objectId in AvatarAnimation packet should be UUID.Zero for non-overridden animations
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59c2cd04ba
commit
aecaadd3bd
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@ -3466,8 +3466,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
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ani.AnimationSourceList[i].ObjectID = objectIDs[i];
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if (objectIDs[i] == UUID.Zero)
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ani.AnimationSourceList[i].ObjectID = sourceAgentId;
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}
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ani.Header.Reliable = false;
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OutPacket(ani, ThrottleOutPacketType.Task);
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