change UploadBakedTextureModule. Make it shared and self contained

master
UbitUmarov 2020-04-29 16:29:20 +01:00
parent b0e1347cd0
commit ae15b75f79
1 changed files with 135 additions and 45 deletions

View File

@ -26,36 +26,29 @@
*/ */
using System; using System;
using System.Net;
using System.Reflection; using System.Reflection;
using System.Timers;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using Mono.Addins; using Mono.Addins;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Framework.Capabilities;
using Caps = OpenSim.Framework.Capabilities.Caps; using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Capabilities.Handlers;
namespace OpenSim.Region.ClientStack.Linden namespace OpenSim.Region.ClientStack.Linden
{ {
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")] [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
public class UploadBakedTextureModule : INonSharedRegionModule public class UploadBakedTextureModule : ISharedRegionModule
{ {
private static readonly ILog m_log = private static readonly ILog m_log =LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary> private int m_nscenes;
/// For historical reasons this is fixed, but there IAssetCache m_assetCache = null;
/// </summary>
private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
private Scene m_scene;
private string m_URL; private string m_URL;
@ -66,36 +59,29 @@ namespace OpenSim.Region.ClientStack.Linden
return; return;
m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty); m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
// IConfig appearanceConfig = source.Configs["Appearance"];
} }
public void AddRegion(Scene s) public void AddRegion(Scene s)
{ {
m_scene = s;
} }
public void RemoveRegion(Scene s) public void RemoveRegion(Scene s)
{ {
s.EventManager.OnRegisterCaps -= RegisterCaps; s.EventManager.OnRegisterCaps -= RegisterCaps;
s.EventManager.OnNewPresence -= RegisterNewPresence; --m_nscenes;
s.EventManager.OnRemovePresence -= DeRegisterPresence; if(m_nscenes <= 0)
m_scene = null; m_assetCache = null;
} }
public void RegionLoaded(Scene s) public void RegionLoaded(Scene s)
{ {
m_scene.EventManager.OnRegisterCaps += RegisterCaps; if (m_assetCache == null)
m_scene.EventManager.OnNewPresence += RegisterNewPresence; m_assetCache = s.RequestModuleInterface <IAssetCache>();
m_scene.EventManager.OnRemovePresence += DeRegisterPresence; if (m_assetCache != null)
}
private void DeRegisterPresence(UUID agentId)
{ {
++m_nscenes;
s.EventManager.OnRegisterCaps += RegisterCaps;
} }
private void RegisterNewPresence(ScenePresence presence)
{
} }
public void PostInitialise() public void PostInitialise()
@ -113,26 +99,130 @@ namespace OpenSim.Region.ClientStack.Linden
public void RegisterCaps(UUID agentID, Caps caps) public void RegisterCaps(UUID agentID, Caps caps)
{ {
//caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
if (m_URL == "localhost") if (m_URL == "localhost")
{ {
UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler( caps.RegisterSimpleHandler("UploadBakedTexture",
caps, m_scene.AssetService); new SimpleStreamHandler("/" + UUID.Random(), delegate (IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
caps.RegisterHandler( UploadBakedTexture(httpRequest, httpResponse, agentID, caps, m_assetCache);
"UploadBakedTexture", }));
new RestStreamHandler(
"POST",
"/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
avatarhandler.UploadBakedTexture,
"UploadBakedTexture",
agentID.ToString()));
} }
else else if(!string.IsNullOrWhiteSpace(m_URL))
{ {
caps.RegisterHandler("UploadBakedTexture", m_URL); caps.RegisterHandler("UploadBakedTexture", m_URL);
} }
} }
public void UploadBakedTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID agentID, Caps caps, IAssetCache cache)
{
if(httpRequest.HttpMethod != "POST")
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
try
{
string capsBase = "/" + UUID.Random()+"-BK";
string protocol = caps.SSLCaps ? "https://" : "http://";
string uploaderURL = protocol + caps.HostName + ":" + caps.Port.ToString() + capsBase;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase, caps.HttpListener, agentID, cache, httpRequest.RemoteIPEndPoint.Address);
var uploaderHandler = new SimpleBinaryHandler("POST", capsBase, uploader.process);
uploaderHandler.MaxDataSize = 6000000; // change per asset type?
caps.HttpListener.AddSimpleStreamHandler(uploaderHandler);
httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadResponse));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
}
httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
} }
} }
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_uploaderPath = String.Empty;
private IHttpServer m_httpListener;
private UUID m_agentID = UUID.Zero;
private IPAddress m_remoteAddress;
private IAssetCache m_assetCache;
private Timer m_timeout;
public BakedTextureUploader(string path, IHttpServer httpServer, UUID agentID, IAssetCache cache, IPAddress remoteAddress)
{
m_uploaderPath = path;
m_httpListener = httpServer;
m_agentID = agentID;
m_remoteAddress = remoteAddress;
m_assetCache = cache;
m_timeout = new Timer();
m_timeout.Elapsed += Timeout;
m_timeout.Interval = 1000;
m_timeout.Start();
}
private void Timeout(Object source, ElapsedEventArgs e)
{
m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
m_timeout.Dispose();
}
/// <summary>
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public void process(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, byte[] data)
{
m_timeout.Stop();
m_httpListener.RemoveSimpleStreamHandler(m_uploaderPath);
m_timeout.Dispose();
if (!httpRequest.RemoteIPEndPoint.Address.Equals(m_remoteAddress))
{
httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized;
return;
}
// need to check if data is a baked
try
{
UUID newAssetID = UUID.Random();
AssetBase asset = new AssetBase(newAssetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = true;
//asset.Flags = AssetFlags.AvatarBake;
m_assetCache.Cache(asset);
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
httpResponse.RawBuffer = Util.UTF8NBGetbytes(LLSDHelpers.SerialiseLLSDReply(uploadComplete));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
return;
}
catch { }
httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
}
}
}