diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8f047ead81..f6e4dbf74b 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1704,14 +1704,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // Offset the positions for the new region across the border Vector3 oldGroupPosition = grp.RootPart.GroupPosition; - grp.RootPart.GroupPosition = pos; // If we fail to cross the border, then reset the position of the scene object on that border. uint x = 0, y = 0; Utils.LongToUInts(newRegionHandle, out x, out y); GridRegion destination = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID, (int)x, (int)y); - if (destination == null || !CrossPrimGroupIntoNewRegion(destination, grp, silent)) + if (destination == null || !CrossPrimGroupIntoNewRegion(destination, pos, grp, silent)) { m_log.InfoFormat("[ENTITY TRANSFER MODULE] cross region transfer failed for object {0}",grp.UUID); @@ -1741,7 +1740,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer /// true if the crossing itself was successful, false on failure /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region /// - protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, SceneObjectGroup grp, bool silent) + protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent) { //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); @@ -1766,7 +1765,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer //if (m_interregionCommsOut != null) // successYN = m_interregionCommsOut.SendCreateObject(newRegionHandle, grp, true); if (m_aScene.SimulationService != null) - successYN = m_aScene.SimulationService.CreateObject(destination, grp, true); + successYN = m_aScene.SimulationService.CreateObject(destination, newPosition, grp, true); if (successYN) { @@ -1825,7 +1824,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer gobj.IsAttachment = false; //gobj.RootPart.LastOwnerID = gobj.GetFromAssetID(); m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending attachment {0} to region {1}", gobj.UUID, destination.RegionName); - CrossPrimGroupIntoNewRegion(destination, gobj, silent); + CrossPrimGroupIntoNewRegion(destination, Vector3.Zero, gobj, silent); } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index a17c6aed22..85e7e94c1e 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs @@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation * Object-related communications */ - public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) + public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { if (destination == null) return false; @@ -330,12 +330,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation // We need to make a local copy of the object ISceneObject sogClone = sog.CloneForNewScene(); sogClone.SetState(sog.GetStateSnapshot(), s); - return s.IncomingCreateObject(sogClone); + return s.IncomingCreateObject(newPosition, sogClone); } else { // Use the object as it came through the wire - return s.IncomingCreateObject(sog); + return s.IncomingCreateObject(newPosition, sog); } } } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index f8cea71b43..eaf9506332 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs @@ -282,13 +282,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation * Object-related communications */ - public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) + public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { if (destination == null) return false; // Try local first - if (m_localBackend.CreateObject(destination, sog, isLocalCall)) + if (m_localBackend.CreateObject(destination, newPosition, sog, isLocalCall)) { //m_log.Debug("[REST COMMS]: LocalBackEnd SendCreateObject succeeded"); return true; @@ -296,7 +296,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) - return m_remoteConnector.CreateObject(destination, sog, isLocalCall); + return m_remoteConnector.CreateObject(destination, newPosition, sog, isLocalCall); return false; } diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index f3c6a30e64..702398481e 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -677,18 +677,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions bool permission = false; bool locked = false; - if (!m_scene.Entities.ContainsKey(objId)) - { - return false; - } + SceneObjectPart part = m_scene.GetSceneObjectPart(objId); - // If it's not an object, we cant edit it. - if ((!(m_scene.Entities[objId] is SceneObjectGroup))) - { + if (part == null) return false; - } - SceneObjectGroup group = (SceneObjectGroup)m_scene.Entities[objId]; + SceneObjectGroup group = part.ParentGroup; UUID objectOwner = group.OwnerID; locked = ((group.RootPart.OwnerMask & PERM_LOCKED) == 0); @@ -977,16 +971,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); if (m_bypassPermissions) return m_bypassPermissionsValue; - SceneObjectPart part = m_scene.GetSceneObjectPart(objectID); - - // If we selected a sub-prim to edit, the objectID won't represent the object, but only a part. - // We have to check the permissions of the group, though. - if (part.ParentID != 0) - { - objectID = part.ParentUUID; - part = m_scene.GetSceneObjectPart(objectID); - } - return GenericObjectPermission(editorID, objectID, false); } diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6cc78b84b8..23f39a8c6d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -1155,8 +1155,7 @@ namespace OpenSim.Region.Framework.Scenes return; } - TaskInventoryItem item = part.Inventory.GetInventoryItem(itemId); - if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) + if ((taskItem.CurrentPermissions & (uint)PermissionMask.Copy) == 0) { // If the item to be moved is no copy, we need to be able to // edit the prim. diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e7f835cdb6..61878031d5 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -2317,7 +2317,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - public bool IncomingCreateObject(ISceneObject sog) + public bool IncomingCreateObject(Vector3 newPosition, ISceneObject sog) { //m_log.DebugFormat(" >>> IncomingCreateObject(sog) <<< {0} deleted? {1} isAttach? {2}", ((SceneObjectGroup)sog).AbsolutePosition, // ((SceneObjectGroup)sog).IsDeleted, ((SceneObjectGroup)sog).RootPart.IsAttachment); @@ -2333,6 +2333,9 @@ namespace OpenSim.Region.Framework.Scenes return false; } + if (newPosition != Vector3.Zero) + newObject.RootPart.GroupPosition = newPosition; + if (!AddSceneObject(newObject)) { m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); @@ -4257,10 +4260,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ForEachRootScenePresence(Action action) { - if (m_sceneGraph != null) - { - m_sceneGraph.ForEachAvatar(action); - } + m_sceneGraph.ForEachAvatar(action); } /// @@ -4269,10 +4269,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void ForEachScenePresence(Action action) { - if (m_sceneGraph != null) - { - m_sceneGraph.ForEachScenePresence(action); - } + m_sceneGraph.ForEachScenePresence(action); } /// diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index daf711c673..9cfdf9fe9f 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3223,7 +3223,7 @@ namespace OpenSim.Region.Framework.Scenes ((SceneObjectGroup)so).LocalId = 0; ((SceneObjectGroup)so).RootPart.ClearUpdateSchedule(); so.SetState(cAgent.AttachmentObjectStates[i++], m_scene); - m_scene.IncomingCreateObject(so); + m_scene.IncomingCreateObject(Vector3.Zero, so); } } } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0bdd84ad08..61a6907ed3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3845,7 +3845,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // Single prim if (m_host.LinkNum == 0) { - if (linknum == 0) + if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT) return m_host.Name; else return UUID.Zero.ToString(); diff --git a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs index 984b843401..f0d8f69827 100644 --- a/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/ObjectHandlers.cs @@ -136,6 +136,8 @@ namespace OpenSim.Server.Handlers.Simulation int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; + Vector3 newPosition = Vector3.Zero; + if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); if (args.ContainsKey("destination_y") && args["destination_y"] != null) @@ -144,6 +146,8 @@ namespace OpenSim.Server.Handlers.Simulation UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); + if (args.ContainsKey("new_position") && args["new_position"] != null) + Vector3.TryParse(args["new_position"], out newPosition); GridRegion destination = new GridRegion(); destination.RegionID = uuid; @@ -199,7 +203,7 @@ namespace OpenSim.Server.Handlers.Simulation try { // This is the meaning of POST object - result = CreateObject(destination, sog); + result = CreateObject(destination, newPosition, sog); } catch (Exception e) { @@ -211,9 +215,9 @@ namespace OpenSim.Server.Handlers.Simulation } // subclasses can override this - protected virtual bool CreateObject(GridRegion destination, ISceneObject sog) + protected virtual bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog) { - return m_SimulationService.CreateObject(destination, sog, false); + return m_SimulationService.CreateObject(destination, newPosition, sog, false); } protected virtual void DoObjectPut(Hashtable request, Hashtable responsedata, UUID regionID) diff --git a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs index 65f01b39c5..cb003d1dd2 100644 --- a/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs +++ b/OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs @@ -408,7 +408,7 @@ namespace OpenSim.Services.Connectors.Simulation /// /// /// - public bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall) + public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) { // m_log.DebugFormat("[REMOTE SIMULATION CONNECTOR]: CreateObject start"); @@ -421,6 +421,7 @@ namespace OpenSim.Services.Connectors.Simulation args["sog"] = OSD.FromString(sog.ToXml2()); args["extra"] = OSD.FromString(sog.ExtraToXmlString()); args["modified"] = OSD.FromBoolean(sog.HasGroupChanged); + args["new_position"] = newPosition.ToString(); string state = sog.GetStateSnapshot(); if (state.Length > 0) diff --git a/OpenSim/Services/Interfaces/ISimulationService.cs b/OpenSim/Services/Interfaces/ISimulationService.cs index 5f9ce6d8b8..36fd6fcaa9 100644 --- a/OpenSim/Services/Interfaces/ISimulationService.cs +++ b/OpenSim/Services/Interfaces/ISimulationService.cs @@ -98,7 +98,7 @@ namespace OpenSim.Services.Interfaces /// /// /// - bool CreateObject(GridRegion destination, ISceneObject sog, bool isLocalCall); + bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall); /// /// Create an object from the user's inventory in the destination region.