Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/Framework/Scenes/SceneManager.cs
avinationmerge
Melanie 2012-11-23 03:39:49 +00:00
commit ae8733bf59
7 changed files with 129 additions and 33 deletions

View File

@ -664,12 +664,20 @@ namespace OpenSim
if (!SceneManager.TrySetCurrentScene(newRegionName))
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
else
RefreshPrompt();
}
else
{
MainConsole.Instance.Output("Usage: change region <region name>");
}
}
/// <summary>
/// Refreshs prompt with the current selection details.
/// </summary>
private void RefreshPrompt()
{
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
@ -691,6 +699,18 @@ namespace OpenSim
m_console.ConsoleScene = SceneManager.CurrentScene;
}
protected override void HandleRestartRegion(RegionInfo whichRegion)
{
base.HandleRestartRegion(whichRegion);
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
// m_console.ConsoleScene to null (indicating all scenes).
if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
SceneManager.TrySetCurrentScene(whichRegion.RegionName);
RefreshPrompt();
}
/// <summary>
/// Turn on some debugging values for OpenSim.
/// </summary>

View File

@ -314,7 +314,7 @@ namespace OpenSim
// Called from base.StartUp()
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
SceneManager.OnRestartSim += handleRestartRegion;
SceneManager.OnRestartSim += HandleRestartRegion;
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
// heavily used during initial startup.
@ -819,9 +819,11 @@ namespace OpenSim
}
}
public void handleRestartRegion(RegionInfo whichRegion)
protected virtual void HandleRestartRegion(RegionInfo whichRegion)
{
m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
m_log.InfoFormat(
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
ShutdownClientServer(whichRegion);
IScene scene;
@ -967,7 +969,6 @@ namespace OpenSim
m_log.Info("[SHUTDOWN]: Closing all threads");
m_log.Info("[SHUTDOWN]: Killing listener thread");
m_log.Info("[SHUTDOWN]: Killing clients");
// TODO: implement this
m_log.Info("[SHUTDOWN]: Closing console and terminating");
try
@ -976,7 +977,7 @@ namespace OpenSim
}
catch (Exception e)
{
m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e);
m_log.Error("[SHUTDOWN]: Ignoring failure during shutdown - ", e);
}
}

View File

@ -294,6 +294,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
m_log.InfoFormat(
"User {0} requested restart of region {1} in {2} seconds",
remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0);
}
}
@ -318,7 +322,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
if ((estateAccessType & 4) != 0) // User add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
@ -350,7 +354,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
if ((estateAccessType & 8) != 0) // User remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
@ -381,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
}
if ((estateAccessType & 16) != 0) // Group add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
@ -410,9 +414,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 32) != 0) // Group remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
@ -441,9 +446,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 64) != 0) // Ban add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
@ -522,9 +528,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 128) != 0) // Ban remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
@ -577,9 +584,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 256) != 0) // Manager add
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{
@ -608,9 +616,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
}
}
if ((estateAccessType & 512) != 0) // Manager remove
{
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
{
if ((estateAccessType & 1) != 0) // All estates
{

View File

@ -26,6 +26,7 @@
*/
using System;
using System.Linq;
using System.Reflection;
using System.Timers;
using System.IO;
@ -305,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Region
for (int i = 4 ; i < args.Length ; i++)
times.Add(Convert.ToInt32(args[i]));
MainConsole.Instance.OutputFormat(
"Region {0} scheduled for restart in {1} seconds", m_Scene.Name, times.Sum());
ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
}
@ -328,4 +332,4 @@ namespace OpenSim.Region.CoreModules.World.Region
}
}
}
}
}

View File

@ -1167,16 +1167,10 @@ namespace OpenSim.Region.Framework.Scenes
}
}
m_log.Error("[REGION]: Closing");
m_log.InfoFormat("[REGION]: Restarting region {0}", Name);
Close();
if (PhysicsScene != null)
{
PhysicsScene.Dispose();
}
m_log.Error("[REGION]: Firing Region Restart Message");
base.Restart();
}

View File

@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
}
public Scene CurrentScene
{
get { return m_currentScene; }
}
/// <summary>
/// Scene selected from the console.
/// </summary>
/// <value>
/// If null, then all scenes are considered selected (signalled as "Root" on the console).
/// </value>
public Scene CurrentScene { get; private set; }
public Scene CurrentOrFirstScene
{
get
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
if (sceneList.Count == 0)
@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
return m_currentScene;
return CurrentScene;
}
}
}
@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes
public void HandleRestart(RegionInfo rdata)
{
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
int RegionSceneElement = -1;
Scene restartedScene = null;
lock (m_localScenes)
{
m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
m_localScenes.Remove(rdata.RegionID);
}
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
// hasn't yet been recreated. We will have to leave this to the caller.
if (CurrentScene == restartedScene)
CurrentScene = null;
// Send signal to main that we're restarting this sim.
OnRestartSim(rdata);
@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes
private void ForEachCurrentScene(Action<Scene> func)
{
if (m_currentScene == null)
if (CurrentScene == null)
{
List<Scene> sceneList = Scenes;
sceneList.ForEach(func);
}
else
{
func(m_currentScene);
func(CurrentScene);
}
}
@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
|| (String.Compare(regionName, "..") == 0)
|| (String.Compare(regionName, "/") == 0))
{
m_currentScene = null;
CurrentScene = null;
return true;
}
else

View File

@ -0,0 +1,58 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.Framework.Scenes.Tests
{
[TestFixture]
public class SceneManagerTests
{
[Test]
public void TestClose()
{
TestHelpers.InMethod();
SceneHelpers sh = new SceneHelpers();
Scene scene = sh.SetupScene();
sh.SceneManager.Close();
Assert.That(scene.ShuttingDown, Is.True);
}
}
}