* Committing a bunch of work for control snatching. Not done yet. No visible features.
parent
240e8646da
commit
add13276a9
|
@ -750,6 +750,9 @@ namespace OpenSim.Framework
|
|||
void SendInventoryItemCreateUpdate(InventoryItemBase Item);
|
||||
|
||||
void SendRemoveInventoryItem(LLUUID itemID);
|
||||
|
||||
void SendTakeControls(int controls, bool passToAgent, bool TakeControls);
|
||||
|
||||
void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1595,6 +1595,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(remove, ThrottleOutPacketType.Asset);
|
||||
}
|
||||
|
||||
public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
|
||||
{
|
||||
ScriptControlChangePacket scriptcontrol = (ScriptControlChangePacket)PacketPool.Instance.GetPacket(PacketType.ScriptControlChange);
|
||||
ScriptControlChangePacket.DataBlock[] data = new ScriptControlChangePacket.DataBlock[1];
|
||||
ScriptControlChangePacket.DataBlock ddata = new ScriptControlChangePacket.DataBlock();
|
||||
ddata.Controls = (uint)controls;
|
||||
ddata.PassToAgent = passToAgent;
|
||||
ddata.TakeControls = TakeControls;
|
||||
data[0] = ddata;
|
||||
scriptcontrol.Data = data;
|
||||
OutPacket(scriptcontrol, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
public void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
||||
{
|
||||
ReplyTaskInventoryPacket replytask = (ReplyTaskInventoryPacket)PacketPool.Instance.GetPacket(PacketType.ReplyTaskInventory);
|
||||
|
|
|
@ -40,6 +40,29 @@ using OpenSim.Region.Physics.Manager;
|
|||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
enum ScriptControlled : int
|
||||
{
|
||||
CONTROL_ZERO = 0,
|
||||
CONTROL_FWD = 1,
|
||||
CONTROL_BACK = 2,
|
||||
CONTROL_LEFT = 4,
|
||||
CONTROL_RIGHT = 8,
|
||||
CONTROL_UP = 16,
|
||||
CONTROL_DOWN = 32,
|
||||
CONTROL_ROT_LEFT = 256,
|
||||
CONTROL_ROT_RIGHT = 512,
|
||||
CONTROL_LBUTTON = 268435456,
|
||||
CONTROL_ML_LBUTTON = 1073741824
|
||||
}
|
||||
|
||||
struct ScriptControllers
|
||||
{
|
||||
public LLUUID itemID;
|
||||
public uint objID;
|
||||
public ScriptControlled ignoreControls;
|
||||
public ScriptControlled eventControls;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ScenePresence : EntityBase, ISerializable
|
||||
{
|
||||
|
@ -56,6 +79,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public LLUUID currentParcelUUID = LLUUID.Zero;
|
||||
private List<LLUUID> m_animations = new List<LLUUID>();
|
||||
private List<int> m_animationSeqs = new List<int>();
|
||||
private Dictionary<LLUUID, ScriptControllers> scriptedcontrols = new Dictionary<LLUUID, ScriptControllers>();
|
||||
private ScriptControlled IgnoredControls = ScriptControlled.CONTROL_ZERO;
|
||||
|
||||
public Vector3 lastKnownAllowedPosition = new Vector3();
|
||||
public bool sentMessageAboutRestrictedParcelFlyingDown = false;
|
||||
|
||||
|
@ -787,6 +813,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// m_AgentControlFlags = flags;
|
||||
// m_headrotation = agentData.AgentData.HeadRotation;
|
||||
// m_state = agentData.AgentData.State;
|
||||
|
||||
|
||||
lock (scriptedcontrols)
|
||||
{
|
||||
if (scriptedcontrols.Count > 0)
|
||||
{
|
||||
flags = this.RemoveIgnoredControls(flags, IgnoredControls);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (m_allowMovement)
|
||||
{
|
||||
|
@ -2397,5 +2434,93 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
PhysicsActor.AddForce(impulse,true);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendMovementEventsToScript(int controls, int accept, int pass_on, uint Obj_localID, LLUUID Script_item_LLUUID)
|
||||
{
|
||||
|
||||
ScriptControllers obj = new ScriptControllers();
|
||||
obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
|
||||
obj.eventControls = ScriptControlled.CONTROL_ZERO;
|
||||
|
||||
obj.itemID = Script_item_LLUUID;
|
||||
obj.objID = Obj_localID;
|
||||
if (pass_on == 0 && accept == 0)
|
||||
{
|
||||
IgnoredControls |= (ScriptControlled)controls;
|
||||
obj.ignoreControls = (ScriptControlled)controls;
|
||||
}
|
||||
|
||||
if (pass_on == 0 && accept == 1)
|
||||
{
|
||||
IgnoredControls |= (ScriptControlled)controls;
|
||||
obj.ignoreControls = (ScriptControlled)controls;
|
||||
obj.eventControls = (ScriptControlled)controls;
|
||||
}
|
||||
if (pass_on == 1 && accept == 1)
|
||||
{
|
||||
IgnoredControls = ScriptControlled.CONTROL_ZERO;
|
||||
obj.eventControls = (ScriptControlled)controls;
|
||||
obj.ignoreControls = ScriptControlled.CONTROL_ZERO;
|
||||
}
|
||||
|
||||
lock (scriptedcontrols)
|
||||
{
|
||||
if (pass_on == 1 && accept == 0)
|
||||
{
|
||||
IgnoredControls &= ~(ScriptControlled)controls;
|
||||
if (scriptedcontrols.ContainsKey(Script_item_LLUUID))
|
||||
scriptedcontrols.Remove(Script_item_LLUUID);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (scriptedcontrols.ContainsKey(Script_item_LLUUID))
|
||||
{
|
||||
scriptedcontrols[Script_item_LLUUID] = obj;
|
||||
}
|
||||
else
|
||||
{
|
||||
scriptedcontrols.Add(Script_item_LLUUID, obj);
|
||||
}
|
||||
}
|
||||
}
|
||||
ControllingClient.SendTakeControls(controls, pass_on == 1 ? true : false, true);
|
||||
|
||||
|
||||
}
|
||||
internal uint RemoveIgnoredControls(uint flags, ScriptControlled Ignored)
|
||||
{
|
||||
if (Ignored == ScriptControlled.CONTROL_ZERO)
|
||||
return flags;
|
||||
if ((Ignored & ScriptControlled.CONTROL_BACK) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_NEG);
|
||||
if ((Ignored & ScriptControlled.CONTROL_FWD) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS);
|
||||
if ((Ignored & ScriptControlled.CONTROL_DOWN) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG);
|
||||
if ((Ignored & ScriptControlled.CONTROL_UP) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_UP_POS);
|
||||
if ((Ignored & ScriptControlled.CONTROL_LEFT) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS | (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_POS);
|
||||
if ((Ignored & ScriptControlled.CONTROL_RIGHT) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_LEFT_NEG | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG);
|
||||
if ((Ignored & ScriptControlled.CONTROL_ROT_LEFT) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_NEG);
|
||||
if ((Ignored & ScriptControlled.CONTROL_ROT_RIGHT) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_YAW_POS);
|
||||
if ((Ignored & ScriptControlled.CONTROL_ML_LBUTTON) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN);
|
||||
if ((Ignored & ScriptControlled.CONTROL_LBUTTON) != 0)
|
||||
flags &= ~((uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP | (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN);
|
||||
//DIR_CONTROL_FLAG_FORWARD = AgentManager.ControlFlags.AGENT_CONTROL_AT_POS,
|
||||
//DIR_CONTROL_FLAG_BACK = AgentManager.ControlFlags.AGENT_CONTROL_AT_NEG,
|
||||
//DIR_CONTROL_FLAG_LEFT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_POS,
|
||||
//DIR_CONTROL_FLAG_RIGHT = AgentManager.ControlFlags.AGENT_CONTROL_LEFT_NEG,
|
||||
//DIR_CONTROL_FLAG_UP = AgentManager.ControlFlags.AGENT_CONTROL_UP_POS,
|
||||
//DIR_CONTROL_FLAG_DOWN = AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG,
|
||||
//DIR_CONTROL_FLAG_DOWN_NUDGE = AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_UP_NEG
|
||||
return flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -444,6 +444,10 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
{
|
||||
}
|
||||
|
||||
public void SendTakeControls(int controls, bool passToAgent, bool TakeControls)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -1936,6 +1936,17 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
|
||||
public void llTakeControls(int controls, int accept, int pass_on)
|
||||
{
|
||||
if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
|
||||
{
|
||||
|
||||
ScenePresence presence = World.m_innerScene.ScenePresences[m_host.TaskInventory[InventorySelf()].PermsGranter];
|
||||
if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
||||
{
|
||||
presence.SendMovementEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llTakeControls");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue