Line endings cleanup

avinationmerge
Melanie 2010-02-04 17:00:16 +00:00
parent 0f1a3f8ed2
commit ae9362636e
1 changed files with 36 additions and 36 deletions

View File

@ -699,42 +699,42 @@ namespace OpenSim.Region.Framework.Scenes
{
m_log.DebugFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
position, m_regionInfo.RegionName);
// Teleport within the same region
if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos;
}
Vector3 currentPos = avatar.AbsolutePosition;
ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
{
if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
{
//TPing within the same parcel. If the landing point is restricted, block the TP.
//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{
avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
position = currentPos;
}
}
else
{
//Tping to a different parcel. Respect the landing point on the destination parcel.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{
position = destLand.LandData.UserLocation;
}
}
position, m_regionInfo.RegionName);
// Teleport within the same region
if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
{
Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos;
}
Vector3 currentPos = avatar.AbsolutePosition;
ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
{
if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
{
//TPing within the same parcel. If the landing point is restricted, block the TP.
//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{
avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
position = currentPos;
}
}
else
{
//Tping to a different parcel. Respect the landing point on the destination parcel.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{
position = destLand.LandData.UserLocation;
}
}
}
// TODO: Get proper AVG Height