Improve logging by making it clearer which script is failing if an assembly fails to load.
Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1 Logs which stop strategy is being used (abort or co-op) Adjusts some other logging to remove not very useful stuff0.7.4-extended
parent
b2c893a7be
commit
af30d9b07e
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@ -284,9 +284,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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else
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else
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: You must remove all existing script DLLs before using enabling co-op termination"
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. You must remove all existing {6}* script DLL files before using enabling co-op termination"
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+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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+ ", either by setting DeleteScriptsOnStartup = true in [XEngine] for one run"
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+ " or by deleting all *.dll* files in the relevant bin/ScriptEngines/<region-id>/ directory");
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+ " or by deleting these files manually.",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly);
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return false;
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return false;
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}
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}
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@ -324,8 +325,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading assembly {0}. Exception {1}{2}",
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
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assembly, e.Message, e.StackTrace);
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, assembly, e.Message, e.StackTrace);
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return false;
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return false;
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}
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}
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@ -345,8 +346,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Error loading script instance from assembly {0}. Exception {1}{2}",
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error initializing script instance. Exception {6}{7}",
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assembly, e.Message, e.StackTrace);
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, e.Message, e.StackTrace);
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return false;
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return false;
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}
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}
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@ -401,15 +402,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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else
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else
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{
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{
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m_log.WarnFormat(
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m_log.WarnFormat(
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"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). Memory limit exceeded",
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. Memory limit exceeded.",
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savedState, ScriptName, ItemID, PrimName, ObjectID, assembly);
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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m_log.ErrorFormat(
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Unable to load script state file {0} for script {1} {2} in {3} {4} (assembly {5}). XML is {6}. Exception {7}{8}",
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Unable to load script state file {6}. XML is {7}. Exception {8}{9}",
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savedState, ScriptName, ItemID, PrimName, ObjectID, assembly, xml, e.Message, e.StackTrace);
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, savedState, xml, e.Message, e.StackTrace);
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}
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}
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}
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}
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// else
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// else
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@ -598,6 +599,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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else
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else
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{
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{
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
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"[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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ScriptName, ItemID, PrimName, ObjectID);
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@ -609,6 +611,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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// checking is implemented. May want to allow a shorter timeout option later.
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// checking is implemented. May want to allow a shorter timeout option later.
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if (workItem.Wait(TimeSpan.MaxValue))
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if (workItem.Wait(TimeSpan.MaxValue))
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{
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{
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
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"[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
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ScriptName, ItemID, PrimName, ObjectID);
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ScriptName, ItemID, PrimName, ObjectID);
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@ -922,6 +925,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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}
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}
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else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
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else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
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{
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{
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if (DebugLevel >= 1)
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
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"[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
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PrimName, ScriptName, data.EventName, State);
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PrimName, ScriptName, data.EventName, State);
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@ -52,7 +52,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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{
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myScriptEngine = _ScriptEngine;
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myScriptEngine = _ScriptEngine;
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m_log.Info("[XEngine] Hooking up to server events");
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// m_log.Info("[XEngine] Hooking up to server events");
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myScriptEngine.World.EventManager.OnAttach += attach;
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myScriptEngine.World.EventManager.OnAttach += attach;
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
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myScriptEngine.World.EventManager.OnObjectGrabbing += touch;
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@ -241,7 +241,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptConfig = configSource.Configs["XEngine"];
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m_ScriptConfig = configSource.Configs["XEngine"];
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m_ConfigSource = configSource;
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m_ConfigSource = configSource;
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if (m_ScriptConfig.GetString("ScriptStopStrategy", "abort") == "co-op")
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string rawScriptStopStrategy = m_ScriptConfig.GetString("ScriptStopStrategy", "abort");
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m_log.InfoFormat("[XEngine]: Script stop strategy is {0}", rawScriptStopStrategy);
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if (rawScriptStopStrategy == "co-op")
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{
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{
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ScriptClassName = "XEngineScript";
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ScriptClassName = "XEngineScript";
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ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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ScriptBaseClassName = typeof(XEngineScriptBase).FullName;
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@ -261,15 +265,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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{
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if (m_ScriptConfig == null)
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if (m_ScriptConfig == null)
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return;
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return;
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m_ScriptFailCount = 0;
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m_ScriptFailCount = 0;
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m_ScriptErrorMessage = String.Empty;
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m_ScriptErrorMessage = String.Empty;
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if (m_ScriptConfig == null)
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{
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// m_log.ErrorFormat("[XEngine] No script configuration found. Scripts disabled");
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return;
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}
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m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
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m_Enabled = m_ScriptConfig.GetBoolean("Enabled", true);
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if (!m_Enabled)
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if (!m_Enabled)
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