Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.user_profiles
parent
30e5e5cce6
commit
addab1244e
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@ -139,16 +139,16 @@ namespace OpenSim.Framework.Console
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public struct ConsoleDisplayTableRow
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{
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public List<string> Cells { get; private set; }
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public List<object> Cells { get; private set; }
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public ConsoleDisplayTableRow(List<string> cells) : this()
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public ConsoleDisplayTableRow(List<object> cells) : this()
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{
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Cells = cells;
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}
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public ConsoleDisplayTableRow(params string[] cells) : this()
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public ConsoleDisplayTableRow(params object[] cells) : this()
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{
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Cells = new List<string>(cells);
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Cells = new List<object>(cells);
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}
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}
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}
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@ -0,0 +1,215 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.ClientStack.LindenUDP;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Animation;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.OptionalModules.Avatar.Animations
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{
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/// <summary>
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/// A module that just holds commands for inspecting avatar animations.
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/// </summary>
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
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public class AnimationsCommandModule : ISharedRegionModule
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_scenes = new List<Scene>();
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public string Name { get { return "Animations Command Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source)
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{
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// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
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}
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public void PostInitialise()
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{
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// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
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}
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public void Close()
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{
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// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
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}
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public void AddRegion(Scene scene)
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{
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// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
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}
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public void RemoveRegion(Scene scene)
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{
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// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Remove(scene);
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}
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public void RegionLoaded(Scene scene)
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{
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// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
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lock (m_scenes)
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m_scenes.Add(scene);
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scene.AddCommand(
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"Users", this, "show animations",
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"show animations [<first-name> <last-name>]",
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"Show animation information for avatars in this simulator.",
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"If no name is supplied then information for all avatars is shown.\n"
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+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
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+ ", which is not necessarily the current inventory name.",
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HandleShowAnimationsCommand);
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}
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protected void HandleShowAnimationsCommand(string module, string[] cmd)
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{
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if (cmd.Length != 2 && cmd.Length < 4)
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{
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MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
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return;
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}
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bool targetNameSupplied = false;
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string optionalTargetFirstName = null;
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string optionalTargetLastName = null;
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if (cmd.Length >= 4)
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{
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targetNameSupplied = true;
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optionalTargetFirstName = cmd[2];
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optionalTargetLastName = cmd[3];
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}
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StringBuilder sb = new StringBuilder();
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lock (m_scenes)
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{
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foreach (Scene scene in m_scenes)
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{
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if (targetNameSupplied)
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{
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ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
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if (sp != null && !sp.IsChildAgent)
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GetAttachmentsReport(sp, sb);
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}
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else
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{
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scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
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}
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}
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}
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MainConsole.Instance.Output(sb.ToString());
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}
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private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
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{
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sb.AppendFormat("Animations for {0}\n", sp.Name);
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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ScenePresenceAnimator spa = sp.Animator;
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AnimationSet anims = sp.Animator.Animations;
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string cma = spa.CurrentMovementAnimation;
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cdl.AddRow(
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"Current movement anim",
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string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
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UUID defaultAnimId = anims.DefaultAnimation.AnimID;
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cdl.AddRow(
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"Default anim",
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string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
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UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
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cdl.AddRow(
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"Implicit default anim",
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string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
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cdl.AddToStringBuilder(sb);
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ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
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cdt.AddColumn("Animation ID", 36);
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cdt.AddColumn("Name", 20);
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cdt.AddColumn("Seq", 3);
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cdt.AddColumn("Object ID", 36);
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UUID[] animIds;
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int[] sequenceNumbers;
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UUID[] objectIds;
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sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
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for (int i = 0; i < animIds.Length; i++)
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{
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UUID animId = animIds[i];
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string animName = GetAnimName(sp.Scene.AssetService, animId);
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int seq = sequenceNumbers[i];
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UUID objectId = objectIds[i];
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cdt.Rows.Add(new ConsoleDisplayTableRow(animId, animName, seq, objectId));
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}
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cdt.AddToStringBuilder(sb);
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sb.Append("\n");
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}
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private string GetAnimName(IAssetService assetService, UUID animId)
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{
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string animName;
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if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
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{
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AssetMetadata amd = assetService.GetMetadata(animId.ToString());
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if (amd != null)
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animName = amd.Name;
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else
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animName = "Unknown";
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}
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return animName;
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}
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}
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}
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@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"Users", this, "attachments show",
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"attachments show [<first-name> <last-name>]",
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"Show attachment information for avatars in this simulator.",
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"If no name is supplied then information for all avatars is shown.",
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HandleShowAttachmentsCommand);
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}
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