From aee4353e9cf811bd66a17f292c6f17c9495831fc Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 17 Aug 2012 14:47:53 +0100 Subject: [PATCH] fix typo --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 53b4f7efb3..0535dcbeec 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2858,7 +2858,7 @@ namespace OpenSim.Region.Framework.Scenes public void SetFaceColor(Vector3 color, int face) { // The only way to get a deep copy/ If we don't do this, we can - // mever detect color changes further down. + // never detect color changes further down. Byte[] buf = Shape.Textures.GetBytes(); Primitive.TextureEntry tex = new Primitive.TextureEntry(buf, 0, buf.Length); Color4 texcolor;