Restructure god level and permissions
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.melanie
parent
46bffad558
commit
ad8915f154
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@ -756,7 +756,7 @@ namespace OpenSim.Groups
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if (avatar != null)
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{
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if (avatar.UserLevel < m_levelGroupCreate)
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if (avatar.GodController.UserLevel < m_levelGroupCreate)
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{
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remoteClient.SendCreateGroupReply(UUID.Zero, false, String.Format("Insufficient permissions to create a group. Requires level {0}", m_levelGroupCreate));
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return UUID.Zero;
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@ -89,7 +89,8 @@ namespace OpenSim.Framework
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public Vector3 AtAxis;
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public Vector3 LeftAxis;
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public Vector3 UpAxis;
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public int GodLevel;
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//public int GodLevel;
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public OSD GodData = new OSDMap();
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public bool ChangedGrid;
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// This probably shouldn't be here
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@ -117,7 +118,13 @@ namespace OpenSim.Framework
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args["far"] = OSD.FromReal(Far);
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args["changed_grid"] = OSD.FromBoolean(ChangedGrid);
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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//args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["god_data"] = GodData;
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OSDMap g = (OSDMap)GodData;
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// Set legacy value
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// TODO: remove after 0.9 is superseded
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if (g.ContainsKey("ViewerUiIsGod"))
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args["god_level"] = g["ViewerUiIsGod"].AsBoolean() ? 200 : 0;;
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if ((Throttles != null) && (Throttles.Length > 0))
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args["throttles"] = OSD.FromBinary(Throttles);
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@ -176,8 +183,10 @@ namespace OpenSim.Framework
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if (args["changed_grid"] != null)
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ChangedGrid = args["changed_grid"].AsBoolean();
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if (args["god_level"] != null)
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Int32.TryParse(args["god_level"].AsString(), out GodLevel);
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//if (args["god_level"] != null)
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// Int32.TryParse(args["god_level"].AsString(), out GodLevel);
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if (args["god_data"] != null)
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GodData = args["god_data"];
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if (args["far"] != null)
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Far = (float)(args["far"].AsReal());
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@ -353,7 +362,8 @@ namespace OpenSim.Framework
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public Quaternion BodyRotation;
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public uint ControlFlags;
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public float EnergyLevel;
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public Byte GodLevel;
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public OSD GodData = new OSDMap();
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//public Byte GodLevel;
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public bool AlwaysRun;
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public UUID PreyAgent;
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public Byte AgentAccess;
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@ -427,7 +437,11 @@ namespace OpenSim.Framework
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args["control_flags"] = OSD.FromString(ControlFlags.ToString());
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args["energy_level"] = OSD.FromReal(EnergyLevel);
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args["god_level"] = OSD.FromString(GodLevel.ToString());
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//args["god_level"] = OSD.FromString(GodLevel.ToString());
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args["god_data"] = GodData;
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OSDMap g = (OSDMap)GodData;
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if (g.ContainsKey("ViewerUiIsGod"))
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args["god_level"] = g["ViewerUiIsGod"].AsBoolean() ? 200 : 0;;
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args["always_run"] = OSD.FromBoolean(AlwaysRun);
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args["prey_agent"] = OSD.FromUUID(PreyAgent);
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args["agent_access"] = OSD.FromString(AgentAccess.ToString());
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@ -605,8 +619,11 @@ namespace OpenSim.Framework
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if (args["energy_level"] != null)
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EnergyLevel = (float)(args["energy_level"].AsReal());
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if (args["god_level"] != null)
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Byte.TryParse(args["god_level"].AsString(), out GodLevel);
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//if (args["god_level"] != null)
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// Byte.TryParse(args["god_level"].AsString(), out GodLevel);
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if (args["god_data"] != null)
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GodData = args["god_data"];
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if (args["always_run"] != null)
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AlwaysRun = args["always_run"].AsBoolean();
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@ -537,7 +537,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// check user level
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if (avatar != null)
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{
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if (avatar.UserLevel < m_levelUpload)
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if (avatar.GodController.UserLevel < m_levelUpload)
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{
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LLSDAssetUploadError resperror = new LLSDAssetUploadError();
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resperror.message = "Insufficient permissions to upload";
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@ -11455,7 +11455,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ScenePresence p;
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if (scene.TryGetScenePresence(sender.AgentId, out p))
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{
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if (p.GodLevel >= 200)
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if (p.GodController.GodLevel >= 200)
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{
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groupProfileReply.GroupData.OpenEnrollment = true;
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groupProfileReply.GroupData.MembershipFee = 0;
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@ -255,7 +255,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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// check user level
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if (avatar != null)
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{
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if (avatar.UserLevel < m_levelUpload)
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if (avatar.GodController.UserLevel < m_levelUpload)
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{
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remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false);
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return;
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@ -229,7 +229,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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fromPos = avatar.AbsolutePosition;
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fromName = avatar.Name;
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fromID = c.Sender.AgentId;
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if (avatar.GodLevel >= 200)
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if (avatar.GodController.GodLevel >= 200)
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{ // let gods speak to outside or things may get confusing
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fromNamePrefix = m_adminPrefix;
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checkParcelHide = false;
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@ -305,7 +305,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
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{
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if (checkParcelHide)
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{
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if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200)
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if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodController.GodLevel < 200)
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return;
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}
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if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true)
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@ -118,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// If we're in god mode, we reverse the meaning. Offer
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// calling card becomes "Take a calling card" for that
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// person, no matter if they agree or not.
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if (sp.GodLevel >= 200)
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if (sp.GodController.GodLevel >= 200)
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{
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CreateCallingCard(client.AgentId, destID, UUID.Zero, true);
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return;
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@ -141,7 +141,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (avatar == null)
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return;
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if (avatar.UserLevel < m_levelHGFriends)
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if (avatar.GodController.UserLevel < m_levelHGFriends)
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{
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client.SendAgentAlertMessage("Unable to send friendship invitation to foreigner. Insufficient permissions.", false);
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return;
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@ -844,4 +844,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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return false;
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}
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}
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}
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}
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@ -173,7 +173,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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sp.GrantGodlikePowers(token, godLike);
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if (godLike && sp.GodLevel < 200 && DialogModule != null)
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if (godLike && sp.GodController.GodLevel < 200 && DialogModule != null)
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DialogModule.SendAlertToUser(agentID, "Request for god powers denied");
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}
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@ -194,14 +194,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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int godlevel = 200;
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// update level so higher gods can kick lower ones
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ScenePresence god = m_scene.GetScenePresence(godID);
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if(god != null && god.GodLevel > godlevel)
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godlevel = god.GodLevel;
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if(god != null && god.GodController.GodLevel > godlevel)
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godlevel = god.GodController.GodLevel;
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if(agentID == ALL_AGENTS)
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{
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m_scene.ForEachRootScenePresence(delegate(ScenePresence p)
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{
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if (p.UUID != godID && godlevel > p.GodLevel)
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if (p.UUID != godID && godlevel > p.GodController.GodLevel)
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doKickmodes(godID, p, kickflags, reason);
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});
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return;
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@ -224,7 +224,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
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return;
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}
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if (godlevel <= sp.GodLevel) // no god wars
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if (godlevel <= sp.GodController.GodLevel) // no god wars
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return;
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if(sp.UUID == godID)
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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GridInstantMessage m;
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
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if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodController.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid)))
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{
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m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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@ -2077,7 +2077,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentpos.Position = sp.AbsolutePosition;
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agentpos.Velocity = sp.Velocity;
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agentpos.RegionHandle = currentRegionHandler;
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agentpos.GodLevel = sp.GodLevel;
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//agentpos.GodLevel = sp.GodLevel;
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agentpos.GodData = sp.GodController.State();
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agentpos.Throttles = spClient.GetThrottlesPacked(1);
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// agentpos.ChildrenCapSeeds = seeds;
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@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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{
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// this user is going to another grid
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// for local users, check if HyperGrid teleport is allowed, based on user level
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if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.UserLevel < m_levelHGTeleport)
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if (Scene.UserManagementModule.IsLocalGridUser(sp.UUID) && sp.GodController.UserLevel < m_levelHGTeleport)
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{
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m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to HG teleport agent due to insufficient UserLevel.");
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reason = "Hypergrid teleport not allowed";
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@ -1977,7 +1977,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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ScenePresence SP;
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((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
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List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
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if (SP.UserLevel != 0)
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if (SP.GodController.UserLevel != 0)
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{
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if (flags == 0) //All parcels, scripted or not
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{
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@ -2043,7 +2043,7 @@ namespace OpenSim.Region.CoreModules.World.Land
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((Scene)client.Scene).TryGetScenePresence(client.AgentId, out parcelManager);
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System.Threading.Timer Timer;
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if (targetAvatar.UserLevel == 0)
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if (targetAvatar.GodController.UserLevel == 0)
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{
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ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
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if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true))
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@ -547,7 +547,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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{
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ScenePresence sp = m_scene.GetScenePresence(user);
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if (sp != null)
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return (sp.UserLevel >= 200);
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return (sp.GodController.UserLevel >= 200);
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UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, user);
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if (account != null)
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@ -199,6 +199,7 @@ namespace OpenSim.Region.Framework.Scenes
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public int UserLevel
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{
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get { return m_userLevel; }
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set { m_userLevel = UserLevel; }
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}
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public int GodLevel
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@ -316,8 +316,6 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_seeIntoBannedRegion = false;
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public int MaxUndoCount = 5;
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public bool AutomaticGodsOption {get; private set; }
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public bool SeeIntoRegion { get; set; }
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// Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
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@ -1209,9 +1207,6 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Interest Management
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AutomaticGodsOption = Util.GetConfigVarFromSections<bool>(config, "automatic_gods",
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new string[] { "Startup", "Permissions" }, true);
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StatsReporter = new SimStatsReporter(this);
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StatsReporter.OnSendStatsResult += SendSimStatsPackets;
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@ -501,21 +501,7 @@ namespace OpenSim.Region.Framework.Scenes
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get { return m_invulnerable; }
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}
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private int m_userLevel;
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public int UserLevel
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{
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get { return m_userLevel; }
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private set { m_userLevel = value; }
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}
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private int m_godLevel;
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public int GodLevel
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{
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get { return m_godLevel; }
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private set { m_godLevel = value; }
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}
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public GodController GodController { get; private set; }
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private ulong m_rootRegionHandle;
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private Vector3 m_rootRegionPosition = new Vector3();
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@ -1056,21 +1042,11 @@ namespace OpenSim.Region.Framework.Scenes
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#region Constructor(s)
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private void SetAutoGod()
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{
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if(!isNPC && m_scene.Permissions.IsGod(m_uuid))
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{
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m_godLevel = 200;
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if(m_godLevel < UserLevel)
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m_godLevel = UserLevel;
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else
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m_godLevel = 0;
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}
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}
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public ScenePresence(
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IClientAPI client, Scene world, AvatarAppearance appearance, PresenceType type)
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{
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GodController = new GodController(world, this);
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m_scene = world;
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AttachmentsSyncLock = new Object();
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AllowMovement = true;
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@ -1097,15 +1073,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_userFlags = 0;
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if (account != null)
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UserLevel = account.UserLevel;
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if(!isNPC && m_scene.AutomaticGodsOption)
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{
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if(m_scene.Permissions.IsGod(m_uuid))
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m_godLevel = 200;
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if(m_godLevel < UserLevel)
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m_godLevel = UserLevel;
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}
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GodController.UserLevel = account.UserLevel;
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// IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
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// if (gm != null)
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@ -2152,8 +2120,6 @@ namespace OpenSim.Region.Framework.Scenes
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if(!IsChildAgent && !isNPC)
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ControllingClient.SendAdminResponse(UUID.Zero, (uint)GodLevel);
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// start sending terrain patchs
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if (!gotCrossUpdate && !isNPC)
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Scene.SendLayerData(ControllingClient);
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@ -2226,7 +2192,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
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continue;
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SendAppearanceToAgentNF(p);
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@ -2276,7 +2242,7 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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}
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
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continue;
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SendAttachmentsToAgentNF(p);
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@ -3892,7 +3858,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (!remoteClient.IsActive)
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return;
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodLevel < 200)
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if (ParcelHideThisAvatar && p.currentParcelUUID != currentParcelUUID && p.GodController.GodLevel < 200)
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return;
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//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
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@ -4002,7 +3968,7 @@ namespace OpenSim.Region.Framework.Scenes
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// get the avatar, then a kill if can't see it
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p.SendInitialAvatarDataToAgent(this);
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && GodLevel < 200)
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if (p.ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && GodController.GodLevel < 200)
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return;
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p.SendAppearanceToAgentNF(this);
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@ -4050,7 +4016,7 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (ScenePresence p in presences)
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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@ -4063,7 +4029,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendInitialAvatarDataToAgent(ScenePresence p)
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{
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p.ControllingClient.SendAvatarDataImmediate(this);
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
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if (p != this && ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
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// either just kill the object
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// p.ControllingClient.SendKillObject(new List<uint> {LocalId});
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// or also attachments viewer may still know about
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@ -4077,7 +4043,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAvatarDataToAgent(ScenePresence avatar)
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{
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//m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID);
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodController.GodLevel < 200)
|
||||
return;
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
}
|
||||
|
@ -4122,7 +4088,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Sending appearance data from {0} {1} to {2} {3}", Name, m_uuid, avatar.Name, avatar.UUID);
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != avatar.currentParcelUUID && avatar.GodController.GodLevel < 200)
|
||||
return;
|
||||
SendAppearanceToAgentNF(avatar);
|
||||
}
|
||||
|
@ -4138,7 +4104,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsChildAgent || Animator == null)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
return;
|
||||
|
||||
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||
|
@ -4149,7 +4115,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (IsChildAgent)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
return;
|
||||
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
|
@ -4174,7 +4140,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence p)
|
||||
{
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
return;
|
||||
p.ControllingClient.SendAnimations(animations, seqs, ControllingClient.AgentId, objectIDs);
|
||||
});
|
||||
|
@ -4287,7 +4253,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
agentpos.Position = AbsolutePosition;
|
||||
agentpos.Velocity = Velocity;
|
||||
agentpos.RegionHandle = RegionHandle;
|
||||
agentpos.GodLevel = GodLevel;
|
||||
agentpos.GodData = GodController.State();
|
||||
agentpos.Throttles = ControllingClient.GetThrottlesPacked(1);
|
||||
|
||||
// Let's get this out of the update loop
|
||||
|
@ -4536,23 +4502,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void GrantGodlikePowers(UUID token, bool godStatus)
|
||||
{
|
||||
// if(m_scene.AutomaticGodsOption)
|
||||
// return;
|
||||
if (isNPC)
|
||||
return;
|
||||
|
||||
int oldgodlevel = GodLevel;
|
||||
|
||||
if (godStatus && !isNPC && m_scene.Permissions.IsGod(UUID))
|
||||
{
|
||||
GodLevel = 200;
|
||||
if(GodLevel < UserLevel)
|
||||
GodLevel = UserLevel;
|
||||
}
|
||||
else
|
||||
GodLevel = 0;
|
||||
|
||||
ControllingClient.SendAdminResponse(token, (uint)GodLevel);
|
||||
if(oldgodlevel != GodLevel)
|
||||
parcelGodCheck(m_currentParcelUUID, GodLevel >= 200);
|
||||
bool success = GodController.RequestGodMode(godStatus);
|
||||
if (success && godStatus)
|
||||
parcelGodCheck(m_currentParcelUUID, GodController.GodLevel >= 200);
|
||||
}
|
||||
|
||||
#region Child Agent Updates
|
||||
|
@ -4583,6 +4538,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!IsChildAgent)
|
||||
return;
|
||||
|
||||
GodController.SetState(cAgentData.GodData);
|
||||
|
||||
RegionHandle = cAgentData.RegionHandle;
|
||||
|
||||
//m_log.Debug(" >>> ChildAgentPositionUpdate <<< " + rRegionX + "-" + rRegionY);
|
||||
|
@ -4597,15 +4554,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_pos = cAgentData.Position + offset;
|
||||
|
||||
CameraPosition = cAgentData.Center + offset;
|
||||
if(m_scene.AutomaticGodsOption)
|
||||
SetAutoGod();
|
||||
else
|
||||
{
|
||||
if(cAgentData.GodLevel >= 200 && m_scene.Permissions.IsGod(m_uuid))
|
||||
GodLevel = cAgentData.GodLevel;
|
||||
else
|
||||
GodLevel = 0;
|
||||
}
|
||||
|
||||
if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
|
||||
{
|
||||
|
@ -4665,15 +4613,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
cAgent.HeadRotation = m_headrotation;
|
||||
cAgent.BodyRotation = Rotation;
|
||||
cAgent.ControlFlags = (uint)m_AgentControlFlags;
|
||||
if(m_scene.AutomaticGodsOption)
|
||||
SetAutoGod();
|
||||
else
|
||||
{
|
||||
if (GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
|
||||
cAgent.GodLevel = (byte)GodLevel;
|
||||
else
|
||||
cAgent.GodLevel = (byte) 0;
|
||||
}
|
||||
|
||||
cAgent.AlwaysRun = SetAlwaysRun;
|
||||
|
||||
|
@ -4735,6 +4674,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// "[SCENE PRESENCE]: Set callback for {0} in {1} to {2} in CopyFrom()",
|
||||
// Name, m_scene.RegionInfo.RegionName, m_callbackURI);
|
||||
|
||||
GodController.SetState(cAgent.GodData);
|
||||
|
||||
m_pos = cAgent.Position;
|
||||
m_velocity = cAgent.Velocity;
|
||||
CameraPosition = cAgent.Center;
|
||||
|
@ -4771,16 +4712,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Rotation = cAgent.BodyRotation;
|
||||
m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags;
|
||||
|
||||
if(m_scene.AutomaticGodsOption)
|
||||
SetAutoGod();
|
||||
else
|
||||
{
|
||||
if (cAgent.GodLevel >= 200 && m_scene.Permissions.IsGod(cAgent.AgentID))
|
||||
GodLevel = cAgent.GodLevel;
|
||||
else
|
||||
GodLevel = 0;
|
||||
}
|
||||
|
||||
SetAlwaysRun = cAgent.AlwaysRun;
|
||||
|
||||
Appearance = new AvatarAppearance(cAgent.Appearance);
|
||||
|
@ -5010,7 +4941,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
RaiseCollisionScriptEvents(coldata);
|
||||
|
||||
// Gods do not take damage and Invulnerable is set depending on parcel/region flags
|
||||
if (Invulnerable || GodLevel > 0)
|
||||
if (Invulnerable || GodController.GodLevel > 0)
|
||||
return;
|
||||
|
||||
// The following may be better in the ICombatModule
|
||||
|
@ -5295,7 +5226,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p != this && sog.HasPrivateAttachmentPoint)
|
||||
return;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
return;
|
||||
|
||||
SendTerseUpdateToAgentNF(p);
|
||||
|
@ -5409,7 +5340,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(rootpart, rootflag);
|
||||
|
@ -5468,7 +5399,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(rootpart, flag);
|
||||
|
@ -5518,7 +5449,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p == this)
|
||||
continue;
|
||||
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||
|
@ -5559,7 +5490,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (p == this)
|
||||
continue;
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
continue;
|
||||
|
||||
p.ControllingClient.SendEntityUpdate(part, flag);
|
||||
|
@ -6197,7 +6128,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// the TP point. This behaviour mimics agni.
|
||||
if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
|
||||
land.LandData.UserLocation != Vector3.Zero &&
|
||||
GodLevel < 200 &&
|
||||
GodController.GodLevel < 200 &&
|
||||
((land.LandData.OwnerID != m_uuid &&
|
||||
!m_scene.Permissions.IsGod(m_uuid) &&
|
||||
!m_scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_uuid)) ||
|
||||
|
@ -6222,7 +6153,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
string reason;
|
||||
|
||||
// dont mess with gods
|
||||
if(GodLevel >= 200 || m_scene.Permissions.IsGod(m_uuid))
|
||||
if(GodController.GodLevel >= 200 || m_scene.Permissions.IsGod(m_uuid))
|
||||
return true;
|
||||
|
||||
// respect region owner and managers
|
||||
|
@ -6570,7 +6501,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
|
||||
// those not on parcel dont see me
|
||||
if (currentParcelID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (currentParcelID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
{
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
}
|
||||
|
@ -6596,9 +6527,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// only those on previus parcel need receive kills
|
||||
if (previusParcelID == p.currentParcelUUID)
|
||||
{
|
||||
if(p.GodLevel < 200)
|
||||
if(p.GodController.GodLevel < 200)
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
if(GodLevel < 200)
|
||||
if(GodController.GodLevel < 200)
|
||||
killsToSendme.Add(p); // i dont see them
|
||||
}
|
||||
// only those on new parcel need see
|
||||
|
@ -6620,7 +6551,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
continue;
|
||||
|
||||
// those not on new parcel dont see me
|
||||
if (currentParcelID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
if (currentParcelID != p.currentParcelUUID && p.GodController.GodLevel < 200)
|
||||
{
|
||||
killsToSendto.Add(p); // they dont see me
|
||||
}
|
||||
|
@ -6646,7 +6577,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (p.IsDeleted || p == this || p.ControllingClient == null || !p.ControllingClient.IsActive)
|
||||
continue;
|
||||
// only those old parcel need kills
|
||||
if (previusParcelID == p.currentParcelUUID && GodLevel < 200)
|
||||
if (previusParcelID == p.currentParcelUUID && GodController.GodLevel < 200)
|
||||
{
|
||||
killsToSendme.Add(p); // i dont see them
|
||||
}
|
||||
|
@ -6709,7 +6640,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (Scene.AttachmentsModule != null)
|
||||
Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
|
||||
|
||||
if (!ParcelHideThisAvatar || GodLevel >= 200)
|
||||
if (!ParcelHideThisAvatar || GodController.GodLevel >= 200)
|
||||
return;
|
||||
|
||||
List<ScenePresence> allpresences = m_scene.GetScenePresences();
|
||||
|
|
|
@ -877,7 +877,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
|
||||
if (avatar != null)
|
||||
{
|
||||
if (avatar.UserLevel < m_levelGroupCreate)
|
||||
if (avatar.GodController.UserLevel < m_levelGroupCreate)
|
||||
{
|
||||
remoteClient.SendCreateGroupReply(UUID.Zero, false, "You have insufficient permissions to create a group.");
|
||||
return UUID.Zero;
|
||||
|
|
|
@ -4977,7 +4977,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (presence != null && presence.PresenceType != PresenceType.Npc)
|
||||
{
|
||||
// agent must not be a god
|
||||
if (presence.UserLevel >= 200) return;
|
||||
if (presence.GodController.UserLevel >= 200) return;
|
||||
|
||||
// agent must be over the owners land
|
||||
if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID)
|
||||
|
@ -5029,7 +5029,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
else
|
||||
{
|
||||
// agent must not be a god
|
||||
if (presence.GodLevel >= 200) return;
|
||||
if (presence.GodController.GodLevel >= 200) return;
|
||||
|
||||
// agent must be over the owners land
|
||||
ILandObject agentLand = World.LandChannel.GetLandObject(presence.AbsolutePosition);
|
||||
|
@ -5256,7 +5256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
|
||||
// Pushee is in GodMode this pushing object isn't owned by them
|
||||
if (avatar.GodLevel > 0 && m_host.OwnerID != targetID)
|
||||
if (avatar.GodController.GodLevel > 0 && m_host.OwnerID != targetID)
|
||||
return;
|
||||
|
||||
pusheeav = avatar;
|
||||
|
@ -6687,7 +6687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
delegate (ScenePresence ssp)
|
||||
{
|
||||
// Gods are not listed in SL
|
||||
if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent)
|
||||
if (!ssp.IsDeleted && ssp.GodController.GodLevel == 0.0 && !ssp.IsChildAgent)
|
||||
{
|
||||
if (!regionWide)
|
||||
{
|
||||
|
|
|
@ -721,7 +721,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
if (sp == null || sp.GodController.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
|
@ -768,7 +768,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
if (sp == null || sp.GodController.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
|
||||
return;
|
||||
|
@ -799,7 +799,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
|
||||
|
||||
if (sp == null || sp.GodLevel < 200)
|
||||
if (sp == null || sp.GodController.GodLevel < 200)
|
||||
{
|
||||
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
|
||||
return 0;
|
||||
|
|
|
@ -540,7 +540,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
}
|
||||
}
|
||||
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
|
||||
if (presence.IsDeleted || presence.IsChildAgent || presence.GodController.GodLevel > 0.0)
|
||||
return;
|
||||
|
||||
// if the object the script is in is attached and the avatar is the owner
|
||||
|
|
|
@ -476,6 +476,16 @@
|
|||
; you really do not want this...
|
||||
;parcel_owner_is_god = false
|
||||
|
||||
; God mode should be turned on in the viewer whenever
|
||||
; the user has god rights somewhere. They may choose
|
||||
; to turn it off again, though.
|
||||
automatic_gods = false
|
||||
|
||||
; The user can execute any and all god functions, as
|
||||
; permitted by the viewer UI, without actually "godding
|
||||
; up". This is the default state in 0.8.2.
|
||||
implicit_gods = true
|
||||
|
||||
; Control user types that are allowed to create new scripts
|
||||
; Only enforced if serviceside_object_permissions is true
|
||||
;
|
||||
|
|
Loading…
Reference in New Issue