Fix vehicles going physical stopping llTargetOmega parts (boat radar)
parent
d342008e5b
commit
aee4ca2f1c
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@ -916,7 +916,7 @@ namespace OpenSim.Region.Framework.Scenes
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get
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get
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{
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{
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PhysicsActor actor = PhysActor;
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PhysicsActor actor = PhysActor;
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if ((actor != null) && actor.IsPhysical)
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if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this)
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{
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{
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m_angularVelocity = actor.RotationalVelocity;
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m_angularVelocity = actor.RotationalVelocity;
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}
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}
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@ -1893,7 +1893,8 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = new Vector3(0, 0, 0);
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Velocity = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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AngularVelocity = new Vector3(0, 0, 0);
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if (ParentGroup.RootPart == this)
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AngularVelocity = new Vector3(0, 0, 0);
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PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
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PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
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PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
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PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
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@ -1917,7 +1918,8 @@ namespace OpenSim.Region.Framework.Scenes
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// velocity-vector.
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// velocity-vector.
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Velocity = new Vector3(0, 0, 0);
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Velocity = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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Acceleration = new Vector3(0, 0, 0);
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AngularVelocity = new Vector3(0, 0, 0);
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if (ParentGroup.RootPart == this)
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AngularVelocity = new Vector3(0, 0, 0);
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//RotationalVelocity = new Vector3(0, 0, 0);
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//RotationalVelocity = new Vector3(0, 0, 0);
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}
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}
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