remove some load balancing routine invocations to eliminate build breaks. Remove chatty grab debug messages
parent
be2af26231
commit
ae8f8d60a6
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@ -396,7 +396,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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else
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else
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{
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{
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sp.IsSyncedAvatar = true;
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sp.IsSyncedAvatar = true;
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m_log.DebugFormat("{0}: Setting avatar local ID to {1}", LogHeader, localID);
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m_log.DebugFormat("{0}: Setting avatar local ID to {1}", LogHeader(), localID);
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sp.LocalId = localID;
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sp.LocalId = localID;
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if (sp.PhysicsActor != null)
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if (sp.PhysicsActor != null)
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{
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{
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@ -978,7 +978,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void HandleAgentRequestSit(object sender, UUID agentID, UUID targetID, Vector3 offset)
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public void HandleAgentRequestSit(object sender, UUID agentID, UUID targetID, Vector3 offset)
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{
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{
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m_log.DebugFormat("{0} HandleAgentRequestSit for {1}", LogHeader(), agentID.ToString());
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// m_log.DebugFormat("{0} HandleAgentRequestSit for {1}", LogHeader(), agentID.ToString());
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OSDMap data = new OSDMap(3);
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OSDMap data = new OSDMap(3);
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data["agentID"] = OSD.FromUUID(agentID);
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data["agentID"] = OSD.FromUUID(agentID);
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data["targetID"] = OSD.FromUUID(targetID);
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data["targetID"] = OSD.FromUUID(targetID);
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@ -988,7 +988,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
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public void HandleAgentSit(IClientAPI remoteClient, UUID agentID)
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{
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{
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m_log.DebugFormat("{0} HandleAgentSit for {1}", LogHeader(), agentID.ToString());
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// m_log.DebugFormat("{0} HandleAgentSit for {1}", LogHeader(), agentID.ToString());
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OSDMap data = new OSDMap(1);
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OSDMap data = new OSDMap(1);
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data["agentID"] = OSD.FromUUID(agentID);
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data["agentID"] = OSD.FromUUID(agentID);
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Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentSit, OSDParser.SerializeJsonString(data)));
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Send(new RegionSyncMessage(RegionSyncMessage.MsgType.AgentSit, OSDParser.SerializeJsonString(data)));
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@ -996,7 +996,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void HandleGrabObject(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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public void HandleGrabObject(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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{
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{
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m_log.DebugFormat("{0} HandleGrabObject for {1}", LogHeader(), remoteClient.AgentId.ToString());
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// m_log.DebugFormat("{0} HandleGrabObject for {1}", LogHeader(), remoteClient.AgentId.ToString());
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OSDMap data = new OSDMap(4);
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OSDMap data = new OSDMap(4);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["localID"] = OSD.FromUInteger(localID);
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data["localID"] = OSD.FromUInteger(localID);
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@ -1007,7 +1007,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void HandleGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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public void HandleGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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{
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{
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m_log.DebugFormat("{0} HandleGrabUpdate for {1}", LogHeader(), remoteClient.AgentId.ToString());
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// m_log.DebugFormat("{0} HandleGrabUpdate for {1}", LogHeader(), remoteClient.AgentId.ToString());
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OSDMap data = new OSDMap(5);
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OSDMap data = new OSDMap(5);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["objectID"] = OSD.FromUUID(objectID);
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data["objectID"] = OSD.FromUUID(objectID);
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@ -1019,7 +1019,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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public void HandleDeGrabObject(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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public void HandleDeGrabObject(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
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{
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{
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m_log.DebugFormat("{0} HandleDeGrabObject for {1}", LogHeader(), remoteClient.AgentId.ToString());
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// m_log.DebugFormat("{0} HandleDeGrabObject for {1}", LogHeader(), remoteClient.AgentId.ToString());
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OSDMap data = new OSDMap(3);
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OSDMap data = new OSDMap(3);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["agentID"] = OSD.FromUUID(remoteClient.AgentId);
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data["localID"] = OSD.FromUInteger(localID);
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data["localID"] = OSD.FromUInteger(localID);
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@ -239,6 +239,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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Shutdown();
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Shutdown();
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}
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}
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return;
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return;
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/*
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case RegionSyncMessage.MsgType.LoadBalanceRequest:
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case RegionSyncMessage.MsgType.LoadBalanceRequest:
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{
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{
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m_syncServer.HandleLoadBalanceRequest(this);
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m_syncServer.HandleLoadBalanceRequest(this);
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@ -260,6 +261,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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}
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}
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return;
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return;
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}
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}
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*/
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case RegionSyncMessage.MsgType.PhysTerseUpdate:
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case RegionSyncMessage.MsgType.PhysTerseUpdate:
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{
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{
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@ -487,7 +489,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#endregion Send/Receive messages to/from the remote Physics Engine
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#endregion Send/Receive messages to/from the remote Physics Engine
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#region Spacial query functions (should be eventually implemented within Scene)
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#region Spacial query functions (should be eventually implemented within Scene)
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/*
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//This should be a function of Scene, but since we don't have the quark concept in Scene yet,
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//This should be a function of Scene, but since we don't have the quark concept in Scene yet,
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//for now we implement it here.
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//for now we implement it here.
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//Ideally, for quark based space representation, the Scene has a list of quarks, and each quark points
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//Ideally, for quark based space representation, the Scene has a list of quarks, and each quark points
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@ -512,15 +514,18 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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return sogList;
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return sogList;
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}
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}
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*/
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#endregion
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#endregion
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#region Load balancing functions
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#region Load balancing functions
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/*
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public void SendLoadBalanceRejection(string response)
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public void SendLoadBalanceRejection(string response)
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{
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{
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RegionSyncMessage msg = new RegionSyncMessage(RegionSyncMessage.MsgType.LoadBalanceRejection, response);
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RegionSyncMessage msg = new RegionSyncMessage(RegionSyncMessage.MsgType.LoadBalanceRejection, response);
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Send(msg);
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Send(msg);
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}
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}
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*/
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#endregion
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#endregion
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}
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}
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}
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}
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@ -545,6 +545,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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#endregion Event Handlers
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#endregion Event Handlers
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#region Load balancing members and functions
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#region Load balancing members and functions
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/*
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//keep track of idle physics engines that are in the process of load balancing (they are off the idle list, but not a working physics engine yet (not sync'ing with Scene yet)).
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//keep track of idle physics engines that are in the process of load balancing (they are off the idle list, but not a working physics engine yet (not sync'ing with Scene yet)).
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private Dictionary<string, IdlePhysEngineInfo> m_loadBalancingIdleSEs = new Dictionary<string,IdlePhysEngineInfo>();
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private Dictionary<string, IdlePhysEngineInfo> m_loadBalancingIdleSEs = new Dictionary<string,IdlePhysEngineInfo>();
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public void HandleLoadBalanceRequest(SceneToPhysEngineConnector seConnctor)
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public void HandleLoadBalanceRequest(SceneToPhysEngineConnector seConnctor)
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@ -616,6 +617,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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seConnctor.SendLoadBalanceRejection("no idle physics engines");
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seConnctor.SendLoadBalanceRejection("no idle physics engines");
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}
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}
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}
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}
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*/
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HashSet<string> exceptions = new HashSet<string>();
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HashSet<string> exceptions = new HashSet<string>();
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private OSDMap DeserializeMessage(RegionSyncMessage msg)
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private OSDMap DeserializeMessage(RegionSyncMessage msg)
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