enumerated and checked before we try to remove it.
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friendd.subscriptionData.Remove(AgentID);
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List<FriendListItem> fl = friendd.friendData;
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for (int j = 0; j < fl.Count; j++)
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{
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if (fl[j].Friend == AgentID)
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{
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fl[j].onlinestatus = false;
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}
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}
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friendd.friendData = fl;
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SendRegionPresenceUpdate(AgentData, friendd);
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}
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removeBackReference(AgentID, AgentsNeedingNotification[i]);
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}
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}
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}
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}
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#endregion
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#endregion
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#region FriendList Gathering
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#region UserServer Comms
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/// <summary>
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/// <summary>
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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/// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner
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@ -260,6 +295,12 @@ namespace OpenSim.Grid.MessagingServer
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return buddylist;
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return buddylist;
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}
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}
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/// <summary>
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/// Converts XMLRPC Friend List to FriendListItem Object
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/// </summary>
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/// <param name="data">XMLRPC response data Hashtable</param>
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/// <returns></returns>
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public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
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public List<FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
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{
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{
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List<FriendListItem> buddylist = new List<FriendListItem>();
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List<FriendListItem> buddylist = new List<FriendListItem>();
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@ -281,10 +322,75 @@ namespace OpenSim.Grid.MessagingServer
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return buddylist;
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return buddylist;
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}
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}
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#endregion
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/// <summary>
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/// UserServer sends an expect_user method
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/// this handles the method and provisions the
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/// necessary info for presence to work
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/// </summary>
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/// <param name="request">UserServer Data</param>
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/// <returns></returns>
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public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.SessionID = new LLUUID((string)requestData["session_id"]);
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agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
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agentData.firstname = (string)requestData["firstname"];
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agentData.lastname = (string)requestData["lastname"];
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agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
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agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
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agentData.CapsPath = (string)requestData["caps_path"];
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if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
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{
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agentData.child = true;
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}
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else
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{
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agentData.startpos =
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new LLVector3(Convert.ToUInt32(requestData["startpos_x"]),
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Convert.ToUInt32(requestData["startpos_y"]),
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Convert.ToUInt32(requestData["startpos_z"]));
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agentData.child = false;
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}
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ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
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UserPresenceData up = new UserPresenceData();
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up.agentData = agentData;
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List<FriendListItem> flData = GetUserFriendList(agentData.AgentID);
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up.friendData = flData;
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RegionProfileData riData = GetRegionInfo(regionHandle);
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up.regionData = riData;
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ProcessFriendListSubscriptions(up);
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return new XmlRpcResponse();
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}
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/// <summary>
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/// The UserServer got a Logoff message
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/// Cleanup time for that user. Send out presence notifications
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/// </summary>
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/// <param name="request"></param>
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/// <returns></returns>
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public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
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{
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Hashtable requestData = (Hashtable)request.Params[0];
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LLUUID AgentID = new LLUUID((string)requestData["agent_id"]);
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ProcessLogOff(AgentID);
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return new XmlRpcResponse();
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}
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#endregion
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#endregion
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#region regioninfo gathering
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#region regioninfo gathering
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/// <summary>
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/// <summary>
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@ -306,6 +412,12 @@ namespace OpenSim.Grid.MessagingServer
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}
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}
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return regionInfo;
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return regionInfo;
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}
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}
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/// <summary>
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/// Get RegionProfileData from the GridServer
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/// We'll Cache this information and use it for presence updates
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <returns></returns>
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public RegionProfileData RequestRegionInfo(ulong regionHandle)
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public RegionProfileData RequestRegionInfo(ulong regionHandle)
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{ RegionProfileData regionProfile = null;
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{ RegionProfileData regionProfile = null;
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try
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try
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