Formatting cleanup.

0.6.9
Jeff Ames 2010-02-15 19:15:03 +09:00
parent 5c7acd0d4d
commit af265e001d
24 changed files with 193 additions and 196 deletions

View File

@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
if (!UUID.TryParse(post["ID"].ToString(), out id)) if (!UUID.TryParse(post["ID"].ToString(), out id))
return reply; return reply;
lock(m_Connections) lock (m_Connections)
{ {
if(!m_Connections.ContainsKey(id)) if (!m_Connections.ContainsKey(id))
return reply; return reply;
} }

View File

@ -367,7 +367,6 @@ namespace OpenSim
m_console.Commands.AddCommand("hypergrid", false, "unlink-region", m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
"unlink-region <local name> or <HostName>:<HttpPort> <cr>", "unlink-region <local name> or <HostName>:<HttpPort> <cr>",
"Unlink a hypergrid region", RunCommand); "Unlink a hypergrid region", RunCommand);
} }
public override void ShutdownSpecific() public override void ShutdownSpecific()
@ -640,7 +639,6 @@ namespace OpenSim
} }
} }
/// <summary> /// <summary>
/// Load, Unload, and list Region modules in use /// Load, Unload, and list Region modules in use
/// </summary> /// </summary>
@ -972,7 +970,6 @@ namespace OpenSim
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocX,
scene.RegionInfo.RegionLocY, scene.RegionInfo.RegionLocY,
scene.RegionInfo.InternalEndPoint.Port)); scene.RegionInfo.InternalEndPoint.Port));
}); });
break; break;
@ -1097,7 +1094,7 @@ namespace OpenSim
} }
else else
{ {
MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName)); MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
} }
} }

View File

@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
{ {
foreach (Scene s in m_SceneList) foreach (Scene s in m_SceneList)
{ {
if(!ProcessCommand(s, cmd)) if (!ProcessCommand(s, cmd))
break; break;
} }
} }

View File

@ -72,23 +72,23 @@ namespace OpenSim.Region.Physics.OdePlugin
// Vehicle properties // Vehicle properties
private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier // private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings: private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
// HOVER_TERRAIN_ONLY // HOVER_TERRAIN_ONLY
// HOVER_GLOBAL_HEIGHT // HOVER_GLOBAL_HEIGHT
// NO_DEFLECTION_UP // NO_DEFLECTION_UP
// HOVER_WATER_ONLY // HOVER_WATER_ONLY
// HOVER_UP_ONLY // HOVER_UP_ONLY
// LIMIT_MOTOR_UP // LIMIT_MOTOR_UP
// LIMIT_ROLL_ONLY // LIMIT_ROLL_ONLY
private VehicleFlag m_Hoverflags = (VehicleFlag)0; private VehicleFlag m_Hoverflags = (VehicleFlag)0;
private Vector3 m_BlockingEndPoint = Vector3.Zero; private Vector3 m_BlockingEndPoint = Vector3.Zero;
private Quaternion m_RollreferenceFrame = Quaternion.Identity; private Quaternion m_RollreferenceFrame = Quaternion.Identity;
// Linear properties // Linear properties
private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
private Vector3 m_dir = Vector3.Zero; // velocity applied to body private Vector3 m_dir = Vector3.Zero; // velocity applied to body
private Vector3 m_linearFrictionTimescale = Vector3.Zero; private Vector3 m_linearFrictionTimescale = Vector3.Zero;
private float m_linearMotorDecayTimescale = 0; private float m_linearMotorDecayTimescale = 0;
private float m_linearMotorTimescale = 0; private float m_linearMotorTimescale = 0;
@ -98,14 +98,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private Vector3 m_linearMotorOffset = Vector3.Zero; // private Vector3 m_linearMotorOffset = Vector3.Zero;
//Angular properties //Angular properties
private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
private int m_angularMotorApply = 0; // application frame counter private int m_angularMotorApply = 0; // application frame counter
private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body // private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
//Deflection properties //Deflection properties
// private float m_angularDeflectionEfficiency = 0; // private float m_angularDeflectionEfficiency = 0;
@ -123,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
// private float m_VhoverEfficiency = 0f; // private float m_VhoverEfficiency = 0f;
private float m_VhoverTimescale = 0f; private float m_VhoverTimescale = 0f;
private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
//Attractor properties //Attractor properties
private float m_verticalAttractionEfficiency = 1.0f; // damped private float m_verticalAttractionEfficiency = 1.0f; // damped
private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
{ {

View File

@ -8192,38 +8192,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{ {
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{ {
lock (m_host.TaskInventory) lock (m_host.TaskInventory)
{ {
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{ {
if (inv.Value.Name == item) if (inv.Value.Name == item)
{ {
switch (mask) switch (mask)
{ {
case 0: case 0:
inv.Value.BasePermissions = (uint)value; inv.Value.BasePermissions = (uint)value;
break; break;
case 1: case 1:
inv.Value.CurrentPermissions = (uint)value; inv.Value.CurrentPermissions = (uint)value;
break; break;
case 2: case 2:
inv.Value.GroupPermissions = (uint)value; inv.Value.GroupPermissions = (uint)value;
break; break;
case 3: case 3:
inv.Value.EveryonePermissions = (uint)value; inv.Value.EveryonePermissions = (uint)value;
break; break;
case 4: case 4:
inv.Value.NextPermissions = (uint)value; inv.Value.NextPermissions = (uint)value;
break; break;
} }
} }
} }
} }
} }
} }
} }
public LSL_String llGetInventoryCreator(string item) public LSL_String llGetInventoryCreator(string item)

View File

@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
if (!request.ContainsKey("PRINCIPAL")) if (!request.ContainsKey("PRINCIPAL"))
return FailureResult(); return FailureResult();
if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString()))) if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
result["RESULT"] = "True"; result["RESULT"] = "True";
else else
result["RESULT"] = "False"; result["RESULT"] = "False";