Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.csavinationmerge
commit
ae8733bf59
|
@ -664,12 +664,20 @@ namespace OpenSim
|
|||
|
||||
if (!SceneManager.TrySetCurrentScene(newRegionName))
|
||||
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
|
||||
else
|
||||
RefreshPrompt();
|
||||
}
|
||||
else
|
||||
{
|
||||
MainConsole.Instance.Output("Usage: change region <region name>");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshs prompt with the current selection details.
|
||||
/// </summary>
|
||||
private void RefreshPrompt()
|
||||
{
|
||||
string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName);
|
||||
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
|
||||
|
||||
|
@ -691,6 +699,18 @@ namespace OpenSim
|
|||
m_console.ConsoleScene = SceneManager.CurrentScene;
|
||||
}
|
||||
|
||||
protected override void HandleRestartRegion(RegionInfo whichRegion)
|
||||
{
|
||||
base.HandleRestartRegion(whichRegion);
|
||||
|
||||
// Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the
|
||||
// m_console.ConsoleScene to null (indicating all scenes).
|
||||
if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name)
|
||||
SceneManager.TrySetCurrentScene(whichRegion.RegionName);
|
||||
|
||||
RefreshPrompt();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Turn on some debugging values for OpenSim.
|
||||
/// </summary>
|
||||
|
|
|
@ -314,7 +314,7 @@ namespace OpenSim
|
|||
// Called from base.StartUp()
|
||||
|
||||
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
|
||||
SceneManager.OnRestartSim += handleRestartRegion;
|
||||
SceneManager.OnRestartSim += HandleRestartRegion;
|
||||
|
||||
// Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is
|
||||
// heavily used during initial startup.
|
||||
|
@ -819,9 +819,11 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
|
||||
public void handleRestartRegion(RegionInfo whichRegion)
|
||||
protected virtual void HandleRestartRegion(RegionInfo whichRegion)
|
||||
{
|
||||
m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
|
||||
m_log.InfoFormat(
|
||||
"[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})",
|
||||
whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY);
|
||||
|
||||
ShutdownClientServer(whichRegion);
|
||||
IScene scene;
|
||||
|
@ -967,7 +969,6 @@ namespace OpenSim
|
|||
m_log.Info("[SHUTDOWN]: Closing all threads");
|
||||
m_log.Info("[SHUTDOWN]: Killing listener thread");
|
||||
m_log.Info("[SHUTDOWN]: Killing clients");
|
||||
// TODO: implement this
|
||||
m_log.Info("[SHUTDOWN]: Closing console and terminating");
|
||||
|
||||
try
|
||||
|
@ -976,7 +977,7 @@ namespace OpenSim
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e);
|
||||
m_log.Error("[SHUTDOWN]: Ignoring failure during shutdown - ", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -294,6 +294,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
}
|
||||
|
||||
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
|
||||
|
||||
m_log.InfoFormat(
|
||||
"User {0} requested restart of region {1} in {2} seconds",
|
||||
remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -318,7 +322,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
if ((estateAccessType & 4) != 0) // User add
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
@ -350,7 +354,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
}
|
||||
if ((estateAccessType & 8) != 0) // User remove
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
@ -381,7 +385,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
}
|
||||
if ((estateAccessType & 16) != 0) // Group add
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
@ -410,9 +414,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
|
||||
if ((estateAccessType & 32) != 0) // Group remove
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
@ -441,9 +446,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
|
||||
if ((estateAccessType & 64) != 0) // Ban add
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
|
||||
{
|
||||
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
|
@ -522,9 +528,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
|
||||
if ((estateAccessType & 128) != 0) // Ban remove
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false))
|
||||
{
|
||||
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
|
||||
|
||||
|
@ -577,9 +584,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
|
||||
if ((estateAccessType & 256) != 0) // Manager add
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
@ -608,9 +616,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
|
||||
}
|
||||
}
|
||||
|
||||
if ((estateAccessType & 512) != 0) // Manager remove
|
||||
{
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
|
||||
if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true))
|
||||
{
|
||||
if ((estateAccessType & 1) != 0) // All estates
|
||||
{
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Timers;
|
||||
using System.IO;
|
||||
|
@ -305,6 +306,9 @@ namespace OpenSim.Region.CoreModules.World.Region
|
|||
for (int i = 4 ; i < args.Length ; i++)
|
||||
times.Add(Convert.ToInt32(args[i]));
|
||||
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"Region {0} scheduled for restart in {1} seconds", m_Scene.Name, times.Sum());
|
||||
|
||||
ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
|
||||
}
|
||||
|
||||
|
@ -328,4 +332,4 @@ namespace OpenSim.Region.CoreModules.World.Region
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1167,16 +1167,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
m_log.Error("[REGION]: Closing");
|
||||
m_log.InfoFormat("[REGION]: Restarting region {0}", Name);
|
||||
|
||||
Close();
|
||||
|
||||
if (PhysicsScene != null)
|
||||
{
|
||||
PhysicsScene.Dispose();
|
||||
}
|
||||
|
||||
m_log.Error("[REGION]: Firing Region Restart Message");
|
||||
|
||||
base.Restart();
|
||||
}
|
||||
|
||||
|
|
|
@ -107,16 +107,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return new List<Scene>(m_localScenes.FindAll(delegate(Scene s) { return true; })); }
|
||||
}
|
||||
|
||||
public Scene CurrentScene
|
||||
{
|
||||
get { return m_currentScene; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Scene selected from the console.
|
||||
/// </summary>
|
||||
/// <value>
|
||||
/// If null, then all scenes are considered selected (signalled as "Root" on the console).
|
||||
/// </value>
|
||||
public Scene CurrentScene { get; private set; }
|
||||
|
||||
public Scene CurrentOrFirstScene
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_currentScene == null)
|
||||
if (CurrentScene == null)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
if (sceneList.Count == 0)
|
||||
|
@ -125,7 +128,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
return m_currentScene;
|
||||
return CurrentScene;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,11 +172,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void HandleRestart(RegionInfo rdata)
|
||||
{
|
||||
m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main");
|
||||
int RegionSceneElement = -1;
|
||||
Scene restartedScene = null;
|
||||
|
||||
lock (m_localScenes)
|
||||
{
|
||||
m_localScenes.TryGetValue(rdata.RegionID, out restartedScene);
|
||||
m_localScenes.Remove(rdata.RegionID);
|
||||
}
|
||||
|
||||
// If the currently selected scene has been restarted, then we can't reselect here since we the scene
|
||||
// hasn't yet been recreated. We will have to leave this to the caller.
|
||||
if (CurrentScene == restartedScene)
|
||||
CurrentScene = null;
|
||||
|
||||
// Send signal to main that we're restarting this sim.
|
||||
OnRestartSim(rdata);
|
||||
|
@ -313,14 +323,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
private void ForEachCurrentScene(Action<Scene> func)
|
||||
{
|
||||
if (m_currentScene == null)
|
||||
if (CurrentScene == null)
|
||||
{
|
||||
List<Scene> sceneList = Scenes;
|
||||
sceneList.ForEach(func);
|
||||
}
|
||||
else
|
||||
{
|
||||
func(m_currentScene);
|
||||
func(CurrentScene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -340,7 +350,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|| (String.Compare(regionName, "..") == 0)
|
||||
|| (String.Compare(regionName, "/") == 0))
|
||||
{
|
||||
m_currentScene = null;
|
||||
CurrentScene = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using NUnit.Framework;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class SceneManagerTests
|
||||
{
|
||||
[Test]
|
||||
public void TestClose()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SceneHelpers sh = new SceneHelpers();
|
||||
Scene scene = sh.SetupScene();
|
||||
|
||||
sh.SceneManager.Close();
|
||||
Assert.That(scene.ShuttingDown, Is.True);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue