correct ODEPrim.MeshAssetReveived -> MeshAssetReceived

integration
Justin Clark-Casey (justincc) 2012-10-30 01:07:14 +00:00
parent a09cba6da3
commit aeeed29d62
1 changed files with 2 additions and 3 deletions

View File

@ -3335,7 +3335,6 @@ Console.WriteLine(" JointCreateFixed");
m_material = pMaterial; m_material = pMaterial;
} }
private void CheckMeshAsset() private void CheckMeshAsset()
{ {
if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero) if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero)
@ -3345,12 +3344,12 @@ Console.WriteLine(" JointCreateFixed");
{ {
RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod; RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
if (assetProvider != null) if (assetProvider != null)
assetProvider(_pbs.SculptTexture, MeshAssetReveived); assetProvider(_pbs.SculptTexture, MeshAssetReceived);
}); });
} }
} }
void MeshAssetReveived(AssetBase asset) void MeshAssetReceived(AssetBase asset)
{ {
if (asset.Data != null && asset.Data.Length > 0) if (asset.Data != null && asset.Data.Length > 0)
{ {