First pass at the local connector for presence. No cache yet. Just the connector to the local service and a presence detector object.
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
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 * modification, are permitted provided that the following conditions are met:
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 *     * Redistributions of source code must retain the above copyright
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 *       notice, this list of conditions and the following disclaimer.
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 *     * Redistributions in binary form must reproduce the above copyright
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 *       notice, this list of conditions and the following disclaimer in the
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 *       documentation and/or other materials provided with the distribution.
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 *     * Neither the name of the OpenSimulator Project nor the
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 *       names of its contributors may be used to endorse or promote products
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 *       derived from this software without specific prior written permission.
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 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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{
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    public class LocalPresenceServiceConnector : ISharedRegionModule, IPresenceService
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    {
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        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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        #region ISharedRegionModule
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        private bool m_Enabled = false;
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        private bool m_Initialized = false;
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        private PresenceDetector m_PresenceDetector;
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        private IPresenceService m_PresenceService;
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        public Type ReplaceableInterface
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        {
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            get { return null; }
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        }
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        public string Name
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        {
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            get { return "LocalPresenceServiceConnector"; }
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        }
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        public void Initialise(IConfigSource source)
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        {
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            IConfig moduleConfig = source.Configs["Modules"];
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            if (moduleConfig != null)
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            {
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                string name = moduleConfig.GetString("PresenceServices", "");
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                if (name == Name)
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                {
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                    IConfig inventoryConfig = source.Configs["PresenceService"];
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                    if (inventoryConfig == null)
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                    {
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                        m_log.Error("[LOCAL PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini");
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                        return;
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                    }
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                    string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
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                    if (serviceDll == String.Empty)
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                    {
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                        m_log.Error("[LOCAL PRESENCE CONNECTOR]: No LocalServiceModule named in section InventoryService");
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                        return;
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                    }
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                    Object[] args = new Object[] { source };
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                    m_log.DebugFormat("[LOCAL PRESENCE CONNECTOR]: Service dll = {0}", serviceDll);
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                    m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(serviceDll, args);
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                    if (m_PresenceService == null)
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                    {
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                        m_log.Error("[LOCAL PRESENCE CONNECTOR]: Can't load presence service");
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                        //return;
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                        throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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                    }
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                    //Init(source);
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                    m_PresenceDetector = new PresenceDetector(this);
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                    m_Enabled = true;
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                    m_log.Info("[LOCAL PRESENCE CONNECTOR]: Local presence connector enabled");
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                }
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            }
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        }
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        public void PostInitialise()
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        {
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        }
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        public void Close()
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        {
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        }
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        public void AddRegion(Scene scene)
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        {
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            if (!m_Enabled)
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                return;
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            //            m_log.DebugFormat(
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            //                "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName);
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            scene.RegisterModuleInterface<IPresenceService>(this);
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            m_PresenceDetector.AddRegion(scene);
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            m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName);
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        }
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        public void RemoveRegion(Scene scene)
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        {
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            if (!m_Enabled)
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                return;
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            m_PresenceDetector.RemoveRegion(scene);
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        }
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        public void RegionLoaded(Scene scene)
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        {
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            if (!m_Enabled)
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                return;
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        }
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        #endregion
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        #region IPresenceService
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        public bool LoginAgent(UUID principalID, UUID sessionID, UUID secureSessionID)
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        {
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            m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators");
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            return false;
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        }
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        public bool LogoutAgent(UUID sessionID)
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        {
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            return m_PresenceService.LogoutAgent(sessionID);
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        }
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        public bool LogoutRegionAgents(UUID regionID)
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        {
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            return m_PresenceService.LogoutRegionAgents(regionID);
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        }
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        public bool ReportAgent(UUID sessionID, UUID regionID, Vector3 position, Vector3 lookAt)
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        {
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            return m_PresenceService.ReportAgent(sessionID, regionID, position, lookAt);
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        }
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        public PresenceInfo GetAgent(UUID sessionID)
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        {
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            return m_PresenceService.GetAgent(sessionID);
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        }
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        public PresenceInfo[] GetAgents(UUID[] principalIDs)
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        {
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            return m_PresenceService.GetAgents(principalIDs);
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        }
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        #endregion
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    }
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}
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/*
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 * Copyright (c) Contributors, http://opensimulator.org/
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 * See CONTRIBUTORS.TXT for a full list of copyright holders.
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 *
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 * Redistribution and use in source and binary forms, with or without
 | 
			
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 * modification, are permitted provided that the following conditions are met:
 | 
			
		||||
 *     * Redistributions of source code must retain the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
 *     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
 *       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
 *       documentation and/or other materials provided with the distribution.
 | 
			
		||||
 *     * Neither the name of the OpenSimulator Project nor the
 | 
			
		||||
 *       names of its contributors may be used to endorse or promote products
 | 
			
		||||
 *       derived from this software without specific prior written permission.
 | 
			
		||||
 *
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 | 
			
		||||
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
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 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
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 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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 */
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
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{
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    public class PresenceDetector 
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    {
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        private IPresenceService m_PresenceService;
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        public PresenceDetector(IPresenceService presenceservice)
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        {
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            m_PresenceService = presenceservice;
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        }
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        public void AddRegion(Scene scene)
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        {
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            scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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            scene.EventManager.OnNewClient += OnNewClient;
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            m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
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        }
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        public void RemoveRegion(Scene scene)
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        {
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            scene.EventManager.OnMakeRootAgent -= OnMakeRootAgent;
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            scene.EventManager.OnNewClient -= OnNewClient;
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            m_PresenceService.LogoutRegionAgents(scene.RegionInfo.RegionID);
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        }
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        public void OnMakeRootAgent(ScenePresence sp)
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        {
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            m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
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        }
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        public void OnNewClient(IClientAPI client)
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        {
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            client.OnLogout += OnLogout;
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        }
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        public void OnLogout(IClientAPI client)
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        {
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            client.OnLogout -= OnLogout;
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            m_PresenceService.LogoutAgent(client.SessionId);
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        }
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    }
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}
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