Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.

0.7.4.1
Justin Clark-Casey (justincc) 2012-04-21 03:42:54 +01:00
parent f609594595
commit ae2b8f7007
2 changed files with 20 additions and 10 deletions

View File

@ -1056,7 +1056,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
if (childrenPrim.Contains(prim))
return;
//Console.WriteLine("childrenPrim.Add " + prim);
// m_log.DebugFormat(
// "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID);
childrenPrim.Add(prim);
foreach (OdePrim prm in childrenPrim)
@ -1194,12 +1196,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
//prm.childPrim = false;
}
}
disableBody();
if (Body != IntPtr.Zero)
{
_parent_scene.DeactivatePrim(this);
}
// Spurious - Body == IntPtr.Zero after disableBody()
// if (Body != IntPtr.Zero)
// {
// _parent_scene.DeactivatePrim(this);
// }
lock (childrenPrim)
{
@ -1213,6 +1217,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
private void ChildDelink(OdePrim odePrim)
{
// m_log.DebugFormat(
// "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
// Okay, we have a delinked child.. need to rebuild the body.
lock (childrenPrim)
{
@ -1227,6 +1234,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
//prm.childPrim = false;
}
}
disableBody();
lock (childrenPrim)
@ -1235,10 +1243,11 @@ Console.WriteLine("ZProcessTaints for " + Name);
childrenPrim.Remove(odePrim);
}
if (Body != IntPtr.Zero)
{
_parent_scene.DeactivatePrim(this);
}
// Spurious - Body == IntPtr.Zero after disableBody()
// if (Body != IntPtr.Zero)
// {
// _parent_scene.DeactivatePrim(this);
// }
lock (childrenPrim)
{

View File

@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <param name="prim"></param>
internal void RemovePrimThreadLocked(OdePrim prim)
{
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
lock (prim)
{
RemoveCollisionEventReporting(prim);