Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
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bbb411afe5
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ae970d4171
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@ -36,10 +36,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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static public bool Debug = true;
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static public bool Debug = true;
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public delegate void SendToDebugEventDelegate(string Message);
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//public delegate void SendToDebugEventDelegate(string Message);
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public delegate void SendToLogEventDelegate(string Message);
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//public delegate void SendToLogEventDelegate(string Message);
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static public event SendToDebugEventDelegate SendToDebugEvent;
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//static public event SendToDebugEventDelegate SendToDebugEvent;
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static public event SendToLogEventDelegate SendToLogEvent;
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//static public event SendToLogEventDelegate SendToLogEvent;
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static public void SendToDebug(string Message)
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static public void SendToDebug(string Message)
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{
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{
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@ -70,6 +70,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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//public void llSay(UInt32 channelID, string text)
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//public void llSay(UInt32 channelID, string text)
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public void llSay(object channelID, object text)
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public void llSay(object channelID, object text)
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{
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{
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//TODO: DO SOMETHING USEFUL HERE
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Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
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Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");");
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Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\"");
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Common.SendToLog("llSay Channel " + (UInt32)channelID + ", Text: \"" + (string)text + "\"");
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}
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}
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@ -44,8 +44,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// TODO: HOOK EVENTS UP TO SERVER!
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// TODO: HOOK EVENTS UP TO SERVER!
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Common.SendToDebug("EventManager Start");
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Common.SendToDebug("EventManager Start");
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// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
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// Hook up a test event to our test form
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// Hook up a test event to our test form
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Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
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Common.SendToDebug("EventManager Hooking up dummy-event: touch_start");
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// TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
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//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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}
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}
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@ -29,7 +29,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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//TODO: WHERE TO PLACE THIS?
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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interface ScriptEngineInterface
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interface ScriptEngineInterface
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