* Add basic asset cache get test

0.6.5-rc1
Justin Clarke Casey 2009-03-09 19:40:32 +00:00
parent 1bf05a543c
commit ae759f2d06
4 changed files with 122 additions and 15 deletions

View File

@ -36,7 +36,6 @@ namespace OpenSim.Framework.Communications.Cache
{
public class GridAssetClient : AssetServerBase
{
#region IPlugin
public override string Name
@ -51,7 +50,7 @@ namespace OpenSim.Framework.Communications.Cache
public override void Initialise(ConfigSettings p_set, string p_url)
{
m_log.Debug("[GRIDASSET] Plugin configured initialisation");
m_log.Debug("[GRID ASSET CLIENT]: Plugin configured initialisation");
Initialise(p_url);
}
@ -65,7 +64,7 @@ namespace OpenSim.Framework.Communications.Cache
public GridAssetClient(string p_url)
{
m_log.Debug("[GRIDASSET] Direct constructor");
m_log.Debug("[GRID ASSET CLIENT]: Direct constructor");
Initialise(p_url);
}

View File

@ -34,7 +34,6 @@ namespace OpenSim.Framework.Communications.Cache
{
public class SQLAssetServer : AssetServerBase
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
#region IPlugin
@ -51,7 +50,7 @@ namespace OpenSim.Framework.Communications.Cache
public override void Initialise(ConfigSettings p_set)
{
m_log.Debug("[SQLASSET] Plugin configured initialisation");
m_log.Debug("[SQLAssetServer]: Plugin configured initialisation");
Initialise(p_set.StandaloneAssetPlugin,p_set.StandaloneAssetSource);
}
@ -61,7 +60,7 @@ namespace OpenSim.Framework.Communications.Cache
public SQLAssetServer(string pluginName, string connect)
{
m_log.Debug("[SQLASSET] Direct constructor");
m_log.Debug("[SQLAssetServer]: Direct constructor");
Initialise(pluginName, connect);
}
@ -108,7 +107,7 @@ namespace OpenSim.Framework.Communications.Cache
protected override AssetBase GetAsset(AssetRequest req)
{
return m_assetProvider.FetchAsset(req.AssetID);;
return m_assetProvider.FetchAsset(req.AssetID);
}
public override void StoreAsset(AssetBase asset)

View File

@ -0,0 +1,88 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Threading;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Framework.Communications.Tests
{
/// <summary>
/// Asset cache tests
/// </summary>
[TestFixture]
public class AssetCacheTests
{
protected UUID m_assetIdReceived;
protected AssetBase m_assetReceived;
[Test]
/// <summary>
/// Test the 'asynchronous' get asset mechanism (though this won't be done asynchronously within this test)
/// </summary>
public void TestGetAsset()
{
UUID assetId = UUID.Parse("00000000-0000-0000-0000-000000000001");
byte[] assetData = new byte[] { 3, 2, 1 };
AssetBase asset = new AssetBase();
asset.FullID = assetId;
asset.Data = assetData;
TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin();
assetPlugin.CreateAsset(asset);
IAssetCache assetCache = new AssetCache(new SQLAssetServer(assetPlugin));
lock (this)
{
assetCache.GetAsset(assetId, AssetRequestCallback, false);
Monitor.Wait(this, 60000);
}
Assert.That(
assetId, Is.EqualTo(m_assetIdReceived), "Asset id stored differs from asset id received");
Assert.That(
assetData, Is.EqualTo(m_assetReceived.Data), "Asset data stored differs from asset data received");
}
private void AssetRequestCallback(UUID assetId, AssetBase asset)
{
m_assetIdReceived = assetId;
m_assetReceived = asset;
lock (this)
{
Monitor.PulseAll(this);
}
}
}
}

View File

@ -38,18 +38,39 @@ namespace OpenSim.Tests.Common.Mock
/// tests are single threaded.
/// </summary>
public class TestAssetDataPlugin : IAssetDataPlugin
{
{
public string Version { get { return "0"; } }
public string Name { get { return "TestAssetDataPlugin"; } }
protected Dictionary<UUID, AssetBase> Assets = new Dictionary<UUID, AssetBase>();
public void Initialise() {}
public void Initialise(string connect) {}
public void Dispose() {}
public AssetBase FetchAsset(UUID uuid) { return null; }
public void CreateAsset(AssetBase asset) {}
public void UpdateAsset(AssetBase asset) {}
public bool ExistsAsset(UUID uuid) { return false; }
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
public void Initialise(string connect) {}
public AssetBase FetchAsset(UUID uuid)
{
if (ExistsAsset(uuid))
return Assets[uuid];
else
return null;
}
public void CreateAsset(AssetBase asset)
{
Assets[asset.FullID] = asset;
}
public void UpdateAsset(AssetBase asset)
{
CreateAsset(asset);
}
public bool ExistsAsset(UUID uuid)
{
return Assets.ContainsKey(uuid);
}
public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
}
}
}