Update acceleration to 0 on no tphysical.
parent
0e36994fe7
commit
add47befac
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@ -804,6 +804,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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if (m_isphysical && Body != IntPtr.Zero)
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if (m_isphysical && Body != IntPtr.Zero)
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{
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{
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d.BodyDisable(Body);
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d.BodyDisable(Body);
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Halt();
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}
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}
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}
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}
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@ -2972,7 +2973,8 @@ Console.WriteLine(" JointCreateFixed");
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m_wLinObjectVel = Vector3.Zero;
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m_wLinObjectVel = Vector3.Zero;
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m_angularMotorDirection = Vector3.Zero;
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m_angularMotorDirection = Vector3.Zero;
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m_lastAngularVelocity = Vector3.Zero;
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m_lastAngularVelocity = Vector3.Zero;
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m_angularMotorDVel = Vector3.Zero;
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m_angularMotorDVel = Vector3.Zero;
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_acceleration = Vector3.Zero;
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}
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}
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private void UpdateLinDecay()
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private void UpdateLinDecay()
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