Configuration files can read include files from relative paths.

prebuild-update
Marck 2010-08-10 16:07:21 +02:00 committed by Justin Clark-Casey (justincc)
parent 8eeb3f2fd2
commit ae43a07f3b
2 changed files with 22 additions and 2 deletions

View File

@ -211,7 +211,17 @@ namespace OpenSim
else
{
string basepath = Path.GetFullPath(Util.configDir());
string path = Path.Combine(basepath, file);
// Resolve relative paths with wildcards
string chunkWithoutWildcards = file;
string chunkWithWildcards = string.Empty;
int wildcardIndex = file.IndexOfAny(new char[] { '*', '?' });
if (wildcardIndex != -1)
{
chunkWithoutWildcards = file.Substring(0, wildcardIndex);
chunkWithWildcards = file.Substring(wildcardIndex);
}
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
foreach (string p in paths)
{

View File

@ -141,7 +141,17 @@ namespace OpenSim.Tools.Configger
else
{
string basepath = Path.GetFullPath(".");
string path = Path.Combine(basepath, file);
// Resolve relative paths with wildcards
string chunkWithoutWildcards = file;
string chunkWithWildcards = string.Empty;
int wildcardIndex = file.IndexOfAny(new char[] { '*', '?' });
if (wildcardIndex != -1)
{
chunkWithoutWildcards = file.Substring(0, wildcardIndex);
chunkWithWildcards = file.Substring(wildcardIndex);
}
string path = Path.Combine(basepath, chunkWithoutWildcards);
path = Path.GetFullPath(path) + chunkWithWildcards;
string[] paths = Util.Glob(path);
foreach (string p in paths)
{