extend TestLoadCoalesecedItem() to check loaded object ids and positions
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			@ -86,8 +86,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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            bool readResult = CoalescedSceneObjectsSerializer.TryFromXml(assetXml, out coa);
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            Assert.That(readResult, Is.True);
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            Assert.That(coa.Count, Is.EqualTo(2));
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            // TODO: Check that the loaded coalesence is valid and that the required scene object assets are around
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            List<SceneObjectGroup> coaObjects = coa.Objects;
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            Assert.That(coaObjects[0].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000120")));
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            Assert.That(coaObjects[0].AbsolutePosition, Is.EqualTo(new Vector3(15, 30, 45)));
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            Assert.That(coaObjects[1].UUID, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000140")));
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            Assert.That(coaObjects[1].AbsolutePosition, Is.EqualTo(new Vector3(25, 50, 75)));            
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        }        
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        /// <summary>
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