Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects.

mb-throttle-test
BlueWall 2014-09-17 17:56:10 -04:00
parent 2d3072f053
commit af286d5fcb
5 changed files with 14 additions and 11 deletions

View File

@ -87,7 +87,7 @@ namespace OpenSim.Framework.Monitoring
/// </summary>
public Stat Stat { get; set; }
public ThreadWatchdogInfo(Thread thread, int timeout)
public ThreadWatchdogInfo(Thread thread, int timeout, string name)
{
Thread = thread;
Timeout = timeout;
@ -96,8 +96,8 @@ namespace OpenSim.Framework.Monitoring
Stat
= new Stat(
thread.Name,
string.Format("Last update of thread {0}", thread.Name),
name,
string.Format("Last update of thread {0}", name),
"",
"ms",
"server",
@ -216,12 +216,11 @@ namespace OpenSim.Framework.Monitoring
bool alarmIfTimeout, Func<string> alarmMethod, int timeout, bool log = true)
{
Thread thread = new Thread(start);
thread.Name = name;
thread.Priority = priority;
thread.IsBackground = isBackground;
ThreadWatchdogInfo twi
= new ThreadWatchdogInfo(thread, timeout)
= new ThreadWatchdogInfo(thread, timeout, name)
{ AlarmIfTimeout = alarmIfTimeout, AlarmMethod = alarmMethod };
if (log)
@ -230,8 +229,10 @@ namespace OpenSim.Framework.Monitoring
lock (m_threads)
m_threads.Add(twi.Thread.ManagedThreadId, twi);
thread.Start();
thread.Name = name;
return thread;
}

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@ -70,9 +70,9 @@ namespace OpenSim.Framework.Servers.HttpServer
_id = id;
_engine = new Thread(new ThreadStart(Engine));
_engine.Name = EngineID;
_engine.IsBackground = true;
_engine.Start();
_engine.Name = string.Format ("Engine:{0}",EngineID);
ThreadTracker.Add(_engine);
}
@ -91,9 +91,9 @@ namespace OpenSim.Framework.Servers.HttpServer
public void Start()
{
_engine = new Thread(new ThreadStart(Engine));
_engine.Name = EngineID;
_engine.IsBackground = true;
_engine.Start();
_engine.Name = string.Format ("Engine:{0}",EngineID);
ThreadTracker.Add(_engine);
}

View File

@ -150,9 +150,9 @@ namespace OpenSim.Framework.Servers.HttpServer
public void Start()
{
_engine = new Thread(new ThreadStart(Engine));
_engine.Name = _engineId;
_engine.IsBackground = true;
_engine.Start();
_engine.Name = string.Format ("Engine:{0}",_engineId);
ThreadTracker.Add(_engine);

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@ -1079,6 +1079,8 @@ namespace OpenSim.Region.Framework.Scenes
StatsReporter = new SimStatsReporter(this);
StatsReporter.OnSendStatsResult += SendSimStatsPackets;
StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
Thread.CurrentThread.Name = string.Format ("Scene:{0}", regInfo.RegionName.Replace(" ", "_"));
}
public Scene(RegionInfo regInfo, PhysicsScene physicsScene) : base(regInfo)
@ -1396,7 +1398,7 @@ namespace OpenSim.Region.Framework.Scenes
m_heartbeatThread
= Watchdog.StartThread(
Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false);
Heartbeat, string.Format("Heartbeat-({0})", RegionInfo.RegionName.Replace(" ", "_")), ThreadPriority.Normal, false, false);
StartScripts();
}

View File

@ -677,7 +677,6 @@ namespace Amib.Threading
: new Thread(ProcessQueuedItems);
#endif
// Configure the new thread and start it
workerThread.Name = "STP " + Name + " Thread #" + _threadCounter;
workerThread.IsBackground = _stpStartInfo.AreThreadsBackground;
#if !(_SILVERLIGHT) && !(_WINDOWS_CE) && !(WINDOWS_PHONE)
@ -691,6 +690,7 @@ namespace Amib.Threading
workerThread.Priority = _stpStartInfo.ThreadPriority;
#endif
workerThread.Start();
workerThread.Name = string.Format("STP:{0}:{1}", Name, _threadCounter);
++_threadCounter;
// Add it to the dictionary and update its creation time.