Line endings cleanup
parent
0f1a3f8ed2
commit
ae9362636e
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@ -699,42 +699,42 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.DebugFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
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position, m_regionInfo.RegionName);
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// Teleport within the same region
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if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, avatar.Name, avatar.UUID, emergencyPos);
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position = emergencyPos;
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}
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Vector3 currentPos = avatar.AbsolutePosition;
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ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
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ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
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if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
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{
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if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
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{
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//TPing within the same parcel. If the landing point is restricted, block the TP.
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//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
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if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
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{
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avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
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position = currentPos;
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}
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}
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else
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{
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//Tping to a different parcel. Respect the landing point on the destination parcel.
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if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
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{
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position = destLand.LandData.UserLocation;
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}
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}
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position, m_regionInfo.RegionName);
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// Teleport within the same region
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if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
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{
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, avatar.Name, avatar.UUID, emergencyPos);
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position = emergencyPos;
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}
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Vector3 currentPos = avatar.AbsolutePosition;
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ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
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ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
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if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
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{
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if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
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{
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//TPing within the same parcel. If the landing point is restricted, block the TP.
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//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
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if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
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{
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avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
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position = currentPos;
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}
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}
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else
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{
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//Tping to a different parcel. Respect the landing point on the destination parcel.
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if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
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{
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position = destLand.LandData.UserLocation;
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}
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}
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}
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// TODO: Get proper AVG Height
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