* add file I just missed out, nggggff
parent
093adb2113
commit
adc61008cc
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules.Communications.REST;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Tests
|
||||
{
|
||||
/// <summary>
|
||||
/// Teleport tests in a standalone OpenSim
|
||||
/// </summary>
|
||||
[TestFixture]
|
||||
public class StandaloneTeleportTests
|
||||
{
|
||||
/// <summary>
|
||||
/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
|
||||
/// </summary>
|
||||
/// Does not yet do what is says on the tin.
|
||||
[Test]
|
||||
public void TestSimpleNotNeighboursTeleport()
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
|
||||
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
|
||||
CommunicationsManager cm = new TestCommunicationsManager();
|
||||
|
||||
// shared module
|
||||
IRegionModule interregionComms = new RESTInterregionComms();
|
||||
|
||||
// TODO: Clean this up
|
||||
Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
|
||||
interregionComms.Initialise(sceneA, new IniConfigSource());
|
||||
sceneA.AddModule(interregionComms.Name, interregionComms);
|
||||
sceneA.SetModuleInterfaces();
|
||||
sceneA.RegisterRegionWithGrid();
|
||||
|
||||
// TODO: Clean this up
|
||||
Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
|
||||
interregionComms.Initialise(sceneB, new IniConfigSource());
|
||||
sceneB.AddModule(interregionComms.Name, interregionComms);
|
||||
sceneB.SetModuleInterfaces();
|
||||
sceneB.RegisterRegionWithGrid();
|
||||
|
||||
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
|
||||
|
||||
TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
|
||||
|
||||
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
|
||||
|
||||
// TODO: Check that everything is as it should be
|
||||
|
||||
// TODO: test what happens if we try to teleport to a region that doesn't exist
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue