Formatting cleanup.

viewer-2-initial-appearance
Jeff Ames 2010-11-08 07:48:35 -05:00
parent 798abd1508
commit ae9c4a4d11
10 changed files with 86 additions and 88 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_application = openSim;
string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
IPAddress ipaddr = IPAddress.Parse( bind_ip_address );
IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();

View File

@ -177,7 +177,7 @@ namespace OpenSim.Framework
m_owner = appearance.Owner;
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable();
if (copyWearables && (appearance.Wearables != null))
{
@ -204,9 +204,9 @@ namespace OpenSim.Framework
public void GetAssetsFrom(AvatarAppearance app)
{
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
for (int j = 0 ; j < m_wearables[i].Count ; j++)
for (int j = 0; j < m_wearables[i].Count; j++)
{
UUID itemID = m_wearables[i][j].ItemID;
UUID assetID = app.Wearables[i].GetAsset(itemID);
@ -220,7 +220,7 @@ namespace OpenSim.Framework
public void ClearWearables()
{
m_wearables = new AvatarWearable[AvatarWearable.MAX_WEARABLES];
for (int i = 0 ; i < AvatarWearable.MAX_WEARABLES ; i++ )
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
m_wearables[i] = new AvatarWearable();
}
@ -347,11 +347,10 @@ namespace OpenSim.Framework
// m_log.WarnFormat("[AVATARAPPEARANCE] set wearable {0} --> {1}:{2}",wearableId,wearable.ItemID,wearable.AssetID);
// DEBUG OFF
m_wearables[wearableId].Clear();
for (int i = 0 ; i < wearable.Count ; i++)
for (int i = 0; i < wearable.Count; i++)
m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
}
// DEBUG ON
public override String ToString()
{
@ -365,7 +364,7 @@ namespace OpenSim.Framework
foreach (AvatarWearable awear in m_wearables)
{
for ( int i = 0 ; i < awear.Count ; i++ )
for (int i = 0; i < awear.Count; i++)
s += String.Format("Wearable: item={0}, asset={1}\n",awear[i].ItemID,awear[i].AssetID);
}

View File

@ -64,7 +64,7 @@ namespace OpenSim.Framework
m_Servers[port] = new BaseHttpServer(port);
if (ipaddr != null )
if (ipaddr != null)
m_Servers[port].ListenIPAddress = ipaddr;
m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port);

View File

@ -178,7 +178,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
UUID itemID = UUID.Zero;
if (sp != null)
{
foreach(SceneObjectGroup grp in sp.Attachments)
foreach (SceneObjectGroup grp in sp.Attachments)
{
if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
{

View File

@ -139,7 +139,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return cached;
}
/// <summary>
/// Set appearance data (textureentry and slider settings) received from the client
/// </summary>
@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSend(UUID agentid)
{
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}", agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
@ -234,7 +233,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSave(UUID agentid)
{
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}", agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
@ -262,7 +261,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
/*
// this needs to be fixed, the flag should be on scene presence not the region module
@ -293,8 +292,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
lock (m_sendqueue)
{
Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
foreach (KeyValuePair<UUID,long> kvp in sends)
Dictionary<UUID, long> sends = new Dictionary<UUID, long>(m_sendqueue);
foreach (KeyValuePair<UUID, long> kvp in sends)
{
if (kvp.Value < now)
{
@ -306,8 +305,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
lock (m_savequeue)
{
Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
foreach (KeyValuePair<UUID,long> kvp in saves)
Dictionary<UUID, long> saves = new Dictionary<UUID, long>(m_savequeue);
foreach (KeyValuePair<UUID, long> kvp in saves)
{
if (kvp.Value < now)
{
@ -337,7 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
}
/// <summary>
@ -354,14 +353,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return;
}
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}", client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < AvatarWearable.MAX_WEARABLES)
avatAppearance.Wearables[wear.Type].Add(wear.ItemID,UUID.Zero);
avatAppearance.Wearables[wear.Type].Add(wear.ItemID, UUID.Zero);
}
avatAppearance.GetAssetsFrom(sp.Appearance);
@ -381,7 +380,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
{
for (int j = 0 ; j < appearance.Wearables[j].Count ; j ++ )
for (int j = 0; j < appearance.Wearables[j].Count; j++)
{
if (appearance.Wearables[i][j].ItemID == UUID.Zero)
continue;