lost in updates
parent
d841c593b9
commit
ae00623b65
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@ -356,7 +356,7 @@ namespace OpenSim.Region.ClientStack.Linden
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rootGroup.LinkToGroup(allparts[j]);
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}
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rootGroup.ScheduleGroupForFullUpdate();
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rootGroup.ScheduleGroupForFullAnimUpdate();
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pos
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= m_scene.GetNewRezLocation(
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Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale, false);
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@ -1096,7 +1096,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// will succeed, as that will not update if an attachment is selected.
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so.IsSelected = false; // fudge....
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so.ScheduleGroupForFullUpdate();
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so.ScheduleGroupForFullAnimUpdate();
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}
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// In case it is later dropped again, don't let
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@ -2537,7 +2537,7 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID);
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sceneObject.InvalidateDeepEffectivePerms();;
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sceneObject.ScheduleGroupForFullUpdate();
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sceneObject.ScheduleGroupForFullAnimUpdate();
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return sceneObject;
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}
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@ -485,7 +485,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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if (sendClientUpdates)
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sceneObject.ScheduleGroupForFullUpdate();
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sceneObject.ScheduleGroupForFullAnimUpdate();
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if (attachToBackup)
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sceneObject.AttachToBackup();
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@ -1825,7 +1825,6 @@ namespace OpenSim.Region.Framework.Scenes
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try
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{
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List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>();
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// We do this in reverse to get the link order of the prims correct
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@ -1870,8 +1869,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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parentGroup.RootPart.CreateSelected = true;
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parentGroup.TriggerScriptChangedEvent(Changed.LINK);
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parentGroup.HasGroupChanged = true;
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parentGroup.ScheduleGroupForFullUpdate();
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}
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}
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finally
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@ -1886,7 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes
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parentGroup.AdjustChildPrimPermissions(false);
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parentGroup.HasGroupChanged = true;
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parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true);
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parentGroup.ScheduleGroupForFullUpdate();
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parentGroup.ScheduleGroupForFullAnimUpdate();
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Monitor.Exit(m_updateLock);
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}
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}
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@ -1949,7 +1946,7 @@ namespace OpenSim.Region.Framework.Scenes
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child.ParentGroup.DelinkFromGroup(child, true);
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//child.ParentGroup is now other
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child.ParentGroup.HasGroupChanged = true;
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child.ParentGroup.ScheduleGroupForFullUpdate();
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child.ParentGroup.ScheduleGroupForFullAnimUpdate();
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}
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}
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@ -1991,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
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newRoot.TriggerScriptChangedEvent(Changed.LINK);
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newRoot.ParentGroup.HasGroupChanged = true;
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newRoot.ParentGroup.InvalidatePartsLinkMaps();
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newRoot.ParentGroup.ScheduleGroupForFullUpdate();
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newRoot.ParentGroup.ScheduleGroupForFullAnimUpdate();
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}
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}
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@ -2131,7 +2128,7 @@ namespace OpenSim.Region.Framework.Scenes
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copy.ResumeScripts();
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copy.HasGroupChanged = true;
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copy.ScheduleGroupForFullUpdate();
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copy.ScheduleGroupForFullAnimUpdate();
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return copy;
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}
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}
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@ -950,7 +950,7 @@ namespace OpenSim.Region.Framework.Scenes
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sog.inTransit = false;
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AttachToBackup();
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sog.ScheduleGroupForFullUpdate();
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sog.ScheduleGroupForFullAnimUpdate();
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}
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}
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@ -2668,7 +2668,7 @@ namespace OpenSim.Region.Framework.Scenes
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dupe.HasGroupChanged = true;
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dupe.AttachToBackup();
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dupe.ScheduleGroupForFullUpdate();
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dupe.ScheduleGroupForFullAnimUpdate();
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}
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dupe.InvalidatePartsLinkMaps();
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@ -3030,8 +3030,10 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// if (IsAttachment)
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// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId);
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checkAtTargets();
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if (Scene.GetNumberOfClients() == 0)
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return;
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RootPart.ScheduleFullUpdate();
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SceneObjectPart[] parts = m_parts.GetArray();
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@ -3043,6 +3045,40 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void ScheduleGroupForFullAnimUpdate()
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{
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// if (IsAttachment)
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// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, LocalId);
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checkAtTargets();
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if (Scene.GetNumberOfClients() == 0)
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return;
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SceneObjectPart[] parts = m_parts.GetArray();
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if (!RootPart.Shape.MeshFlagEntry)
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{
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RootPart.ScheduleFullUpdate();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.ScheduleFullUpdate();
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}
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return;
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}
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RootPart.ScheduleFullAnimUpdate();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.ScheduleFullAnimUpdate();
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}
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}
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/// <summary>
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/// Schedule a terse update for this scene object to all interested viewers.
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/// </summary>
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@ -3060,36 +3096,6 @@ namespace OpenSim.Region.Framework.Scenes
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parts[i].ScheduleTerseUpdate();
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}
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/// <summary>
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/// Immediately send a full update for this scene object.
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/// </summary>
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public void SendGroupFullUpdate()
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{
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if (IsDeleted)
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return;
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// m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID);
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if (IsAttachment)
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{
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ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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return;
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}
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}
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RootPart.SendFullUpdateToAllClientsNoAttachment();
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.SendFullUpdateToAllClientsNoAttachment();
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}
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}
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/// <summary>
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/// Immediately send an update for this scene object's root prim only.
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/// This is for updates regarding the object as a whole, and none of its parts in particular.
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@ -3297,6 +3297,26 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
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}
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public void ScheduleFullAnimUpdate()
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{
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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if (ParentGroup.Scene.GetNumberOfClients() == 0)
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return;
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PrimUpdateFlags update = PrimUpdateFlags.FullUpdatewithAnim;
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if (Animations == null || !ParentGroup.RootPart.Shape.MeshFlagEntry)
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update = PrimUpdateFlags.FullUpdate;
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ParentGroup.QueueForUpdateCheck(); // just in case
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lock (UpdateFlagLock)
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UpdateFlag |= update;
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
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}
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/// <summary>
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/// Schedule a terse update for this prim. Terse updates only send position,
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/// rotation, velocity and rotational velocity information.
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@ -3334,6 +3354,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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if (Animations == null)
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update &= ~PrimUpdateFlags.Animations;
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if (update == PrimUpdateFlags.None)
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return;
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ParentGroup.HasGroupChanged = true;
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if (ParentGroup.Scene.GetNumberOfClients() == 0)
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@ -4571,7 +4596,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup != null)
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{
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ParentGroup.HasGroupChanged = true;
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ScheduleFullUpdate();
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ScheduleFullAnimUpdate();
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}
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}
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@ -5367,16 +5392,23 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion Public Methods
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public void SendUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags PrimUpdateFlags)
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public void SendUpdateToClient(IClientAPI remoteClient, PrimUpdateFlags update)
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{
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if (ParentGroup.IsDeleted)
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return;
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if (Animations == null)
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{
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update &= ~PrimUpdateFlags.Animations;
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if (update == PrimUpdateFlags.None)
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return;
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}
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if (ParentGroup.IsAttachment &&
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(ParentGroup.RootPart != this || ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint))
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return;
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remoteClient.SendEntityUpdate(this, PrimUpdateFlags);
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remoteClient.SendEntityUpdate(this, update);
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ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
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}
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@ -5364,7 +5364,7 @@ namespace OpenSim.Region.Framework.Scenes
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return validated;
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}
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/*
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public void SendAttachmentsToAllAgents()
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{
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lock (m_attachments)
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@ -5385,7 +5385,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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*/
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// send attachments to a client without filters except for huds
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// for now they are checked in several places down the line...
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public void SendAttachmentsToAgentNF(ScenePresence p)
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@ -5429,14 +5429,18 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsChildAgent || IsInTransit)
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return;
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SceneObjectPart[] origparts = sog.Parts;
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SceneObjectPart[] parts = new SceneObjectPart[origparts.Length];
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PrimUpdateFlags[] flags = new PrimUpdateFlags[origparts.Length];
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SceneObjectPart rootpart = sog.RootPart;
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PrimUpdateFlags cur = sog.RootPart.GetAndClearUpdateFlag();
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bool noanim = !rootpart.Shape.MeshFlagEntry;
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int nparts = 0;
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if (noanim || rootpart.Animations == null)
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cur &= ~PrimUpdateFlags.Animations;
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if (cur != PrimUpdateFlags.None)
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{
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flags[nparts] = cur;
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@ -5450,6 +5454,8 @@ namespace OpenSim.Region.Framework.Scenes
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continue;
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cur = origparts[i].GetAndClearUpdateFlag();
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if (noanim || origparts[i].Animations == null)
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cur &= ~PrimUpdateFlags.Animations;
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if (cur == PrimUpdateFlags.None)
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continue;
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flags[nparts] = cur;
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@ -5485,19 +5491,45 @@ namespace OpenSim.Region.Framework.Scenes
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if (IsChildAgent || IsInTransit)
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return;
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SceneObjectPart[] parts = sog.Parts;
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SceneObjectPart[] origparts = sog.Parts;
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SceneObjectPart[] parts = new SceneObjectPart[origparts.Length];
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PrimUpdateFlags[] flags = new PrimUpdateFlags[origparts.Length];
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SceneObjectPart rootpart = sog.RootPart;
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bool noanim = !rootpart.Shape.MeshFlagEntry;
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ControllingClient.SendEntityUpdate(rootpart, update);
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for (int i = 0; i < parts.Length; i++)
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int nparts = 0;
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PrimUpdateFlags cur = update;
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if (noanim || rootpart.Animations == null)
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cur &= ~PrimUpdateFlags.Animations;
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if (cur != PrimUpdateFlags.None)
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{
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SceneObjectPart part = parts[i];
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if (part == rootpart)
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continue;
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ControllingClient.SendEntityUpdate(part, update);
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flags[nparts] = cur;
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parts[nparts] = rootpart;
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++nparts;
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}
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for (int i = 0; i < origparts.Length; i++)
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{
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if (origparts[i] == rootpart)
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continue;
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cur = update;
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if (noanim || origparts[i].Animations == null)
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cur &= ~PrimUpdateFlags.Animations;
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if (cur == PrimUpdateFlags.None)
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continue;
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flags[nparts] = cur;
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parts[nparts] = origparts[i];
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++nparts;
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}
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if (nparts == 0)
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return;
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for(int i = 0; i < nparts; i++)
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ControllingClient.SendEntityUpdate(parts[i], flags[i]);
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if (sog.HasPrivateAttachmentPoint)
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return;
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@ -5512,22 +5544,24 @@ namespace OpenSim.Region.Framework.Scenes
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p.ControllingClient.SendEntityUpdate(rootpart, update);
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part == rootpart)
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continue;
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p.ControllingClient.SendEntityUpdate(part, update);
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}
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for (int i = 0; i < nparts; i++)
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p.ControllingClient.SendEntityUpdate(parts[i], flags[i]);
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}
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}
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public void SendAttachmentUpdate(SceneObjectPart part, PrimUpdateFlags flag)
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public void SendAttachmentUpdate(SceneObjectPart part, PrimUpdateFlags update)
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{
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if (IsChildAgent || IsInTransit)
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return;
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ControllingClient.SendEntityUpdate(part, flag);
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if ((update & PrimUpdateFlags.Animations) != 0 && part.Animations == null)
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{
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update &= ~PrimUpdateFlags.Animations;
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if (update == PrimUpdateFlags.None)
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return;
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}
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ControllingClient.SendEntityUpdate(part, update);
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if (part.ParentGroup.HasPrivateAttachmentPoint)
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return;
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@ -5540,7 +5574,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(part, flag);
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p.ControllingClient.SendEntityUpdate(part, update);
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}
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}
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Loading…
Reference in New Issue