Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.csavinationmerge
commit
ad60a29c93
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@ -0,0 +1,76 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Naive pool implementation.
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/// </summary>
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/// <remarks>
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/// Currently assumes that objects are in a useable state when returned.
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/// </remarks>
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public class Pool<T>
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{
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private Stack<T> m_pool;
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private int m_maxPoolSize;
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private Func<T> m_createFunction;
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public Pool(Func<T> createFunction, int maxSize)
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{
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m_maxPoolSize = maxSize;
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m_createFunction = createFunction;
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m_pool = new Stack<T>(m_maxPoolSize);
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}
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public T GetObject()
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{
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lock (m_pool)
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{
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if (m_pool.Count > 0)
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return m_pool.Pop();
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else
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return m_createFunction();
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}
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}
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public void ReturnObject(T obj)
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{
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lock (m_pool)
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{
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if (m_pool.Count >= m_maxPoolSize)
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return;
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else
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m_pool.Push(obj);
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}
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}
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}
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}
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@ -192,7 +192,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// </summary>
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private IClientAPI m_currentIncomingClient;
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public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
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public LLUDPServer(
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IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
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IConfigSource configSource, AgentCircuitManager circuitManager)
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: base(listenIP, (int)port)
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{
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#region Environment.TickCount Measurement
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@ -246,6 +248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
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PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
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UsePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", false);
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}
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#region BinaryStats
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@ -288,8 +291,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void StartInbound()
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{
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m_log.InfoFormat(
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"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode",
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m_asyncPacketHandling ? "asynchronous" : "synchronous");
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"[LLUDPSERVER]: Starting inbound packet processing for the LLUDP server in {0} mode with UsePools = {1}",
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m_asyncPacketHandling ? "asynchronous" : "synchronous", UsePools);
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base.StartInbound(m_recvBufferSize, m_asyncPacketHandling);
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@ -304,7 +307,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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}
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private void StartOutbound()
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private new void StartOutbound()
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{
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m_log.Info("[LLUDPSERVER]: Starting outbound packet processing for the LLUDP server");
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@ -321,7 +324,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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}
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public new void Stop()
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public void Stop()
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{
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m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + m_scene.RegionInfo.RegionName);
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base.StopOutbound();
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@ -810,7 +813,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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LLUDPClient udpClient = null;
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Packet packet = null;
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int packetEnd = buffer.DataLength - 1;
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IPEndPoint address = (IPEndPoint)buffer.RemoteEndPoint;
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IPEndPoint endPoint = (IPEndPoint)buffer.RemoteEndPoint;
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#region Decoding
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@ -820,7 +823,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// "[LLUDPSERVER]: Dropping undersized packet with {0} bytes received from {1} in {2}",
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// buffer.DataLength, buffer.RemoteEndPoint, m_scene.RegionInfo.RegionName);
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return; // Drop undersizd packet
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return; // Drop undersized packet
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}
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int headerLen = 7;
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@ -846,6 +849,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// packet = Packet.BuildPacket(buffer.Data, ref packetEnd,
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// // Only allocate a buffer for zerodecoding if the packet is zerocoded
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// ((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
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// If OpenSimUDPBase.UsePool == true (which is currently separate from the PacketPool) then we
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// assume that packet construction does not retain a reference to byte[] buffer.Data (instead, all
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// bytes are copied out).
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packet = PacketPool.Instance.GetPacket(buffer.Data, ref packetEnd,
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// Only allocate a buffer for zerodecoding if the packet is zerocoded
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((buffer.Data[0] & Helpers.MSG_ZEROCODED) != 0) ? new byte[4096] : null);
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@ -887,7 +893,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// If there is already a client for this endpoint, don't process UseCircuitCode
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IClientAPI client = null;
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if (!m_scene.TryGetClient(address, out client))
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if (!m_scene.TryGetClient(endPoint, out client) || !(client is LLClientView))
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{
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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@ -895,13 +901,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// And if there is a UseCircuitCode pending, also drop it
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lock (m_pendingCache)
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{
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if (m_pendingCache.Contains(address))
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if (m_pendingCache.Contains(endPoint))
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return;
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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m_pendingCache.AddOrUpdate(endPoint, new Queue<UDPPacketBuffer>(), 60);
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}
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object[] array = new object[] { buffer, packet };
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// We need to copy the endpoint so that it doesn't get changed when another thread reuses the
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// buffer.
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object[] array = new object[] { new IPEndPoint(endPoint.Address, endPoint.Port), packet };
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Util.FireAndForget(HandleUseCircuitCode, array);
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@ -913,7 +921,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_pendingCache)
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{
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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if (m_pendingCache.TryGetValue(endPoint, out queue))
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{
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//m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
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queue.Enqueue(buffer);
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@ -1128,21 +1136,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void HandleUseCircuitCode(object o)
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{
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IPEndPoint remoteEndPoint = null;
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IPEndPoint endPoint = null;
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IClientAPI client = null;
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try
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{
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// DateTime startTime = DateTime.Now;
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object[] array = (object[])o;
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UDPPacketBuffer buffer = (UDPPacketBuffer)array[0];
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endPoint = (IPEndPoint)array[0];
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UseCircuitCodePacket uccp = (UseCircuitCodePacket)array[1];
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m_log.DebugFormat(
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"[LLUDPSERVER]: Handling UseCircuitCode request for circuit {0} to {1} from IP {2}",
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uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, buffer.RemoteEndPoint);
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remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint;
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uccp.CircuitCode.Code, m_scene.RegionInfo.RegionName, endPoint);
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AuthenticateResponse sessionInfo;
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if (IsClientAuthorized(uccp, out sessionInfo))
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@ -1153,13 +1159,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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uccp.CircuitCode.Code,
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uccp.CircuitCode.ID,
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uccp.CircuitCode.SessionID,
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remoteEndPoint,
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endPoint,
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sessionInfo);
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// Send ack straight away to let the viewer know that the connection is active.
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// The client will be null if it already exists (e.g. if on a region crossing the client sends a use
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// circuit code to the existing child agent. This is not particularly obvious.
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SendAckImmediate(remoteEndPoint, uccp.Header.Sequence);
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SendAckImmediate(endPoint, uccp.Header.Sequence);
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// We only want to send initial data to new clients, not ones which are being converted from child to root.
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if (client != null)
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@ -1173,12 +1179,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_pendingCache)
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{
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if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
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if (!m_pendingCache.TryGetValue(endPoint, out queue))
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{
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m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
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return;
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}
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m_pendingCache.Remove(remoteEndPoint);
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m_pendingCache.Remove(endPoint);
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}
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m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
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// Don't create clients for unauthorized requesters.
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m_log.WarnFormat(
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"[LLUDPSERVER]: Ignoring connection request for {0} to {1} with unknown circuit code {2} from IP {3}",
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uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, remoteEndPoint);
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uccp.CircuitCode.ID, m_scene.RegionInfo.RegionName, uccp.CircuitCode.Code, endPoint);
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lock (m_pendingCache)
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m_pendingCache.Remove(remoteEndPoint);
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m_pendingCache.Remove(endPoint);
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}
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// m_log.DebugFormat(
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{
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m_log.ErrorFormat(
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"[LLUDPSERVER]: UseCircuitCode handling from endpoint {0}, client {1} {2} failed. Exception {3}{4}",
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remoteEndPoint != null ? remoteEndPoint.ToString() : "n/a",
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endPoint != null ? endPoint.ToString() : "n/a",
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client != null ? client.Name : "unknown",
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client != null ? client.AgentId.ToString() : "unknown",
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e.Message,
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@ -30,6 +30,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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namespace OpenMetaverse
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{
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@ -58,6 +59,16 @@ namespace OpenMetaverse
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/// <summary>Flag to process packets asynchronously or synchronously</summary>
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private bool m_asyncPacketHandling;
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/// <summary>
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/// Pool to use for handling data. May be null if UsePools = false;
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/// </summary>
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protected OpenSim.Framework.Pool<UDPPacketBuffer> m_pool;
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/// <summary>
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/// Are we to use object pool(s) to reduce memory churn when receiving data?
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/// </summary>
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public bool UsePools { get; protected set; }
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/// <summary>Returns true if the server is currently listening for inbound packets, otherwise false</summary>
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public bool IsRunningInbound { get; private set; }
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@ -70,6 +81,7 @@ namespace OpenMetaverse
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/// </summary>
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/// <param name="bindAddress">Local IP address to bind the server to</param>
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/// <param name="port">Port to listening for incoming UDP packets on</param>
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/// /// <param name="usePool">Are we to use an object pool to get objects for handing inbound data?</param>
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public OpenSimUDPBase(IPAddress bindAddress, int port)
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{
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m_localBindAddress = bindAddress;
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@ -94,6 +106,11 @@ namespace OpenMetaverse
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/// necessary</remarks>
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public void StartInbound(int recvBufferSize, bool asyncPacketHandling)
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{
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if (UsePools)
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m_pool = new Pool<UDPPacketBuffer>(() => new UDPPacketBuffer(), 500);
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else
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m_pool = null;
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m_asyncPacketHandling = asyncPacketHandling;
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if (!IsRunningInbound)
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@ -161,9 +178,12 @@ namespace OpenMetaverse
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private void AsyncBeginReceive()
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{
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// allocate a packet buffer
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//WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
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UDPPacketBuffer buf = new UDPPacketBuffer();
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UDPPacketBuffer buf;
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if (UsePools)
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buf = m_pool.GetObject();
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else
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buf = new UDPPacketBuffer();
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|
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if (IsRunningInbound)
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{
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|
@ -227,8 +247,6 @@ namespace OpenMetaverse
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// get the buffer that was created in AsyncBeginReceive
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// this is the received data
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//WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
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//UDPPacketBuffer buffer = wrappedBuffer.Instance;
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UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
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try
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|
@ -245,7 +263,8 @@ namespace OpenMetaverse
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|||
catch (ObjectDisposedException) { }
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finally
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{
|
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//wrappedBuffer.Dispose();
|
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if (UsePools)
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m_pool.ReturnObject(buffer);
|
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|
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// Synchronous mode waits until the packet callback completes
|
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// before starting the receive to fetch another packet
|
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|
|
|
@ -1598,10 +1598,14 @@
|
|||
|
||||
|
||||
[PacketPool]
|
||||
; Enables the experimental packet pool. Yes, we've been here before.
|
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;RecyclePackets = true;
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;RecycleDataBlocks = true;
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|
||||
; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
|
||||
; This reduces data churn
|
||||
; This setting is currently experimental and defaults to false.
|
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RecycleBaseUDPPackets = false;
|
||||
|
||||
|
||||
[InterestManagement]
|
||||
; This section controls how state updates are prioritized for each client
|
||||
|
|
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Reference in New Issue