* add file I just missed out, nggggff
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Communications.REST;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.Environment.Scenes.Tests
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{
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/// <summary>
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/// Teleport tests in a standalone OpenSim
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/// </summary>
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[TestFixture]
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public class StandaloneTeleportTests
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{
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/// <summary>
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/// Test a teleport between two regions that are not neighbours and do not share any neighbours in common.
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/// </summary>
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/// Does not yet do what is says on the tin.
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[Test]
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public void TestSimpleNotNeighboursTeleport()
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{
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log4net.Config.XmlConfigurator.Configure();
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UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
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UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
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CommunicationsManager cm = new TestCommunicationsManager();
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// shared module
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IRegionModule interregionComms = new RESTInterregionComms();
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// TODO: Clean this up
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Scene sceneA = SceneTestUtils.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
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interregionComms.Initialise(sceneA, new IniConfigSource());
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sceneA.AddModule(interregionComms.Name, interregionComms);
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sceneA.SetModuleInterfaces();
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sceneA.RegisterRegionWithGrid();
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// TODO: Clean this up
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Scene sceneB = SceneTestUtils.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
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interregionComms.Initialise(sceneB, new IniConfigSource());
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sceneB.AddModule(interregionComms.Name, interregionComms);
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sceneB.SetModuleInterfaces();
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sceneB.RegisterRegionWithGrid();
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UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
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TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
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client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
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// TODO: Check that everything is as it should be
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// TODO: test what happens if we try to teleport to a region that doesn't exist
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}
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}
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}
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