correct ODEPrim.MeshAssetReveived -> MeshAssetReceived

integration
Justin Clark-Casey (justincc) 2012-10-30 01:07:14 +00:00
parent a09cba6da3
commit aeeed29d62
1 changed files with 2 additions and 3 deletions

View File

@ -3335,7 +3335,6 @@ Console.WriteLine(" JointCreateFixed");
m_material = pMaterial;
}
private void CheckMeshAsset()
{
if (_pbs.SculptEntry && !m_assetFailed && _pbs.SculptTexture != UUID.Zero)
@ -3345,12 +3344,12 @@ Console.WriteLine(" JointCreateFixed");
{
RequestAssetDelegate assetProvider = _parent_scene.RequestAssetMethod;
if (assetProvider != null)
assetProvider(_pbs.SculptTexture, MeshAssetReveived);
assetProvider(_pbs.SculptTexture, MeshAssetReceived);
});
}
}
void MeshAssetReveived(AssetBase asset)
void MeshAssetReceived(AssetBase asset)
{
if (asset.Data != null && asset.Data.Length > 0)
{