Add a dummy "dwell" value to the data snapshot
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				|  | @ -183,11 +183,15 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
|                         //default location | ||||
|                         XmlNode tpLocation = nodeFactory.CreateNode(XmlNodeType.Element, "location", ""); | ||||
|                         Vector3 loc = parcel.UserLocation; | ||||
|                         if (loc.Equals(Vector3.Zero)) // This test is mute at this point: the location is wrong by default | ||||
|                         if (loc.Equals(Vector3.Zero)) // This test is moot at this point: the location is wrong by default | ||||
|                             loc = new Vector3((parcel.AABBMax.X - parcel.AABBMin.X) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2, (parcel.AABBMax.Y - parcel.AABBMin.Y) / 2); | ||||
|                         tpLocation.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString(); | ||||
|                         xmlparcel.AppendChild(tpLocation); | ||||
| 
 | ||||
|                         XmlNode dwell = nodeFactory.CreateNode(XmlNodeType.Element, "dwell", ""); | ||||
|                         dwell.InnerText = "0"; | ||||
|                         xmlparcel.AppendChild(dwell); | ||||
| 
 | ||||
|                         //TODO: figure how to figure out teleport system landData.landingType | ||||
| 
 | ||||
|                         //land texture snapshot uuid | ||||
|  |  | |||
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	 Melanie Thielker
						Melanie Thielker