Implement rezzing coalesced objects
parent
a4b3439025
commit
adb14ad20a
|
@ -247,11 +247,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
Vector3 originalPosition = objectGroup.AbsolutePosition;
|
||||
|
||||
// Restore attachment data after trip through the sim
|
||||
if (objectGroup.RootPart.AttachPoint > 0)
|
||||
inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
|
||||
objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
|
||||
|
||||
objectGroup.AbsolutePosition = inventoryStoredPosition;
|
||||
|
||||
// Make sure all bits but the ones we want are clear
|
||||
|
@ -815,13 +810,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
if (!attachment)
|
||||
{
|
||||
if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
|
||||
{
|
||||
// Save attachment data
|
||||
group.RootPart.AttachPoint = group.RootPart.Shape.State;
|
||||
group.RootPart.AttachOffset = storedPosition;
|
||||
|
||||
group.ClearPartAttachmentData();
|
||||
}
|
||||
|
||||
// Fire on_rez
|
||||
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
|
||||
|
|
Loading…
Reference in New Issue