Comment out spurious Body != IntPtr.Zero code after disableBody(), since disableBody() sets Body == IntPtr.Zero on all code paths.
parent
f609594595
commit
ae2b8f7007
|
@ -1056,7 +1056,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
if (childrenPrim.Contains(prim))
|
||||
return;
|
||||
|
||||
//Console.WriteLine("childrenPrim.Add " + prim);
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE PRIM]: Linking prim {0} {1} to {2} {3}", prim.Name, prim.LocalID, Name, LocalID);
|
||||
|
||||
childrenPrim.Add(prim);
|
||||
|
||||
foreach (OdePrim prm in childrenPrim)
|
||||
|
@ -1194,12 +1196,14 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
//prm.childPrim = false;
|
||||
}
|
||||
}
|
||||
|
||||
disableBody();
|
||||
|
||||
if (Body != IntPtr.Zero)
|
||||
{
|
||||
_parent_scene.DeactivatePrim(this);
|
||||
}
|
||||
// Spurious - Body == IntPtr.Zero after disableBody()
|
||||
// if (Body != IntPtr.Zero)
|
||||
// {
|
||||
// _parent_scene.DeactivatePrim(this);
|
||||
// }
|
||||
|
||||
lock (childrenPrim)
|
||||
{
|
||||
|
@ -1213,6 +1217,9 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
|
||||
private void ChildDelink(OdePrim odePrim)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ODE PRIM]: Delinking prim {0} {1} from {2} {3}", odePrim.Name, odePrim.LocalID, Name, LocalID);
|
||||
|
||||
// Okay, we have a delinked child.. need to rebuild the body.
|
||||
lock (childrenPrim)
|
||||
{
|
||||
|
@ -1227,6 +1234,7 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
//prm.childPrim = false;
|
||||
}
|
||||
}
|
||||
|
||||
disableBody();
|
||||
|
||||
lock (childrenPrim)
|
||||
|
@ -1235,10 +1243,11 @@ Console.WriteLine("ZProcessTaints for " + Name);
|
|||
childrenPrim.Remove(odePrim);
|
||||
}
|
||||
|
||||
if (Body != IntPtr.Zero)
|
||||
{
|
||||
_parent_scene.DeactivatePrim(this);
|
||||
}
|
||||
// Spurious - Body == IntPtr.Zero after disableBody()
|
||||
// if (Body != IntPtr.Zero)
|
||||
// {
|
||||
// _parent_scene.DeactivatePrim(this);
|
||||
// }
|
||||
|
||||
lock (childrenPrim)
|
||||
{
|
||||
|
|
|
@ -2226,7 +2226,8 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
/// <param name="prim"></param>
|
||||
internal void RemovePrimThreadLocked(OdePrim prim)
|
||||
{
|
||||
//Console.WriteLine("RemovePrimThreadLocked " + prim.m_primName);
|
||||
// m_log.DebugFormat("[ODE SCENE]: Removing physical prim {0} {1}", prim.Name, prim.LocalID);
|
||||
|
||||
lock (prim)
|
||||
{
|
||||
RemoveCollisionEventReporting(prim);
|
||||
|
|
Loading…
Reference in New Issue