Formatting cleanup.
parent
5c7acd0d4d
commit
af265e001d
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@ -302,9 +302,9 @@ namespace OpenSim.Framework.Console
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if (!UUID.TryParse(post["ID"].ToString(), out id))
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return reply;
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lock(m_Connections)
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lock (m_Connections)
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{
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if(!m_Connections.ContainsKey(id))
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if (!m_Connections.ContainsKey(id))
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return reply;
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}
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@ -367,7 +367,6 @@ namespace OpenSim
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m_console.Commands.AddCommand("hypergrid", false, "unlink-region",
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"unlink-region <local name> or <HostName>:<HttpPort> <cr>",
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"Unlink a hypergrid region", RunCommand);
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}
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public override void ShutdownSpecific()
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@ -640,7 +639,6 @@ namespace OpenSim
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}
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}
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/// <summary>
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/// Load, Unload, and list Region modules in use
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/// </summary>
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@ -972,7 +970,6 @@ namespace OpenSim
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scene.RegionInfo.RegionLocX,
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scene.RegionInfo.RegionLocY,
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scene.RegionInfo.InternalEndPoint.Port));
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});
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break;
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@ -1097,7 +1094,7 @@ namespace OpenSim
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}
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else
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{
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MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
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MainConsole.Instance.Output(string.Format("A user with the name {0} {1} already exists!", firstName, lastName));
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}
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}
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@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.World
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{
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foreach (Scene s in m_SceneList)
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{
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if(!ProcessCommand(s, cmd))
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if (!ProcessCommand(s, cmd))
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break;
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}
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}
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@ -72,23 +72,23 @@ namespace OpenSim.Region.Physics.OdePlugin
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// Vehicle properties
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private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
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// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
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private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
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// HOVER_TERRAIN_ONLY
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// HOVER_GLOBAL_HEIGHT
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// NO_DEFLECTION_UP
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// HOVER_WATER_ONLY
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// HOVER_UP_ONLY
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// LIMIT_MOTOR_UP
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// LIMIT_ROLL_ONLY
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private Vehicle m_type = Vehicle.TYPE_NONE; // If a 'VEHICLE', and what kind
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// private Quaternion m_referenceFrame = Quaternion.Identity; // Axis modifier
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private VehicleFlag m_flags = (VehicleFlag) 0; // Boolean settings:
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// HOVER_TERRAIN_ONLY
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// HOVER_GLOBAL_HEIGHT
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// NO_DEFLECTION_UP
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// HOVER_WATER_ONLY
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// HOVER_UP_ONLY
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// LIMIT_MOTOR_UP
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// LIMIT_ROLL_ONLY
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private VehicleFlag m_Hoverflags = (VehicleFlag)0;
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private Vector3 m_BlockingEndPoint = Vector3.Zero;
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private Quaternion m_RollreferenceFrame = Quaternion.Identity;
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// Linear properties
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private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
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private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
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private Vector3 m_dir = Vector3.Zero; // velocity applied to body
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private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
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private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
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private Vector3 m_dir = Vector3.Zero; // velocity applied to body
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private Vector3 m_linearFrictionTimescale = Vector3.Zero;
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private float m_linearMotorDecayTimescale = 0;
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private float m_linearMotorTimescale = 0;
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@ -98,14 +98,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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// private Vector3 m_linearMotorOffset = Vector3.Zero;
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//Angular properties
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private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
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private int m_angularMotorApply = 0; // application frame counter
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private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
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private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
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private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
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private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
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private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
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// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
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private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor
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private int m_angularMotorApply = 0; // application frame counter
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private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity
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private float m_angularMotorTimescale = 0; // motor angular velocity ramp up rate
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private float m_angularMotorDecayTimescale = 0; // motor angular velocity decay rate
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private Vector3 m_angularFrictionTimescale = Vector3.Zero; // body angular velocity decay rate
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private Vector3 m_lastAngularVelocity = Vector3.Zero; // what was last applied to body
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// private Vector3 m_lastVertAttractor = Vector3.Zero; // what VA was last applied to body
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//Deflection properties
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// private float m_angularDeflectionEfficiency = 0;
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@ -123,14 +123,14 @@ namespace OpenSim.Region.Physics.OdePlugin
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// private float m_VhoverEfficiency = 0f;
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private float m_VhoverTimescale = 0f;
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private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height
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private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
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private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle.
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// Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity)
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// KF: So far I have found no good method to combine a script-requested .Z velocity and gravity.
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// Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity.
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//Attractor properties
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private float m_verticalAttractionEfficiency = 1.0f; // damped
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private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
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//Attractor properties
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private float m_verticalAttractionEfficiency = 1.0f; // damped
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private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor.
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internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
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{
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@ -8192,38 +8192,38 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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m_host.AddScriptLPS(1);
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if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
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{
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == item)
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{
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switch (mask)
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{
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case 0:
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inv.Value.BasePermissions = (uint)value;
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break;
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case 1:
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inv.Value.CurrentPermissions = (uint)value;
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break;
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case 2:
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inv.Value.GroupPermissions = (uint)value;
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break;
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case 3:
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inv.Value.EveryonePermissions = (uint)value;
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break;
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case 4:
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inv.Value.NextPermissions = (uint)value;
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break;
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}
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}
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}
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}
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}
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}
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{
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == item)
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{
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switch (mask)
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{
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case 0:
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inv.Value.BasePermissions = (uint)value;
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break;
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case 1:
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inv.Value.CurrentPermissions = (uint)value;
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break;
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case 2:
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inv.Value.GroupPermissions = (uint)value;
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break;
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case 3:
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inv.Value.EveryonePermissions = (uint)value;
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break;
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case 4:
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inv.Value.NextPermissions = (uint)value;
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break;
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}
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}
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}
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}
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}
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}
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}
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public LSL_String llGetInventoryCreator(string item)
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@ -197,7 +197,7 @@ namespace OpenSim.Server.Handlers.Asset
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if (!request.ContainsKey("PRINCIPAL"))
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return FailureResult();
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if(m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
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if (m_InventoryService.CreateUserInventory(new UUID(request["PRINCIPAL"].ToString())))
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result["RESULT"] = "True";
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else
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result["RESULT"] = "False";
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