Line endings cleanup

avinationmerge
Melanie 2010-02-04 17:00:16 +00:00
parent 0f1a3f8ed2
commit ae9362636e
1 changed files with 36 additions and 36 deletions

View File

@ -699,42 +699,42 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_log.DebugFormat( m_log.DebugFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}", "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation {0} within {1}",
position, m_regionInfo.RegionName); position, m_regionInfo.RegionName);
// Teleport within the same region // Teleport within the same region
if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0) if (IsOutsideRegion(avatar.Scene, position) || position.Z < 0)
{ {
Vector3 emergencyPos = new Vector3(128, 128, 128); Vector3 emergencyPos = new Vector3(128, 128, 128);
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", "[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
position, avatar.Name, avatar.UUID, emergencyPos); position, avatar.Name, avatar.UUID, emergencyPos);
position = emergencyPos; position = emergencyPos;
} }
Vector3 currentPos = avatar.AbsolutePosition; Vector3 currentPos = avatar.AbsolutePosition;
ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y); ILandObject srcLand = m_scene.LandChannel.GetLandObject(currentPos.X, currentPos.Y);
ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y); ILandObject destLand = m_scene.LandChannel.GetLandObject(position.X, position.Y);
if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0) if (srcLand != null && destLand != null && (teleportFlags & (uint)TeleportFlags.ViaLure) == 0 && (teleportFlags & (uint)TeleportFlags.ViaGodlikeLure) == 0)
{ {
if (srcLand.LandData.LocalID == destLand.LandData.LocalID) if (srcLand.LandData.LocalID == destLand.LandData.LocalID)
{ {
//TPing within the same parcel. If the landing point is restricted, block the TP. //TPing within the same parcel. If the landing point is restricted, block the TP.
//Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni. //Don't restrict gods, estate managers, or land owners to the TP point. This behaviour mimics agni.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{ {
avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false); avatar.ControllingClient.SendAgentAlertMessage("Can't TP to the destination; landing point set.", false);
position = currentPos; position = currentPos;
} }
} }
else else
{ {
//Tping to a different parcel. Respect the landing point on the destination parcel. //Tping to a different parcel. Respect the landing point on the destination parcel.
if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID) if (destLand.LandData.LandingType == (byte)1 && destLand.LandData.UserLocation != Vector3.Zero && avatar.GodLevel < 200 && !m_scene.RegionInfo.EstateSettings.IsEstateManager(avatar.UUID) && destLand.LandData.OwnerID != avatar.UUID)
{ {
position = destLand.LandData.UserLocation; position = destLand.LandData.UserLocation;
} }
} }
} }
// TODO: Get proper AVG Height // TODO: Get proper AVG Height