tiny commit to prepare for the first proper part of Scene.cs refactoring.
parent
b51a900beb
commit
add6fb9722
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@ -71,6 +71,8 @@ namespace OpenSim.Region.Environment.Scenes
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private LLVector3 lastPhysPos = new LLVector3();
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private LLVector3 lastPhysPos = new LLVector3();
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private int m_wearablesSerial = 1;
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private int m_wearablesSerial = 1;
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private List<ulong> m_KnownChildRegions = new List<ulong>(); //neighbouring regions we have enabled a child agent in
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private enum Dir_ControlFlags
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private enum Dir_ControlFlags
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{
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{
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DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
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DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
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@ -365,7 +367,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.SendAllSceneObjectsToClient(this);
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m_scene.SendAllSceneObjectsToClient(this);
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}
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}
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protected void MakeChildAgent()
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public void MakeChildAgent()
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{
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{
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Velocity = new LLVector3(0, 0, 0);
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Velocity = new LLVector3(0, 0, 0);
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m_isChildAgent = true;
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m_isChildAgent = true;
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@ -401,6 +403,14 @@ namespace OpenSim.Region.Environment.Scenes
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{
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{
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}
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}
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public void AddNeighbourRegion(ulong regionHandle)
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{
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if (!m_KnownChildRegions.Contains(regionHandle))
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{
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m_KnownChildRegions.Add(regionHandle);
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}
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}
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#endregion
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#endregion
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#region Event Handlers
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#region Event Handlers
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@ -818,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
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AbsolutePosition, m_textureEntry.ToBytes(), m_parentID);
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AbsolutePosition, m_textureEntry.ToBytes(), m_parentID);
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if (!m_isChildAgent)
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if (!m_isChildAgent)
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{
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{
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m_scene.InformClientOfNeighbours(m_controllingClient);
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m_scene.InformClientOfNeighbours(this);
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m_newAvatar = false;
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m_newAvatar = false;
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}
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}
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@ -833,22 +843,8 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendOurAppearance(IClientAPI client)
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public void SendOurAppearance(IClientAPI client)
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{
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{
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client.SendWearables(m_wearables, m_wearablesSerial++);
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client.SendWearables(m_wearables, m_wearablesSerial++);
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//this.SendFullUpdateToAllClients();
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//this.SendAppearanceToAllOtherAgents();
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m_scene.SendAllSceneObjectsToClient(this);
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m_scene.SendAllSceneObjectsToClient(this);
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m_controllingClient.SendViewerTime(m_scene.TimePhase);
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m_controllingClient.SendViewerTime(m_scene.TimePhase);
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//Please don't remove the following code (at least not yet), just leave it commented out
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//gives the user god powers, should help with debuging things in the future
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/*
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GrantGodlikePowersPacket grant = new GrantGodlikePowersPacket();
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grant.AgentData.AgentID = this.ControllingClient.AgentId;
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grant.AgentData.SessionID = this.ControllingClient.SessionId;
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grant.GrantData.GodLevel = 255;
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grant.GrantData.Token = LLUUID.Random();
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this.ControllingClient.OutPacket(grant);*/
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}
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}
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/// <summary>
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/// <summary>
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@ -975,7 +971,7 @@ namespace OpenSim.Region.Environment.Scenes
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LLVector3 vel = m_velocity;
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LLVector3 vel = m_velocity;
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ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
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ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
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RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
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SimpleRegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
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if (neighbourRegion != null)
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if (neighbourRegion != null)
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{
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{
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bool res =
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bool res =
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